#include <iostream> #include <vector> #include <algorithm> using namespace std; struct obj { int x; int h; int n; }; inline obj make_obj(int a, int b, int c) { obj ret; ret.x = a; ret.h = b; ret.n = c; return ret; } struct comp__ { bool operator() (obj i, obj j) { return (i.x<j.x); } } comp; int M; int* tree; bool tc; void insert_tree(int x, int val) { int v = M + x; tree[v-1] = val; while (v != 1) { v /= 2; tree[v-1] = max(tree[2 * v -1], tree[2 * v]); } } int query(int a, int b) { int va = M + a, vb = M + b; int wyn = tree[va-1]; if (va != vb) wyn = max(wyn, tree[vb-1]); while (va / 2 != vb / 2) { if (va % 2 == 0) wyn = max(wyn, tree[va]); if (vb % 2 == 1) wyn = max(wyn, tree[vb - 2]); va /= 2; vb /= 2; } return wyn; } int main(void) { ios_base::sync_with_stdio(0); int t=0, n, w, x1, y1, x2, y2; bool good = true; vector< obj > v1, v2; cin>>t; for(int j=0;j<t;++j) { cin>>n>>w; v1.clear(); v2.clear(); for(int it=0;it<n;++it) { cin>>x1>>y1>>x2>>y2; v1.push_back(make_obj(x1, y2-y1, it)); } for(int it=0;it<n;++it) { cin>>x1>>y1>>x2>>y2; v2.push_back(make_obj(x1, y2-y1, it)); } sort(v1.begin(), v1.end(), comp); sort(v2.begin(), v2.end(), comp); if(n%2==0) { M = n; tc = false; } else { M = n+1; tc = true; } tree = new int[2*M-1]; for(int it=0;it<2*M-1;++it) { tree[it] = -1; } for(int it=0;it<n;++it) { insert_tree(it, v1[it].h); } good = true; for(int it=0;it<n;++it) { for(int k=0;k<n;++k) { if(v1[it].n==v2[k].n && it!=k) { int f, t; if(it<k) { f=it; t=k; } else { f=k; t=it; } if(v1[f].h+query(f+1, t) > w) { good=false; k=n; it=n; } } } } if(good) { cout<<"TAK\n"; } else { cout<<"NIE\n"; } } return 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 | #include <iostream> #include <vector> #include <algorithm> using namespace std; struct obj { int x; int h; int n; }; inline obj make_obj(int a, int b, int c) { obj ret; ret.x = a; ret.h = b; ret.n = c; return ret; } struct comp__ { bool operator() (obj i, obj j) { return (i.x<j.x); } } comp; int M; int* tree; bool tc; void insert_tree(int x, int val) { int v = M + x; tree[v-1] = val; while (v != 1) { v /= 2; tree[v-1] = max(tree[2 * v -1], tree[2 * v]); } } int query(int a, int b) { int va = M + a, vb = M + b; int wyn = tree[va-1]; if (va != vb) wyn = max(wyn, tree[vb-1]); while (va / 2 != vb / 2) { if (va % 2 == 0) wyn = max(wyn, tree[va]); if (vb % 2 == 1) wyn = max(wyn, tree[vb - 2]); va /= 2; vb /= 2; } return wyn; } int main(void) { ios_base::sync_with_stdio(0); int t=0, n, w, x1, y1, x2, y2; bool good = true; vector< obj > v1, v2; cin>>t; for(int j=0;j<t;++j) { cin>>n>>w; v1.clear(); v2.clear(); for(int it=0;it<n;++it) { cin>>x1>>y1>>x2>>y2; v1.push_back(make_obj(x1, y2-y1, it)); } for(int it=0;it<n;++it) { cin>>x1>>y1>>x2>>y2; v2.push_back(make_obj(x1, y2-y1, it)); } sort(v1.begin(), v1.end(), comp); sort(v2.begin(), v2.end(), comp); if(n%2==0) { M = n; tc = false; } else { M = n+1; tc = true; } tree = new int[2*M-1]; for(int it=0;it<2*M-1;++it) { tree[it] = -1; } for(int it=0;it<n;++it) { insert_tree(it, v1[it].h); } good = true; for(int it=0;it<n;++it) { for(int k=0;k<n;++k) { if(v1[it].n==v2[k].n && it!=k) { int f, t; if(it<k) { f=it; t=k; } else { f=k; t=it; } if(v1[f].h+query(f+1, t) > w) { good=false; k=n; it=n; } } } } if(good) { cout<<"TAK\n"; } else { cout<<"NIE\n"; } } return 0; } |