#include<iostream> #include<vector> #include<algorithm> #include<cmath> #include<numeric> #include<string> #include<set> typedef unsigned long long ull; struct Rectangle { ull x1, x2, y1, y2; bool operator<(const Rectangle& other) const { if(x1 != other.x1) return x1 < other.x1; if(x2 != other.x2) return x2 < other.x2; if(y1 != other.y1) return y1 < other.y1; return y2 < other.y2; } const bool overlaps(const Rectangle& other) const { return !(x1 >= other.x2 || other.x1 >= x2 || y1 >= other.y2 || other.y1 >= y2); } Rectangle merge(const Rectangle& other) const { Rectangle result; result.x1 = std::min(x1, other.x1); result.x2 = std::max(x2, other.x2); result.y1 = std::min(y1, other.y1); result.y2 = std::max(y2, other.y2); return result; } }; typedef std::set<Rectangle> RectanglesSet; int main(int argc, char** argv) { std::ios_base::sync_with_stdio(false); int N; std::cin>>N; RectanglesSet rectangles; for(int i = 0; i < N; ++i) { Rectangle r; std::cin>>r.x1>>r.x2>>r.y1>>r.y2; rectangles.insert(r); } RectanglesSet solution; RectanglesSet::iterator it; bool somethingChanged = true; while(somethingChanged) { it = rectangles.begin(); somethingChanged = false; while(it != rectangles.end()) { bool merged(false); RectanglesSet::iterator it2 = it; ++it2; while(it2 != rectangles.end()) { if(it->overlaps(*it2)) { merged = true; somethingChanged = true; Rectangle r = it->merge(*it2); rectangles.erase(it); rectangles.erase(it2); it = rectangles.insert(r).first; break; } else if(it2->x1 >= it->x2) { break; } ++it2; } if(!merged) { ++it; } } } std::cout<<rectangles.size()<<std::endl; for(it = rectangles.begin(); it != rectangles.end(); ++it) { std::cout<<it->x1<<" "<<it->x2<<" "<<it->y1<<" "<<it->y2<<std::endl; } return 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 | #include<iostream> #include<vector> #include<algorithm> #include<cmath> #include<numeric> #include<string> #include<set> typedef unsigned long long ull; struct Rectangle { ull x1, x2, y1, y2; bool operator<(const Rectangle& other) const { if(x1 != other.x1) return x1 < other.x1; if(x2 != other.x2) return x2 < other.x2; if(y1 != other.y1) return y1 < other.y1; return y2 < other.y2; } const bool overlaps(const Rectangle& other) const { return !(x1 >= other.x2 || other.x1 >= x2 || y1 >= other.y2 || other.y1 >= y2); } Rectangle merge(const Rectangle& other) const { Rectangle result; result.x1 = std::min(x1, other.x1); result.x2 = std::max(x2, other.x2); result.y1 = std::min(y1, other.y1); result.y2 = std::max(y2, other.y2); return result; } }; typedef std::set<Rectangle> RectanglesSet; int main(int argc, char** argv) { std::ios_base::sync_with_stdio(false); int N; std::cin>>N; RectanglesSet rectangles; for(int i = 0; i < N; ++i) { Rectangle r; std::cin>>r.x1>>r.x2>>r.y1>>r.y2; rectangles.insert(r); } RectanglesSet solution; RectanglesSet::iterator it; bool somethingChanged = true; while(somethingChanged) { it = rectangles.begin(); somethingChanged = false; while(it != rectangles.end()) { bool merged(false); RectanglesSet::iterator it2 = it; ++it2; while(it2 != rectangles.end()) { if(it->overlaps(*it2)) { merged = true; somethingChanged = true; Rectangle r = it->merge(*it2); rectangles.erase(it); rectangles.erase(it2); it = rectangles.insert(r).first; break; } else if(it2->x1 >= it->x2) { break; } ++it2; } if(!merged) { ++it; } } } std::cout<<rectangles.size()<<std::endl; for(it = rectangles.begin(); it != rectangles.end(); ++it) { std::cout<<it->x1<<" "<<it->x2<<" "<<it->y1<<" "<<it->y2<<std::endl; } return 0; } |