#include <bits/stdc++.h> using namespace std; const int N=2e5+5; vector<int> e[N]; int deg[N]; bool del[N]; vector<int> res[N]; void dfs(int v, int src) { if(del[v]) return; del[v]=1; res[src].push_back(v); for(int j: e[v]) dfs(j, src); } int main() { int n, m, d; scanf("%d%d%d", &n, &m, &d); for(int i=0; i<m; ++i) { int a, b; scanf("%d%d", &a, &b); ++deg[a]; ++deg[b]; e[a].push_back(b); e[b].push_back(a); } queue<int> q; for(int i=1; i<=n; ++i) if(deg[i]<d) { q.push(i); del[i]=1; } while(!q.empty()) { int v=q.front(); //printf("v=%d\n", v); q.pop(); for(int j: e[v]) { --deg[j]; if(!del[j]&°[j]<d) { q.push(j); del[j]=1; } } } int mxpos=0; for(int i=1; i<=n; ++i) { dfs(i, i); if(res[i].size()>res[mxpos].size()) mxpos=i; } //for(int i=1; i<=n; ++i) printf("%d\n", res[i].size()); if(res[mxpos].size()==0) printf("NIE\n"); else { printf("%d\n", res[mxpos].size()); for(int i: res[mxpos]) printf("%d ", i); printf("\n"); } return 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 | #include <bits/stdc++.h> using namespace std; const int N=2e5+5; vector<int> e[N]; int deg[N]; bool del[N]; vector<int> res[N]; void dfs(int v, int src) { if(del[v]) return; del[v]=1; res[src].push_back(v); for(int j: e[v]) dfs(j, src); } int main() { int n, m, d; scanf("%d%d%d", &n, &m, &d); for(int i=0; i<m; ++i) { int a, b; scanf("%d%d", &a, &b); ++deg[a]; ++deg[b]; e[a].push_back(b); e[b].push_back(a); } queue<int> q; for(int i=1; i<=n; ++i) if(deg[i]<d) { q.push(i); del[i]=1; } while(!q.empty()) { int v=q.front(); //printf("v=%d\n", v); q.pop(); for(int j: e[v]) { --deg[j]; if(!del[j]&°[j]<d) { q.push(j); del[j]=1; } } } int mxpos=0; for(int i=1; i<=n; ++i) { dfs(i, i); if(res[i].size()>res[mxpos].size()) mxpos=i; } //for(int i=1; i<=n; ++i) printf("%d\n", res[i].size()); if(res[mxpos].size()==0) printf("NIE\n"); else { printf("%d\n", res[mxpos].size()); for(int i: res[mxpos]) printf("%d ", i); printf("\n"); } return 0; } |