#include <iostream> #include <algorithm> #include <vector> using namespace std; struct point { int Lx, Ly, Px, Py; point(int a, int b, int c, int d) { this -> Lx = a; this -> Ly = c; this -> Px = b; this -> Py = d; } }; bool compare(point a, point b) { if(a.Lx == b.Lx) return a.Ly < b.Ly; return a.Lx < b.Lx; } vector <point> v; vector <point> temp; bool isCuttingThrough(point a , point b) { if(b.Lx < a.Px and b.Lx >= a.Lx and b.Ly >= a.Ly and b.Ly < a.Py) return true; //cout<<"1"<<endl; else if(b.Lx < a.Px and b.Lx >= a.Lx and b.Py <= a.Py and b.Py > a.Ly) return true; //cout<<"2"; else if(b.Px > a.Lx and b.Px <= a.Px and b.Py <= a.Py and b.Py > a.Ly) return true; //cout<<"3"; else if(b.Px >= a.Lx and b.Px < a.Px and b.Ly > a.Ly and b.Ly <= a.Py) return true; else return false; } bool isInside(point a, point b) { if(b.Lx >= a.Lx and b.Px <= a.Px and b.Ly >= a.Ly and b.Py <= a.Py) return true; return false; } int main() { ios_base::sync_with_stdio(false); int n, x1,x2,y1,y2; cin >> n; for(int i = 0 ; i < n; ++i) { cin >> x1 >> x2 >> y1 >> y2; if(x1 < x2 and y1 < y2) v.push_back(point(x1, x2, y1, y2)); else if(x1 > x2 and y1 > y2) v.push_back(point(x2, x1, y2, y1)); else if(x1 > x2 and y1 < y2) v.push_back(point(x2, x1, y1, y2)); else if(x1 < x2 and y1 > y2) v.push_back(point(x1, x2, y2, y1)); } while(1) { //temp.clear(); //sort(v.begin(), v.end(), compare); bool nothingChanged = true; for(int i = 0; i < v.size() and nothingChanged; ++i) { //swap(v[i],v.back()); bool is_cut = false; // cout<<v[i].Lx<<" "<<v[i].Ly<<" "<<v[i].Px<<" "<<v[i].Py<<endl; for (int j = 0; j<v.size() and nothingChanged; ++j) { //cout<<isCuttingThrough(v[i], v[j])<<" "<< isCuttingThrough(v[j],v[i])<<endl; //cout<<i<<" "<<j<<"xd"<<endl; if(isCuttingThrough(v[i], v[j]) and i != j) { temp.push_back(point( min(min(v[i].Lx, v[j].Lx), min(v[i].Px, v[j].Px)), max(max(v[i].Lx, v[j].Lx), max(v[i].Px, v[j].Px)), min(min(v[i].Ly, v[j].Ly), min(v[i].Py, v[j].Py)), max(max(v[i].Ly, v[j].Ly), max(v[i].Py, v[j].Py)) )); is_cut = true; //cout<<v.back().Lx<<" "<<v.back().Ly<<" "<<v.back().Px<<" "<<v.back().Py<<endl; swap(v[j],v.back()); v.pop_back(); swap(v[i],v.back()); v.pop_back(); nothingChanged = false; } } } for(int i = 0; i< temp.size(); ++i) { //cout<<temp[i].Lx<<" "<<temp[i].Ly<<" "<<temp[i].Px<<" "<<temp[i].Py<<endl; } if(nothingChanged) { if(temp.empty()) break; for(int i = 0; i< v.size(); ++i) temp.push_back(v[i]); v = temp; temp.clear(); } } //cout<<"asdsad"<<endl; sort(v.begin(), v.end(), compare); cout<<v.size()<<endl; for(int i= 0; i<v.size(); ++i) { cout<<v[i].Lx<<" "<<v[i].Px<<" "<<v[i].Ly<<" "<<v[i].Py<<endl; } }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 | #include <iostream> #include <algorithm> #include <vector> using namespace std; struct point { int Lx, Ly, Px, Py; point(int a, int b, int c, int d) { this -> Lx = a; this -> Ly = c; this -> Px = b; this -> Py = d; } }; bool compare(point a, point b) { if(a.Lx == b.Lx) return a.Ly < b.Ly; return a.Lx < b.Lx; } vector <point> v; vector <point> temp; bool isCuttingThrough(point a , point b) { if(b.Lx < a.Px and b.Lx >= a.Lx and b.Ly >= a.Ly and b.Ly < a.Py) return true; //cout<<"1"<<endl; else if(b.Lx < a.Px and b.Lx >= a.Lx and b.Py <= a.Py and b.Py > a.Ly) return true; //cout<<"2"; else if(b.Px > a.Lx and b.Px <= a.Px and b.Py <= a.Py and b.Py > a.Ly) return true; //cout<<"3"; else if(b.Px >= a.Lx and b.Px < a.Px and b.Ly > a.Ly and b.Ly <= a.Py) return true; else return false; } bool isInside(point a, point b) { if(b.Lx >= a.Lx and b.Px <= a.Px and b.Ly >= a.Ly and b.Py <= a.Py) return true; return false; } int main() { ios_base::sync_with_stdio(false); int n, x1,x2,y1,y2; cin >> n; for(int i = 0 ; i < n; ++i) { cin >> x1 >> x2 >> y1 >> y2; if(x1 < x2 and y1 < y2) v.push_back(point(x1, x2, y1, y2)); else if(x1 > x2 and y1 > y2) v.push_back(point(x2, x1, y2, y1)); else if(x1 > x2 and y1 < y2) v.push_back(point(x2, x1, y1, y2)); else if(x1 < x2 and y1 > y2) v.push_back(point(x1, x2, y2, y1)); } while(1) { //temp.clear(); //sort(v.begin(), v.end(), compare); bool nothingChanged = true; for(int i = 0; i < v.size() and nothingChanged; ++i) { //swap(v[i],v.back()); bool is_cut = false; // cout<<v[i].Lx<<" "<<v[i].Ly<<" "<<v[i].Px<<" "<<v[i].Py<<endl; for (int j = 0; j<v.size() and nothingChanged; ++j) { //cout<<isCuttingThrough(v[i], v[j])<<" "<< isCuttingThrough(v[j],v[i])<<endl; //cout<<i<<" "<<j<<"xd"<<endl; if(isCuttingThrough(v[i], v[j]) and i != j) { temp.push_back(point( min(min(v[i].Lx, v[j].Lx), min(v[i].Px, v[j].Px)), max(max(v[i].Lx, v[j].Lx), max(v[i].Px, v[j].Px)), min(min(v[i].Ly, v[j].Ly), min(v[i].Py, v[j].Py)), max(max(v[i].Ly, v[j].Ly), max(v[i].Py, v[j].Py)) )); is_cut = true; //cout<<v.back().Lx<<" "<<v.back().Ly<<" "<<v.back().Px<<" "<<v.back().Py<<endl; swap(v[j],v.back()); v.pop_back(); swap(v[i],v.back()); v.pop_back(); nothingChanged = false; } } } for(int i = 0; i< temp.size(); ++i) { //cout<<temp[i].Lx<<" "<<temp[i].Ly<<" "<<temp[i].Px<<" "<<temp[i].Py<<endl; } if(nothingChanged) { if(temp.empty()) break; for(int i = 0; i< v.size(); ++i) temp.push_back(v[i]); v = temp; temp.clear(); } } //cout<<"asdsad"<<endl; sort(v.begin(), v.end(), compare); cout<<v.size()<<endl; for(int i= 0; i<v.size(); ++i) { cout<<v[i].Lx<<" "<<v[i].Px<<" "<<v[i].Ly<<" "<<v[i].Py<<endl; } } |