// Artur Minorczyk #include <cstdio> #include <iostream> #include <algorithm> #include <string> #include <sstream> #include <vector> #include <list> #include <set> #include <map> using namespace std; typedef vector<int> VI; typedef vector<VI> VVI; typedef pair<int, int> PI; typedef vector<PI> VPI; typedef long long LL; typedef vector<LL> VLL; #define FOR(x, b, e) for(int x = b; x <= (e); ++x) #define FORD(x, b, e) for(int x = b; x >= (e); --x) #define REP(x, n) for(int x = 0; x < (n); ++x) #define VAR(v, n) __typeof(n) v = (n) #define FOREACH(i, c) for(VAR(i, (c).begin()); i != (c).end(); ++i) #define ALL(c) (c).begin(), (c).end() #define SIZE(x) ((int)(x).size()) #define PB push_back #define MP make_pair #define ST first #define ND second const int INF = 1000000001; const double EPS = 10e-9; struct Point { int x, y; }; struct Rect { int id; Point l, r; }; bool Compare(Rect a, Rect b) { if(a.l.x == b.l.x) { if(a.r.x == b.r.x) { if(a.l.y == b.l.y) return a.r.y < b.r.y; else return a.l.y < b.l.y; } else return a.l.x < b.l.x; } else return a.l.x < b.l.x; } bool Intersect(Rect a, Rect b) { return a.l.x < b.r.x && a.r.x > b.l.x && a.l.y < b.r.y && a.r.y > b.l.y; } void AddRect(Rect a, list<Rect> &l) { Rect b; FOREACH(it, l) if(Intersect(a, *it)) { b.l.x = min(a.l.x, it->l.x); b.l.y = min(a.l.y, it->l.y); b.r.x = max(a.r.x, it->r.x); b.r.y = max(a.r.y, it->r.y); l.erase(it); AddRect(b, l); return; } l.PB(a); } int main() { int n; Rect r; scanf("%d", &n); list<Rect> tribes; REP(x, n) { scanf("%d%d%d%d", &r.l.x, &r.r.x, &r.l.y, &r.r.y); AddRect(r, tribes); } printf("%d\n", SIZE(tribes)); tribes.sort(Compare); FOREACH(it, tribes) printf("%d %d %d %d\n", it->l.x, it->r.x, it->l.y, it->r.y); return 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 | // Artur Minorczyk #include <cstdio> #include <iostream> #include <algorithm> #include <string> #include <sstream> #include <vector> #include <list> #include <set> #include <map> using namespace std; typedef vector<int> VI; typedef vector<VI> VVI; typedef pair<int, int> PI; typedef vector<PI> VPI; typedef long long LL; typedef vector<LL> VLL; #define FOR(x, b, e) for(int x = b; x <= (e); ++x) #define FORD(x, b, e) for(int x = b; x >= (e); --x) #define REP(x, n) for(int x = 0; x < (n); ++x) #define VAR(v, n) __typeof(n) v = (n) #define FOREACH(i, c) for(VAR(i, (c).begin()); i != (c).end(); ++i) #define ALL(c) (c).begin(), (c).end() #define SIZE(x) ((int)(x).size()) #define PB push_back #define MP make_pair #define ST first #define ND second const int INF = 1000000001; const double EPS = 10e-9; struct Point { int x, y; }; struct Rect { int id; Point l, r; }; bool Compare(Rect a, Rect b) { if(a.l.x == b.l.x) { if(a.r.x == b.r.x) { if(a.l.y == b.l.y) return a.r.y < b.r.y; else return a.l.y < b.l.y; } else return a.l.x < b.l.x; } else return a.l.x < b.l.x; } bool Intersect(Rect a, Rect b) { return a.l.x < b.r.x && a.r.x > b.l.x && a.l.y < b.r.y && a.r.y > b.l.y; } void AddRect(Rect a, list<Rect> &l) { Rect b; FOREACH(it, l) if(Intersect(a, *it)) { b.l.x = min(a.l.x, it->l.x); b.l.y = min(a.l.y, it->l.y); b.r.x = max(a.r.x, it->r.x); b.r.y = max(a.r.y, it->r.y); l.erase(it); AddRect(b, l); return; } l.PB(a); } int main() { int n; Rect r; scanf("%d", &n); list<Rect> tribes; REP(x, n) { scanf("%d%d%d%d", &r.l.x, &r.r.x, &r.l.y, &r.r.y); AddRect(r, tribes); } printf("%d\n", SIZE(tribes)); tribes.sort(Compare); FOREACH(it, tribes) printf("%d %d %d %d\n", it->l.x, it->r.x, it->l.y, it->r.y); return 0; } |