#include <cstdio>
#include <iostream>
#include <vector>
#include <set>
#include <algorithm>
using namespace std;
struct Rect {
long x1,y1,x2,y2;
Rect(long x1, long y1, long x2, long y2):x1(x1),y1(y1),x2(x2),y2(y2) {};
};
bool compare(const Rect& first, const Rect& second) {
if (first.x1 < second.x1) {
return true;
} else if (first.x1 > second.x1) {
return false;
} else if (first.x2 < second.x2) {
return true;
} else if (first.x2 > second.x2) {
return false;
} else if (first.y1 < second.y1) {
return true;
} else if (first.y1 > second.y1) {
return false;
} else if (first.y2 < second.y2) {
return true;
} else if (first.y2 > second.y2) {
return false;
} else
return false;
}
bool compare_rev(const Rect& first, const Rect& second) {
if (first.x1 < second.x1) {
return false;
} else if (first.x1 > second.x1) {
return true;
} else if (first.x2 < second.x2) {
return false;
} else if (first.x2 > second.x2) {
return true;
} else if (first.y1 < second.y1) {
return false;
} else if (first.y1 > second.y1) {
return true;
} else if (first.y2 < second.y2) {
return false;
} else if (first.y2 > second.y2) {
return true;
} else
return false;
}
bool overlap(Rect &r1, Rect &r2) {
if(r1.x1>=r2.x2) {
return false;
} else if (r1.x2<=r2.x1) {
return false;
} else if (r1.y1>=r2.y2) {
return false;
} else if (r1.y2<=r2.y1) {
return false;
}
return true;
}
int main() {
long n;
long dir = 1;
long x1,y1,x2,y2;
vector<Rect> rects;
scanf("%ld\n", &n);
for (int i=0;i<n;i++) {
scanf("%ld %ld %ld %ld\n", &x1,&x2,&y1,&y2);
rects.push_back(Rect(x1,y1,x2,y2));
}
bool connected = true;
while(connected == true) {
connected = false;
if(dir == 1) {
sort(rects.begin(),rects.end(),compare);
dir = -1;
} else {
sort(rects.begin(),rects.end(),compare_rev);
dir = 1;
}
vector<Rect>::iterator i=rects.begin();
while(i != rects.end()) {
// bool over=false;
vector<Rect>::iterator j = i + 1;
while(j!=rects.end()){
Rect &r1 = *i;
Rect &r2 = *j;
if(i != j && overlap(r1,r2)) {
r1.x1 = min(r1.x1,r2.x1);
r1.y1 = min(r1.y1,r2.y1);
r1.x2 = max(r1.x2,r2.x2);
r1.y2 = max(r1.y2,r2.y2);
rects.erase(j);
j = i;
connected = true;
//break;
}
j ++;
}
i ++;
}
}
sort(rects.begin(),rects.end(),compare);
printf("%ld\n", rects.size());
for(int i=0; i<rects.size(); i++) {
Rect &p = rects[i];
printf("%ld %ld %ld %ld\n", p.x1,p.x2,p.y1,p.y2);
}
return 0;
}
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 | #include <cstdio> #include <iostream> #include <vector> #include <set> #include <algorithm> using namespace std; struct Rect { long x1,y1,x2,y2; Rect(long x1, long y1, long x2, long y2):x1(x1),y1(y1),x2(x2),y2(y2) {}; }; bool compare(const Rect& first, const Rect& second) { if (first.x1 < second.x1) { return true; } else if (first.x1 > second.x1) { return false; } else if (first.x2 < second.x2) { return true; } else if (first.x2 > second.x2) { return false; } else if (first.y1 < second.y1) { return true; } else if (first.y1 > second.y1) { return false; } else if (first.y2 < second.y2) { return true; } else if (first.y2 > second.y2) { return false; } else return false; } bool compare_rev(const Rect& first, const Rect& second) { if (first.x1 < second.x1) { return false; } else if (first.x1 > second.x1) { return true; } else if (first.x2 < second.x2) { return false; } else if (first.x2 > second.x2) { return true; } else if (first.y1 < second.y1) { return false; } else if (first.y1 > second.y1) { return true; } else if (first.y2 < second.y2) { return false; } else if (first.y2 > second.y2) { return true; } else return false; } bool overlap(Rect &r1, Rect &r2) { if(r1.x1>=r2.x2) { return false; } else if (r1.x2<=r2.x1) { return false; } else if (r1.y1>=r2.y2) { return false; } else if (r1.y2<=r2.y1) { return false; } return true; } int main() { long n; long dir = 1; long x1,y1,x2,y2; vector<Rect> rects; scanf("%ld\n", &n); for (int i=0;i<n;i++) { scanf("%ld %ld %ld %ld\n", &x1,&x2,&y1,&y2); rects.push_back(Rect(x1,y1,x2,y2)); } bool connected = true; while(connected == true) { connected = false; if(dir == 1) { sort(rects.begin(),rects.end(),compare); dir = -1; } else { sort(rects.begin(),rects.end(),compare_rev); dir = 1; } vector<Rect>::iterator i=rects.begin(); while(i != rects.end()) { // bool over=false; vector<Rect>::iterator j = i + 1; while(j!=rects.end()){ Rect &r1 = *i; Rect &r2 = *j; if(i != j && overlap(r1,r2)) { r1.x1 = min(r1.x1,r2.x1); r1.y1 = min(r1.y1,r2.y1); r1.x2 = max(r1.x2,r2.x2); r1.y2 = max(r1.y2,r2.y2); rects.erase(j); j = i; connected = true; //break; } j ++; } i ++; } } sort(rects.begin(),rects.end(),compare); printf("%ld\n", rects.size()); for(int i=0; i<rects.size(); i++) { Rect &p = rects[i]; printf("%ld %ld %ld %ld\n", p.x1,p.x2,p.y1,p.y2); } return 0; } |
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