#include <algorithm> #include <cassert> #include <cstdio> using namespace std; const int MAXN = 1000005; const int MAXLOG = 20; int n, m; int c[MAXN]; char seq[MAXN]; int sum[MAXN][MAXLOG]; int dip[MAXN][MAXLOG]; int cycle; int pow2[MAXN]; int npows[MAXLOG]; long long games[MAXN]; int gcd(int a, int b) { if (b == 0) { return a; } else { return gcd(b, a % b); } } int getSum(int a, int b) { int res = 0; while (b) { int l = pow2[b]; res += sum[a][l]; b ^= (1 << l); a = (a + npows[l]) % m; } return res; } int getDip(int a, int b) { int res = 0; int tmpSum = 0; while (b) { int l = pow2[b]; res = min(res, tmpSum + dip[a][l]); tmpSum += sum[a][l]; b ^= (1 << l); a = (a + npows[l]) % m; } return res; } int main() { for (int i = 1; i < MAXN; ++i) { int l = 0, d = 1; while (i >= (2*d)) { ++l; d *= 2; } pow2[i] = l; } scanf("%d", &n); for (int i = 0; i < n; ++i) { scanf("%d", &c[i]); } int trueCycleSum = 0; scanf("%d%s", &m, seq); npows[0] = n; for (int i = 1; i < MAXLOG; ++i) { npows[i] = (2*npows[i-1]) % m; } for (int i = 0; i < m; ++i) { if (seq[i] == 'W') { sum[i][0] = 1; dip[i][0] = 0; ++trueCycleSum; } else { sum[i][0] = dip[i][0] = -1; --trueCycleSum; } } for (int l = 1, len = n; l < MAXLOG; ++l, len = (2 * len) % m) { for (int i = 0; i < m; ++i) { sum[i][l] = sum[i][l - 1] + sum[(i + len) % m][l - 1]; dip[i][l] = min(dip[i][l - 1], sum[i][l - 1] + dip[(i + len) % m][l - 1]); } } cycle = m / gcd(n, m); bool inf = true; for (int i = 0; i < n; ++i) { int cycleSum = getSum(i % m, cycle); int cycleDip = getDip(i % m, cycle); if (c[i] > -cycleDip) { if (cycleSum >= 0) { games[i] = -1; continue; } else { int fullCycleGames = (c[i] + cycleDip - cycleSum - 1) / (-cycleSum); games[i] += (long long) fullCycleGames * cycle; c[i] -= fullCycleGames * (-cycleSum); } } inf = false; // c[i] <= -cycleDip // musimy znalezc miejsce, gdzie sie zeruje // lower = 1, upper = 2^20 int l = 19, tmpSum = 0, offset = 0, offsetSum = 0; while (l >= 0) { int curDip = tmpSum + dip[(i + offsetSum) % m][l]; if (c[i] <= -curDip) { } else { tmpSum += sum[(i + offsetSum) % m][l]; offset |= (1 << l); offsetSum += npows[l]; } --l; } games[i] += offset + 1; } if (inf) { printf("-1\n"); return 0; } long long allPlay = -1; int loserIndex = -1; for (int i = 0; i < n; ++i) { if (games[i] != -1) { if (allPlay == -1) { allPlay = games[i]; loserIndex = i; } else { if (games[i] < allPlay) { allPlay = games[i]; loserIndex = i; } } } } printf("%lld\n", (allPlay - 1) * n + loserIndex + 1); return 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 | #include <algorithm> #include <cassert> #include <cstdio> using namespace std; const int MAXN = 1000005; const int MAXLOG = 20; int n, m; int c[MAXN]; char seq[MAXN]; int sum[MAXN][MAXLOG]; int dip[MAXN][MAXLOG]; int cycle; int pow2[MAXN]; int npows[MAXLOG]; long long games[MAXN]; int gcd(int a, int b) { if (b == 0) { return a; } else { return gcd(b, a % b); } } int getSum(int a, int b) { int res = 0; while (b) { int l = pow2[b]; res += sum[a][l]; b ^= (1 << l); a = (a + npows[l]) % m; } return res; } int getDip(int a, int b) { int res = 0; int tmpSum = 0; while (b) { int l = pow2[b]; res = min(res, tmpSum + dip[a][l]); tmpSum += sum[a][l]; b ^= (1 << l); a = (a + npows[l]) % m; } return res; } int main() { for (int i = 1; i < MAXN; ++i) { int l = 0, d = 1; while (i >= (2*d)) { ++l; d *= 2; } pow2[i] = l; } scanf("%d", &n); for (int i = 0; i < n; ++i) { scanf("%d", &c[i]); } int trueCycleSum = 0; scanf("%d%s", &m, seq); npows[0] = n; for (int i = 1; i < MAXLOG; ++i) { npows[i] = (2*npows[i-1]) % m; } for (int i = 0; i < m; ++i) { if (seq[i] == 'W') { sum[i][0] = 1; dip[i][0] = 0; ++trueCycleSum; } else { sum[i][0] = dip[i][0] = -1; --trueCycleSum; } } for (int l = 1, len = n; l < MAXLOG; ++l, len = (2 * len) % m) { for (int i = 0; i < m; ++i) { sum[i][l] = sum[i][l - 1] + sum[(i + len) % m][l - 1]; dip[i][l] = min(dip[i][l - 1], sum[i][l - 1] + dip[(i + len) % m][l - 1]); } } cycle = m / gcd(n, m); bool inf = true; for (int i = 0; i < n; ++i) { int cycleSum = getSum(i % m, cycle); int cycleDip = getDip(i % m, cycle); if (c[i] > -cycleDip) { if (cycleSum >= 0) { games[i] = -1; continue; } else { int fullCycleGames = (c[i] + cycleDip - cycleSum - 1) / (-cycleSum); games[i] += (long long) fullCycleGames * cycle; c[i] -= fullCycleGames * (-cycleSum); } } inf = false; // c[i] <= -cycleDip // musimy znalezc miejsce, gdzie sie zeruje // lower = 1, upper = 2^20 int l = 19, tmpSum = 0, offset = 0, offsetSum = 0; while (l >= 0) { int curDip = tmpSum + dip[(i + offsetSum) % m][l]; if (c[i] <= -curDip) { } else { tmpSum += sum[(i + offsetSum) % m][l]; offset |= (1 << l); offsetSum += npows[l]; } --l; } games[i] += offset + 1; } if (inf) { printf("-1\n"); return 0; } long long allPlay = -1; int loserIndex = -1; for (int i = 0; i < n; ++i) { if (games[i] != -1) { if (allPlay == -1) { allPlay = games[i]; loserIndex = i; } else { if (games[i] < allPlay) { allPlay = games[i]; loserIndex = i; } } } } printf("%lld\n", (allPlay - 1) * n + loserIndex + 1); return 0; } |