// Grzegorz Bukowiec // PA 2014 - Plemiona #include <iostream> #include <algorithm> using namespace std; struct Point { int x, y; }; struct Tribe { Point a, b; }; bool active(Tribe A) { if (A.a.x == -1) { return false; } else { return true; } } void setInactive(Tribe &A) { A.a.x = -1; } int min(int a, int b) { if (a < b) { return a; } else { return b; } } int max(int a, int b) { if (a < b) { return b; } else { return a; } } bool compareTribes(const Tribe &A, const Tribe &B) { if (min(A.a.x, A.a.y) != min(B.a.x, B.a.y)) { return min(A.a.x, A.a.y) < min(B.a.x, B.a.y); } else { return max(A.a.x, A.a.y) < max(B.a.x, B.a.y); } } bool compareCountries(const Tribe &A, const Tribe &B) { if (A.a.x == -1) { return false; } if (B.a.x == -1) { return true; } if (A.a.x != B.a.x) { return A.a.x < B.a.x; } else if (A.b.x != B.b.x) { return A.b.x < B.b.x; } else if (A.a.y != B.a.y) { return A.a.y < B.a.y; } else { return A.b.y < B.b.y; } } bool intersecting(Tribe A, Tribe B) { if (active(A) && active(B)) { return ((A.b.x > B.a.x && A.b.y > B.a.y && A.a.x < B.b.x && A.a.y < B.b.y) || (A.a.x > B.b.x && A.a.y > B.b.y && A.b.x < B.a.x && A.b.y < B.a.y) || (B.b.x > A.a.x && B.b.y > A.a.y && B.a.x < A.b.x && B.a.y < A.b.y) || (B.a.x > A.b.x && B.a.y > A.b.y && B.b.x < A.a.x && B.b.y < A.a.y)); } else { return false; } } bool tooFar(Tribe A, Tribe B) { if (min(A.b.x, A.b.y) < min(B.a.x, B.a.y)) { return true; } else { return false; } } int main() { ios_base::sync_with_stdio(0); int n; cin >> n; Tribe *tribes = new Tribe[n]; for (int i = 0; i < n; ++i) { cin >> tribes[i].a.x; cin >> tribes[i].b.x; cin >> tribes[i].a.y; cin >> tribes[i].b.y; } sort(tribes, tribes + n, compareTribes); for (int i = 0; i < n; ++i) { for (int j = i + 1; j < n; ++j) { if (tooFar(tribes[i], tribes[j])) { break; // not sure if I can do it } if (intersecting(tribes[i], tribes[j])) { tribes[j].a.x = min(tribes[i].a.x, tribes[j].a.x); tribes[j].a.y = min(tribes[i].a.y, tribes[j].a.y); tribes[j].b.x = max(tribes[i].b.x, tribes[j].b.x); tribes[j].b.y = max(tribes[i].b.y, tribes[j].b.y); setInactive(tribes[i]); for (int k = 0; k < i; ++k) { if (intersecting(tribes[j], tribes[k])) { tribes[j].a.x = min(tribes[k].a.x, tribes[j].a.x); tribes[j].a.y = min(tribes[k].a.y, tribes[j].a.y); tribes[j].b.x = max(tribes[k].b.x, tribes[j].b.x); tribes[j].b.y = max(tribes[k].b.y, tribes[j].b.y); setInactive(tribes[k]); k = -1; } } break; } } } sort(tribes, tribes + n, compareCountries); int countries = 0; for (int i = 0; i < n; ++i) { if (active(tribes[i])) { ++countries; } else { break; } } cout << countries << endl; for (int i = 0; i < n; ++i) { if (active(tribes[i])) { cout << tribes[i].a.x << " " << tribes[i].b.x << " " << tribes[i].a.y << " " << tribes[i].b.y << endl; } } return 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 | // Grzegorz Bukowiec // PA 2014 - Plemiona #include <iostream> #include <algorithm> using namespace std; struct Point { int x, y; }; struct Tribe { Point a, b; }; bool active(Tribe A) { if (A.a.x == -1) { return false; } else { return true; } } void setInactive(Tribe &A) { A.a.x = -1; } int min(int a, int b) { if (a < b) { return a; } else { return b; } } int max(int a, int b) { if (a < b) { return b; } else { return a; } } bool compareTribes(const Tribe &A, const Tribe &B) { if (min(A.a.x, A.a.y) != min(B.a.x, B.a.y)) { return min(A.a.x, A.a.y) < min(B.a.x, B.a.y); } else { return max(A.a.x, A.a.y) < max(B.a.x, B.a.y); } } bool compareCountries(const Tribe &A, const Tribe &B) { if (A.a.x == -1) { return false; } if (B.a.x == -1) { return true; } if (A.a.x != B.a.x) { return A.a.x < B.a.x; } else if (A.b.x != B.b.x) { return A.b.x < B.b.x; } else if (A.a.y != B.a.y) { return A.a.y < B.a.y; } else { return A.b.y < B.b.y; } } bool intersecting(Tribe A, Tribe B) { if (active(A) && active(B)) { return ((A.b.x > B.a.x && A.b.y > B.a.y && A.a.x < B.b.x && A.a.y < B.b.y) || (A.a.x > B.b.x && A.a.y > B.b.y && A.b.x < B.a.x && A.b.y < B.a.y) || (B.b.x > A.a.x && B.b.y > A.a.y && B.a.x < A.b.x && B.a.y < A.b.y) || (B.a.x > A.b.x && B.a.y > A.b.y && B.b.x < A.a.x && B.b.y < A.a.y)); } else { return false; } } bool tooFar(Tribe A, Tribe B) { if (min(A.b.x, A.b.y) < min(B.a.x, B.a.y)) { return true; } else { return false; } } int main() { ios_base::sync_with_stdio(0); int n; cin >> n; Tribe *tribes = new Tribe[n]; for (int i = 0; i < n; ++i) { cin >> tribes[i].a.x; cin >> tribes[i].b.x; cin >> tribes[i].a.y; cin >> tribes[i].b.y; } sort(tribes, tribes + n, compareTribes); for (int i = 0; i < n; ++i) { for (int j = i + 1; j < n; ++j) { if (tooFar(tribes[i], tribes[j])) { break; // not sure if I can do it } if (intersecting(tribes[i], tribes[j])) { tribes[j].a.x = min(tribes[i].a.x, tribes[j].a.x); tribes[j].a.y = min(tribes[i].a.y, tribes[j].a.y); tribes[j].b.x = max(tribes[i].b.x, tribes[j].b.x); tribes[j].b.y = max(tribes[i].b.y, tribes[j].b.y); setInactive(tribes[i]); for (int k = 0; k < i; ++k) { if (intersecting(tribes[j], tribes[k])) { tribes[j].a.x = min(tribes[k].a.x, tribes[j].a.x); tribes[j].a.y = min(tribes[k].a.y, tribes[j].a.y); tribes[j].b.x = max(tribes[k].b.x, tribes[j].b.x); tribes[j].b.y = max(tribes[k].b.y, tribes[j].b.y); setInactive(tribes[k]); k = -1; } } break; } } } sort(tribes, tribes + n, compareCountries); int countries = 0; for (int i = 0; i < n; ++i) { if (active(tribes[i])) { ++countries; } else { break; } } cout << countries << endl; for (int i = 0; i < n; ++i) { if (active(tribes[i])) { cout << tribes[i].a.x << " " << tribes[i].b.x << " " << tribes[i].a.y << " " << tribes[i].b.y << endl; } } return 0; } |