#include <time.h>
#include <stdio.h>
#include <deque>
#include <queue>
#include <vector>
#include <algorithm>
using namespace std;
typedef unsigned long long ull;
int main()
{
// const clock_t begin_time = clock();
int N, M;
scanf( "%d", &N );
vector<int> players( N );
for( int i = 0; i < N; ++i ){
scanf( "%d", &players[i] );
}
scanf( "%d", &M );
vector<int> cycle( M );
string s;
s.resize( M );
scanf( "%s", s.c_str() );
int cycle_sum = 0;
for( int i = 0; i < M; ++i ){
cycle[i] = s[i] == 'W' ? 1 : -1;
cycle_sum += cycle[i];
}
bool isWinner = false, process = true;
ull cntr = 0;
while( process ){
for( int step : cycle ){
for( int& player : players ){
++cntr;
player += step;
if( player == 0 ){
process = false;
isWinner = true;
break;
}
}
if( !process )
break;
}
if( cycle_sum >= 0 )
break;
}
if(isWinner)
printf( "%lld\n", cntr );
else
printf( "-1\n", cntr );
// printf("\n%f", float( clock() - begin_time ) / CLOCKS_PER_SEC);
}
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 | #include <time.h> #include <stdio.h> #include <deque> #include <queue> #include <vector> #include <algorithm> using namespace std; typedef unsigned long long ull; int main() { // const clock_t begin_time = clock(); int N, M; scanf( "%d", &N ); vector<int> players( N ); for( int i = 0; i < N; ++i ){ scanf( "%d", &players[i] ); } scanf( "%d", &M ); vector<int> cycle( M ); string s; s.resize( M ); scanf( "%s", s.c_str() ); int cycle_sum = 0; for( int i = 0; i < M; ++i ){ cycle[i] = s[i] == 'W' ? 1 : -1; cycle_sum += cycle[i]; } bool isWinner = false, process = true; ull cntr = 0; while( process ){ for( int step : cycle ){ for( int& player : players ){ ++cntr; player += step; if( player == 0 ){ process = false; isWinner = true; break; } } if( !process ) break; } if( cycle_sum >= 0 ) break; } if(isWinner) printf( "%lld\n", cntr ); else printf( "-1\n", cntr ); // printf("\n%f", float( clock() - begin_time ) / CLOCKS_PER_SEC); } |
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