/* 2014 * Maciej Szeptuch * II UWr */ //#define NDEGBUG #include <cstdio> #include <vector> #include <algorithm> #include <cassert> #include <cstring> #include <functional> using namespace std; typedef vector<int> Array; #pragma pack(push) struct Rectangle { int left; int right; int top; int bottom; bool operator<(const Rectangle &rect) const; }; // struct Rectangle #pragma pack(pop) int rectangles; Rectangle rectangle[131072]; Array mapping; void renumber(void); void derenumber(void); void solve(void); bool intersects(const Rectangle &A, const Rectangle &B); void join(Rectangle &dst, const Rectangle &src); int main(void) { scanf("%d", &rectangles); for(int r = 0; r < rectangles; ++ r) scanf("%d %d %d %d", &rectangle[r].left, &rectangle[r].right, &rectangle[r].bottom, &rectangle[r].top); renumber(); solve(); derenumber(); printf("%d\n", rectangles); for(int r = 0; r < rectangles; ++ r) printf("%d %d %d %d\n", rectangle[r].left, rectangle[r].right, rectangle[r].bottom, rectangle[r].top); return 0; } inline void renumber(void) { mapping.resize(rectangles * 4); memcpy(&mapping[0], &rectangle[0].left, sizeof(int) * 4 * rectangles); sort(begin(mapping), end(mapping)); mapping.erase(unique(begin(mapping), end(mapping)), end(mapping)); transform(&rectangle[0].left, &rectangle[rectangles].left, &rectangle[0].left, bind(distance<Array::iterator>, begin(mapping), bind(lower_bound<Array::iterator, int>, begin(mapping), end(mapping), placeholders::_1))); } inline void derenumber(void) { transform(&rectangle[0].left, &rectangle[rectangles].left, &rectangle[0].left, [&](int idx){return mapping[idx];}); sort(rectangle, rectangle + rectangles); } inline void solve(void) { for(int r = 0; r < rectangles; ++ r) for(int t = 0; t < rectangles; ++ t) if(r != t && intersects(rectangle[r], rectangle[t])) { join(rectangle[r], rectangle[t]); rectangle[t].left = rectangle[t].right = rectangle[t].top = rectangle[t].bottom = -1000; } int t = 0; for(int r = 0; r < rectangles; ++ r) { if(rectangle[r].left < 0) continue; rectangle[t ++] = rectangle[r]; } rectangles = t; } inline bool intersects(const Rectangle &A, const Rectangle &B) { return A.left < B.right && A.right > B.left && A.bottom < B.top && A.top > B.bottom; } inline void join(Rectangle &dst, const Rectangle &src) { dst.left = min(dst.left, src.left); dst.right = max(dst.right, src.right); dst.top = max(dst.top, src.top); dst.bottom = min(dst.bottom, src.bottom); } inline bool Rectangle::operator<(const Rectangle &rect) const { const int *a = &left; const int *b = &rect.left; for(int c = 0; c < 4; ++ a, ++ b, ++ c) { if(*a < *b) return true; if(*a > *b) return false; } return false; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 | /* 2014 * Maciej Szeptuch * II UWr */ //#define NDEGBUG #include <cstdio> #include <vector> #include <algorithm> #include <cassert> #include <cstring> #include <functional> using namespace std; typedef vector<int> Array; #pragma pack(push) struct Rectangle { int left; int right; int top; int bottom; bool operator<(const Rectangle &rect) const; }; // struct Rectangle #pragma pack(pop) int rectangles; Rectangle rectangle[131072]; Array mapping; void renumber(void); void derenumber(void); void solve(void); bool intersects(const Rectangle &A, const Rectangle &B); void join(Rectangle &dst, const Rectangle &src); int main(void) { scanf("%d", &rectangles); for(int r = 0; r < rectangles; ++ r) scanf("%d %d %d %d", &rectangle[r].left, &rectangle[r].right, &rectangle[r].bottom, &rectangle[r].top); renumber(); solve(); derenumber(); printf("%d\n", rectangles); for(int r = 0; r < rectangles; ++ r) printf("%d %d %d %d\n", rectangle[r].left, rectangle[r].right, rectangle[r].bottom, rectangle[r].top); return 0; } inline void renumber(void) { mapping.resize(rectangles * 4); memcpy(&mapping[0], &rectangle[0].left, sizeof(int) * 4 * rectangles); sort(begin(mapping), end(mapping)); mapping.erase(unique(begin(mapping), end(mapping)), end(mapping)); transform(&rectangle[0].left, &rectangle[rectangles].left, &rectangle[0].left, bind(distance<Array::iterator>, begin(mapping), bind(lower_bound<Array::iterator, int>, begin(mapping), end(mapping), placeholders::_1))); } inline void derenumber(void) { transform(&rectangle[0].left, &rectangle[rectangles].left, &rectangle[0].left, [&](int idx){return mapping[idx];}); sort(rectangle, rectangle + rectangles); } inline void solve(void) { for(int r = 0; r < rectangles; ++ r) for(int t = 0; t < rectangles; ++ t) if(r != t && intersects(rectangle[r], rectangle[t])) { join(rectangle[r], rectangle[t]); rectangle[t].left = rectangle[t].right = rectangle[t].top = rectangle[t].bottom = -1000; } int t = 0; for(int r = 0; r < rectangles; ++ r) { if(rectangle[r].left < 0) continue; rectangle[t ++] = rectangle[r]; } rectangles = t; } inline bool intersects(const Rectangle &A, const Rectangle &B) { return A.left < B.right && A.right > B.left && A.bottom < B.top && A.top > B.bottom; } inline void join(Rectangle &dst, const Rectangle &src) { dst.left = min(dst.left, src.left); dst.right = max(dst.right, src.right); dst.top = max(dst.top, src.top); dst.bottom = min(dst.bottom, src.bottom); } inline bool Rectangle::operator<(const Rectangle &rect) const { const int *a = &left; const int *b = &rect.left; for(int c = 0; c < 4; ++ a, ++ b, ++ c) { if(*a < *b) return true; if(*a > *b) return false; } return false; } |