#include <bits/stdc++.h> #include <string> using namespace std; template<typename T> inline ostream& operator<< (ostream& out, const vector<T>& data) { out << data[0]; for( auto it = data.begin()+1; it != data.end(); it++ ) out << ' ' << *it; return out; } template<typename T> inline ostream& operator<< (ostream& out, const queue<T>& data) { switch( data.size() ) { case 0: return out << "[]"; case 1: return out << "[ " << data.front() << " ]"; default: return out << "[ " << data.front() << " ... ]"; } } template<typename T> inline istream& operator>> (istream& in, vector<T>& data) { for( auto &v : data ) in >> v; return in; } template<typename A, typename B> inline ostream& operator<< (ostream& out, const pair<A, B>& data) { return out << data.first << ' ' << data.second; } int gcd(int a, int b) { return b==0 ? a : gcd(b, a%b); } long long test( vector<int>& players, vector<char>& moves ) { //cerr << players << ", " << moves << endl; int step = players.size() % moves.size(); int high = 0; int sum = 0; int low = 0; auto update_score = [](int &score, char move) { score += (move == 'W' ? 1 : -1); }; for( int i = 0, m = 0; i < moves.size(); i++ ) { update_score( sum, moves[m] ); high = max( high, sum ); low = min( low, sum ); m = (m+step) % moves.size(); } low = min( low, sum+low ); high = max( high, sum+high ); queue<int> levels[high-low+1]; int min_score = 0; auto level_push = [&min_score, &levels, low](int score, int pos) { levels[score-low].push(pos); if( min_score > score ) min_score = score; }; auto level_pop = [&min_score, &levels, low](int score) { levels[score-low].pop(); while( levels[min_score-low].empty() ) min_score++; }; auto level_get = [&levels, low](int score)->int { return levels[score-low].front(); }; int score_end = 0; level_push( score_end, -1 ); for( int i = 0, m = 0; i < moves.size(); i++ ) { update_score( score_end, moves[m] ); level_push( score_end, i ); m = (m+step) % moves.size(); } long long answer = numeric_limits<long long>::max(); int score_begin = 0; /*for( int i = low; i <= high; i++ ) cerr << i << ' '; cerr << endl;*/ for( int i = 0, m = 0; i < moves.size(); i++ ) { /*for( int i = low; i <= high; i++ ) cerr << levels[i-low] << ' '; cerr << endl;*/ for( int p = m; p < players.size(); p += moves.size() ) { //cerr << "Player " << p << " requires " << players[p] << endl; int from_loops = max( 0, players[p] - (score_begin-min_score) ); //cerr << " from_loops: " << from_loops << endl; if( from_loops > 0 and sum >= 0 ) continue; int loops = from_loops == 0 ? 0 : (from_loops-sum-1)/-sum; int score_diff = players[p] + loops*sum; //cerr << " searching for: " << score_diff << endl; int x = level_get(score_begin-score_diff) - i; //cerr << " answer-data: " << p << ' ' << loops << ' ' << x << endl; long long loses = p + 1 + 1LL*loops*players.size()*moves.size() + 1LL*players.size()*x; //cerr << " answer-data: " << loses << endl; answer = min( answer, loses ); } //cerr << scores << " | " << min_scores << endl; //cerr << zero << ' ' << max_score << endl; //cerr << levels << endl; //assert( levels[-zero+max_score].front() == i ); //assert( level_get(score_begin) == i ); level_pop( score_begin ); update_score( score_begin, moves[m] ); update_score( score_end, moves[m] ); level_push( score_end, i+moves.size() ); m = (m+step) % moves.size(); } return answer; } void test() { int n; cin >> n; vector<int> players(n); cin >> players; int m; cin >> m; vector<char> moves(m); cin >> moves; int d = gcd(n, m); vector<int> players_skip(n/d); vector<char> moves_skip(m/d); long long answer = numeric_limits<long long>::max(); for( int i = 0; i < d; i++ ) { for( int j = 0; j < n/d; j++ ) players_skip[j] = players[d*j+i]; for( int j = 0; j < m/d; j++ ) moves_skip[j] = moves[d*j+i]; long long result = test(players_skip, moves_skip); if( result != numeric_limits<long long>::max() ) answer = min( answer, result*d+i-d+1 ); } if( answer == numeric_limits<long long>::max() ) cout << "-1\n"; else cout << answer << '\n'; } int main() { ios_base::sync_with_stdio(false); cin.tie(NULL); int T = 1; //cin >> T; while( T --> 0 ) test(); return 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 | #include <bits/stdc++.h> #include <string> using namespace std; template<typename T> inline ostream& operator<< (ostream& out, const vector<T>& data) { out << data[0]; for( auto it = data.begin()+1; it != data.end(); it++ ) out << ' ' << *it; return out; } template<typename T> inline ostream& operator<< (ostream& out, const queue<T>& data) { switch( data.size() ) { case 0: return out << "[]"; case 1: return out << "[ " << data.front() << " ]"; default: return out << "[ " << data.front() << " ... ]"; } } template<typename T> inline istream& operator>> (istream& in, vector<T>& data) { for( auto &v : data ) in >> v; return in; } template<typename A, typename B> inline ostream& operator<< (ostream& out, const pair<A, B>& data) { return out << data.first << ' ' << data.second; } int gcd(int a, int b) { return b==0 ? a : gcd(b, a%b); } long long test( vector<int>& players, vector<char>& moves ) { //cerr << players << ", " << moves << endl; int step = players.size() % moves.size(); int high = 0; int sum = 0; int low = 0; auto update_score = [](int &score, char move) { score += (move == 'W' ? 1 : -1); }; for( int i = 0, m = 0; i < moves.size(); i++ ) { update_score( sum, moves[m] ); high = max( high, sum ); low = min( low, sum ); m = (m+step) % moves.size(); } low = min( low, sum+low ); high = max( high, sum+high ); queue<int> levels[high-low+1]; int min_score = 0; auto level_push = [&min_score, &levels, low](int score, int pos) { levels[score-low].push(pos); if( min_score > score ) min_score = score; }; auto level_pop = [&min_score, &levels, low](int score) { levels[score-low].pop(); while( levels[min_score-low].empty() ) min_score++; }; auto level_get = [&levels, low](int score)->int { return levels[score-low].front(); }; int score_end = 0; level_push( score_end, -1 ); for( int i = 0, m = 0; i < moves.size(); i++ ) { update_score( score_end, moves[m] ); level_push( score_end, i ); m = (m+step) % moves.size(); } long long answer = numeric_limits<long long>::max(); int score_begin = 0; /*for( int i = low; i <= high; i++ ) cerr << i << ' '; cerr << endl;*/ for( int i = 0, m = 0; i < moves.size(); i++ ) { /*for( int i = low; i <= high; i++ ) cerr << levels[i-low] << ' '; cerr << endl;*/ for( int p = m; p < players.size(); p += moves.size() ) { //cerr << "Player " << p << " requires " << players[p] << endl; int from_loops = max( 0, players[p] - (score_begin-min_score) ); //cerr << " from_loops: " << from_loops << endl; if( from_loops > 0 and sum >= 0 ) continue; int loops = from_loops == 0 ? 0 : (from_loops-sum-1)/-sum; int score_diff = players[p] + loops*sum; //cerr << " searching for: " << score_diff << endl; int x = level_get(score_begin-score_diff) - i; //cerr << " answer-data: " << p << ' ' << loops << ' ' << x << endl; long long loses = p + 1 + 1LL*loops*players.size()*moves.size() + 1LL*players.size()*x; //cerr << " answer-data: " << loses << endl; answer = min( answer, loses ); } //cerr << scores << " | " << min_scores << endl; //cerr << zero << ' ' << max_score << endl; //cerr << levels << endl; //assert( levels[-zero+max_score].front() == i ); //assert( level_get(score_begin) == i ); level_pop( score_begin ); update_score( score_begin, moves[m] ); update_score( score_end, moves[m] ); level_push( score_end, i+moves.size() ); m = (m+step) % moves.size(); } return answer; } void test() { int n; cin >> n; vector<int> players(n); cin >> players; int m; cin >> m; vector<char> moves(m); cin >> moves; int d = gcd(n, m); vector<int> players_skip(n/d); vector<char> moves_skip(m/d); long long answer = numeric_limits<long long>::max(); for( int i = 0; i < d; i++ ) { for( int j = 0; j < n/d; j++ ) players_skip[j] = players[d*j+i]; for( int j = 0; j < m/d; j++ ) moves_skip[j] = moves[d*j+i]; long long result = test(players_skip, moves_skip); if( result != numeric_limits<long long>::max() ) answer = min( answer, result*d+i-d+1 ); } if( answer == numeric_limits<long long>::max() ) cout << "-1\n"; else cout << answer << '\n'; } int main() { ios_base::sync_with_stdio(false); cin.tie(NULL); int T = 1; //cin >> T; while( T --> 0 ) test(); return 0; } |