// DO NOT READ THIS CODE -> It's ugly #include <bits/stdc++.h> #include "kanapka.h" #include "message.h" #define REP(i,x) for(uint32 i = 0 ; i < (x) ; i++) #define DEBUG_MODE #ifdef DEBUG_MODE #define print(x) cout << #x << " = " << x << endl #define debug(x) x #else #define print(x) #define debug(x) #endif #define hash_map unordered_map #define hash_multimap unordered_multimap #define hash_set unordered_set #define hash_multiset unordered_multiset using namespace std; typedef short int int16; typedef unsigned short int uint16; typedef int int32; typedef unsigned int uint32; typedef long long int64; typedef unsigned long long uint64; typedef pair <int, int> PII; typedef pair <uint32, uint32> PUU; typedef pair <uint32, int> PUI; typedef pair <int, uint32> PIU; typedef pair <int64, int64> PLL; typedef pair <int64, int> PLI; typedef pair <int, int64> PIL; typedef pair <int, int16> PIS; typedef pair <int16, int> PSI; struct Point { int i; int64 max; int64 act; }; int64 max(int64 a, int64 b) { return((a > b)? a : b); } class Application { public: inline void Run(); private: // Methods inline void LoadData(); inline void Solve(); // Fields int64 begin_; int64 end_; int64 my_id_; int64 instances_number_; int64 size_; }; int main() { ios_base::sync_with_stdio(false); Application app; app.Run(); } inline void Application::LoadData() { int element_number = GetN(); my_id_ = MyNodeId(); instances_number_ = NumberOfNodes(); begin_ = (my_id_ * element_number) / instances_number_; end_ = ((my_id_ + 1) * element_number) / instances_number_; size_ = end_ - begin_; //print(begin_); //print(end_); } inline void Application::Solve() { // small number of instances if(GetN() < 1000) { if(my_id_ != 0) return; else { int N = GetN(); vector <int64> SL(N); vector <int64> SR(N); vector <int64> ML(N); vector <int64> MR(N); SL[0] = GetTaste(0); ML[0] = max(0, SL[0]); for(int i = 1; i < N; ++i) { SL[i] = SL[i - 1] + GetTaste(i); ML[i] = max(ML[i - 1], SL[i]); } SR[N - 1] = GetTaste(N - 1); MR[N - 1] = max(SR[N - 1], 0); for(int i = N - 2; i >= 0; --i) { SR[i] = SR[i + 1] + GetTaste(i); MR[i] = max(MR[i + 1], SR[i]); } int64 result = max(MR[0], ML[N - 1]); for(int i = 0; i < N - 1; ++i) { result = max(result, ML[i] + MR[i + 1]); } cout << result << "\n"; return; } } int64 influence = 0; int64 max_left = 0, max_right = 0; for(int i = begin_; i < end_; ++i) { influence += GetTaste(i); if(influence > max_left) max_left = influence; } int64 temp = 0; for(int i = end_ - 1; i >= begin_; --i) { temp += GetTaste(i); if(temp > max_right) max_right = temp; } // Send (yea additional function sucks, let's do all in main ...) int64 MAXL = 0; int64 MAXR = 0; int64 infL = 0; int64 infR = 0; if(my_id_ == 0) { PutLL(1, influence); PutLL(1, max_left); Send(1); } else { Receive(my_id_ - 1); infL = GetLL(my_id_ - 1); MAXL = GetLL(my_id_ - 1); if(my_id_ != instances_number_ - 1) { PutLL(my_id_ + 1, infL + influence); PutLL(my_id_ + 1, max(MAXL, max_left + infL)); Send(my_id_ + 1); } } if(my_id_ == instances_number_ - 1) { PutLL(my_id_ - 1, influence); PutLL(my_id_ - 1, max_right); Send(my_id_ - 1); } else { Receive(my_id_ + 1); infR = GetLL(my_id_ + 1); MAXR = GetLL(my_id_ + 1); if(my_id_ != 0) { PutLL(my_id_ - 1, infR + influence); PutLL(my_id_ - 1, max(MAXR, max_right + infR)); Send(my_id_ - 1); } } // Sended int64 result = max(result, max(MAXR, max_right + infR) + MAXL ); result = max(result, max(MAXL, max_left + infL) + MAXR); { stack <Point> points; stack <int64> MR; int64 act_sum = infR; int64 last = MAXR; int counter = 999999; int last_i = begin_; Point temp; for(int i = end_ - 1; i > begin_; --i) { act_sum += GetTaste(i); last = max(last, act_sum); ++counter; if(counter % 1000000 == 0) { temp.act = act_sum; temp.i = i; temp.max = last; points.push(temp); counter = 0; } } points.pop(); MR.push(temp.max); for(int i = temp.i - 1; i > begin_; --i) { temp.act += GetTaste(i); temp.max = max(temp.max, temp.act); MR.push(temp.max); } last_i = temp.i; last = MAXL; act_sum = infL; for(int i = begin_; i < end_ - 1; ++i) { if(MR.empty()) { temp = points.top(); points.pop(); MR.push(temp.max); for(int j = temp.i - 1; j > last_i; --j) { temp.act += GetTaste(j); temp.max = max(temp.max, temp.act); MR.push(temp.max); } last_i = temp.i; } act_sum += GetTaste(i); last = max(last, act_sum); result = max(result, last + MR.top()); MR.pop(); } } if(my_id_ != 0) { PutLL(0, result); Send(0); } else { for(int i = 1; i < instances_number_; ++i) { Receive(i); result = max(result, GetLL(i)); } cout << result << "\n"; } } inline void Application::Run() { LoadData(); Solve(); }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 | // DO NOT READ THIS CODE -> It's ugly #include <bits/stdc++.h> #include "kanapka.h" #include "message.h" #define REP(i,x) for(uint32 i = 0 ; i < (x) ; i++) #define DEBUG_MODE #ifdef DEBUG_MODE #define print(x) cout << #x << " = " << x << endl #define debug(x) x #else #define print(x) #define debug(x) #endif #define hash_map unordered_map #define hash_multimap unordered_multimap #define hash_set unordered_set #define hash_multiset unordered_multiset using namespace std; typedef short int int16; typedef unsigned short int uint16; typedef int int32; typedef unsigned int uint32; typedef long long int64; typedef unsigned long long uint64; typedef pair <int, int> PII; typedef pair <uint32, uint32> PUU; typedef pair <uint32, int> PUI; typedef pair <int, uint32> PIU; typedef pair <int64, int64> PLL; typedef pair <int64, int> PLI; typedef pair <int, int64> PIL; typedef pair <int, int16> PIS; typedef pair <int16, int> PSI; struct Point { int i; int64 max; int64 act; }; int64 max(int64 a, int64 b) { return((a > b)? a : b); } class Application { public: inline void Run(); private: // Methods inline void LoadData(); inline void Solve(); // Fields int64 begin_; int64 end_; int64 my_id_; int64 instances_number_; int64 size_; }; int main() { ios_base::sync_with_stdio(false); Application app; app.Run(); } inline void Application::LoadData() { int element_number = GetN(); my_id_ = MyNodeId(); instances_number_ = NumberOfNodes(); begin_ = (my_id_ * element_number) / instances_number_; end_ = ((my_id_ + 1) * element_number) / instances_number_; size_ = end_ - begin_; //print(begin_); //print(end_); } inline void Application::Solve() { // small number of instances if(GetN() < 1000) { if(my_id_ != 0) return; else { int N = GetN(); vector <int64> SL(N); vector <int64> SR(N); vector <int64> ML(N); vector <int64> MR(N); SL[0] = GetTaste(0); ML[0] = max(0, SL[0]); for(int i = 1; i < N; ++i) { SL[i] = SL[i - 1] + GetTaste(i); ML[i] = max(ML[i - 1], SL[i]); } SR[N - 1] = GetTaste(N - 1); MR[N - 1] = max(SR[N - 1], 0); for(int i = N - 2; i >= 0; --i) { SR[i] = SR[i + 1] + GetTaste(i); MR[i] = max(MR[i + 1], SR[i]); } int64 result = max(MR[0], ML[N - 1]); for(int i = 0; i < N - 1; ++i) { result = max(result, ML[i] + MR[i + 1]); } cout << result << "\n"; return; } } int64 influence = 0; int64 max_left = 0, max_right = 0; for(int i = begin_; i < end_; ++i) { influence += GetTaste(i); if(influence > max_left) max_left = influence; } int64 temp = 0; for(int i = end_ - 1; i >= begin_; --i) { temp += GetTaste(i); if(temp > max_right) max_right = temp; } // Send (yea additional function sucks, let's do all in main ...) int64 MAXL = 0; int64 MAXR = 0; int64 infL = 0; int64 infR = 0; if(my_id_ == 0) { PutLL(1, influence); PutLL(1, max_left); Send(1); } else { Receive(my_id_ - 1); infL = GetLL(my_id_ - 1); MAXL = GetLL(my_id_ - 1); if(my_id_ != instances_number_ - 1) { PutLL(my_id_ + 1, infL + influence); PutLL(my_id_ + 1, max(MAXL, max_left + infL)); Send(my_id_ + 1); } } if(my_id_ == instances_number_ - 1) { PutLL(my_id_ - 1, influence); PutLL(my_id_ - 1, max_right); Send(my_id_ - 1); } else { Receive(my_id_ + 1); infR = GetLL(my_id_ + 1); MAXR = GetLL(my_id_ + 1); if(my_id_ != 0) { PutLL(my_id_ - 1, infR + influence); PutLL(my_id_ - 1, max(MAXR, max_right + infR)); Send(my_id_ - 1); } } // Sended int64 result = max(result, max(MAXR, max_right + infR) + MAXL ); result = max(result, max(MAXL, max_left + infL) + MAXR); { stack <Point> points; stack <int64> MR; int64 act_sum = infR; int64 last = MAXR; int counter = 999999; int last_i = begin_; Point temp; for(int i = end_ - 1; i > begin_; --i) { act_sum += GetTaste(i); last = max(last, act_sum); ++counter; if(counter % 1000000 == 0) { temp.act = act_sum; temp.i = i; temp.max = last; points.push(temp); counter = 0; } } points.pop(); MR.push(temp.max); for(int i = temp.i - 1; i > begin_; --i) { temp.act += GetTaste(i); temp.max = max(temp.max, temp.act); MR.push(temp.max); } last_i = temp.i; last = MAXL; act_sum = infL; for(int i = begin_; i < end_ - 1; ++i) { if(MR.empty()) { temp = points.top(); points.pop(); MR.push(temp.max); for(int j = temp.i - 1; j > last_i; --j) { temp.act += GetTaste(j); temp.max = max(temp.max, temp.act); MR.push(temp.max); } last_i = temp.i; } act_sum += GetTaste(i); last = max(last, act_sum); result = max(result, last + MR.top()); MR.pop(); } } if(my_id_ != 0) { PutLL(0, result); Send(0); } else { for(int i = 1; i < instances_number_; ++i) { Receive(i); result = max(result, GetLL(i)); } cout << result << "\n"; } } inline void Application::Run() { LoadData(); Solve(); } |