/* * Copyright (C) 2014 Paweł Widera * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details: * http://www.gnu.org/licenses/gpl.html */ #include <list> #include <algorithm> #include <iostream> using namespace std; //#define DEBUG 666 #ifdef DEBUG #define DBG(x) x #else #define DBG(x) #endif class Rectangle { public: int x1, y1; int x2, y2; Rectangle(int a, int b, int c, int d): x1(a), y1(b), x2(c), y2(d) {} void merge(const Rectangle& other) { x1 = min(x1, other.x1); x2 = max(x2, other.x2); y1 = min(y1, other.y1); y2 = max(y2, other.y2); } bool operator==(const Rectangle& other) const { return x1 == other.x1 && x2 == other.x2 && y1 == other.y1 && y2 == other.y2; } bool operator<(const Rectangle& other) const { if (x1 == other.x1) { return x2 < other.x2; } return x1 < other.x1; } }; struct ListSort { bool operator()(const Rectangle& a, const Rectangle& b) { if (a.x1 == b.x1) { if (a.x2 == b.x2) { if (a.y1 == b.y1) { return a.y2 < b.y2; } return a.y1 < b.y1; } return a.x2 < b.x2; } return a.x1 < b.x1; } }; ostream& operator<< (ostream& os, Rectangle& r) { os << r.x1 << " " << r.x2 << " " << r.y1 << " " << r.y2 << endl; return os; } int main() { int n; int x1, x2, y1, y2; list<Rectangle> areas; list<Rectangle> overlaps; ios::sync_with_stdio (false); cin >> n; for (int i = 0; i < n; ++i) { cin >> x1 >> x2 >> y1 >> y2; areas.push_back(Rectangle(x1, y1, x2, y2)); } areas.sort(); unsigned int size = areas.size() + 1; while (areas.size() < size) { size = areas.size(); auto current = begin(areas); auto iter = std::next(current); while (iter != end(areas)) { auto next = iter++; DBG( for (auto i: areas) { cout << "** " << i << endl; }); DBG( cout << "current " << *current; cout << "next " << *next; ); if (next->x1 < current->x2) { // if intersecting, merge rectangles if (next->y1 < current->y2 && next->y2 > current->y1) { current->merge(*next); areas.erase(next); DBG(cout << "merge " << *current;); // loop through overlaps to find more candidates to merge auto iter2 = begin(overlaps); while (iter2 != end(overlaps)) { auto r = iter2++; DBG(cout << "overlap " << *r;); if (r->y1 < current->y2 && r->y2 > current->y1) { current->merge(*r); auto area = lower_bound(current, iter, *r); if (*area == *r) { if (iter == area) { ++iter; } areas.erase(area); } overlaps.erase(r); DBG(cout << "merge overlap " << *current;); } } } // if in range, but not intersecting add rectangle to overlaps list overlaps.push_back(*next); } else { ++current; // update overlaps if (current != end(areas)) { auto iter2 = begin(overlaps); while (iter2 != end(overlaps)) { auto r = iter2++; if (r->x2 <= current->x1) { overlaps.erase(r); } } } iter = current; ++iter; } } } areas.sort(ListSort()); for (auto r: areas) { cout << r; } return 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 | /* * Copyright (C) 2014 Paweł Widera * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details: * http://www.gnu.org/licenses/gpl.html */ #include <list> #include <algorithm> #include <iostream> using namespace std; //#define DEBUG 666 #ifdef DEBUG #define DBG(x) x #else #define DBG(x) #endif class Rectangle { public: int x1, y1; int x2, y2; Rectangle(int a, int b, int c, int d): x1(a), y1(b), x2(c), y2(d) {} void merge(const Rectangle& other) { x1 = min(x1, other.x1); x2 = max(x2, other.x2); y1 = min(y1, other.y1); y2 = max(y2, other.y2); } bool operator==(const Rectangle& other) const { return x1 == other.x1 && x2 == other.x2 && y1 == other.y1 && y2 == other.y2; } bool operator<(const Rectangle& other) const { if (x1 == other.x1) { return x2 < other.x2; } return x1 < other.x1; } }; struct ListSort { bool operator()(const Rectangle& a, const Rectangle& b) { if (a.x1 == b.x1) { if (a.x2 == b.x2) { if (a.y1 == b.y1) { return a.y2 < b.y2; } return a.y1 < b.y1; } return a.x2 < b.x2; } return a.x1 < b.x1; } }; ostream& operator<< (ostream& os, Rectangle& r) { os << r.x1 << " " << r.x2 << " " << r.y1 << " " << r.y2 << endl; return os; } int main() { int n; int x1, x2, y1, y2; list<Rectangle> areas; list<Rectangle> overlaps; ios::sync_with_stdio (false); cin >> n; for (int i = 0; i < n; ++i) { cin >> x1 >> x2 >> y1 >> y2; areas.push_back(Rectangle(x1, y1, x2, y2)); } areas.sort(); unsigned int size = areas.size() + 1; while (areas.size() < size) { size = areas.size(); auto current = begin(areas); auto iter = std::next(current); while (iter != end(areas)) { auto next = iter++; DBG( for (auto i: areas) { cout << "** " << i << endl; }); DBG( cout << "current " << *current; cout << "next " << *next; ); if (next->x1 < current->x2) { // if intersecting, merge rectangles if (next->y1 < current->y2 && next->y2 > current->y1) { current->merge(*next); areas.erase(next); DBG(cout << "merge " << *current;); // loop through overlaps to find more candidates to merge auto iter2 = begin(overlaps); while (iter2 != end(overlaps)) { auto r = iter2++; DBG(cout << "overlap " << *r;); if (r->y1 < current->y2 && r->y2 > current->y1) { current->merge(*r); auto area = lower_bound(current, iter, *r); if (*area == *r) { if (iter == area) { ++iter; } areas.erase(area); } overlaps.erase(r); DBG(cout << "merge overlap " << *current;); } } } // if in range, but not intersecting add rectangle to overlaps list overlaps.push_back(*next); } else { ++current; // update overlaps if (current != end(areas)) { auto iter2 = begin(overlaps); while (iter2 != end(overlaps)) { auto r = iter2++; if (r->x2 <= current->x1) { overlaps.erase(r); } } } iter = current; ++iter; } } } areas.sort(ListSort()); for (auto r: areas) { cout << r; } return 0; } |