#include <iostream> #include <vector> #include <algorithm> using namespace std; class SectionStats{ public: int sum; int worst; int start; int end; }; class Cycle{ public: vector<int> slots; vector<vector<SectionStats> > sectionStats; void calculateSectionStats(bool *winningSlot) { int acc = 1; int num = 1; sectionStats.push_back(vector<SectionStats>()); sectionStats[0].reserve(1); while (acc < slots.size()){ ++num; acc *= 2; sectionStats.push_back(vector<SectionStats>()); sectionStats[sectionStats.size() - 1].reserve(acc); } calculateSection(0, 0, slots.size(),winningSlot); } int exactLossPosition(int money,int lvl,int pos) { bool found = false; int res = 0; while (!found){ while (lvl < sectionStats.size() && money + sectionStats[lvl][pos].worst <= 0){ lvl++; pos *= 2; } if (lvl >= sectionStats.size()){ res = sectionStats[lvl - 1][pos / 2].end-1; found = true; } else { money += sectionStats[lvl][pos].sum; ++pos; } } return res; } //zwraca ilość gier, które przetrwa gracz w jednym cyklu int howManyGamesCanPlay(int money, int position) { //cout << "howManyGamesCanPlay(" << money << "," << position << ")\n"; int pos = slotsPositions[position]; int lvl = sectionStats.size() - 1; //od srodka do konca bool ended = false; while (!ended){ //cout << " lvl " << lvl << " , pos " << pos << endl; if (pos == 0) ended = true; if (pos % 2 == 0){ //jest pierwszy w swoim bloku, moze przejsc do rodzica od razu // nie moze byc na 0 poziomie tutaj pos /= 2; --lvl; } else { if (money + sectionStats[lvl][pos].worst <= 0){ //przegral w tym zakresie return exactLossPosition(money, lvl, pos) - position; } money += sectionStats[lvl][pos].sum; //cout << " po money = " << money << endl; lvl--; pos /= 2; ++pos; } if (pos >= sectionStats[lvl].size()) ended = true; } //od początku do środka if (position == 0) return slots.size(); ended = false; pos = 0; lvl = 0; while (!ended){ //cout << " lvl " << lvl << " , pos " << pos << endl; if (sectionStats[lvl][pos].end == position) ended = true; if (sectionStats[lvl][pos].end > position){ //musimy zejść do poziomu niżej ++lvl; pos *= 2; } else { if (money + sectionStats[lvl][pos].worst <= 0){ //przegral w tym zakresie return exactLossPosition(money, lvl, pos) + slots.size() - position; } //cout << " po money = " << money << endl; //dodajemy wartość i przechodzimy w prawo money += sectionStats[lvl][pos].sum; ++pos; } } return slots.size(); } //zwraca najwieksza strate w ciagu calego cyklu int worstLoss(int position) { //cout << "worstLoss\n"; int worst = 0; int sum = 0; int pos = slotsPositions[position]; int lvl = sectionStats.size() - 1; //od srodka do konca bool ended = false; while (!ended){ //cout << " lvl " << lvl << " , pos " << pos << endl; if (pos == 0) ended = true; if (pos % 2 == 0){ //jest pierwszy w swoim bloku, moze przejsc do rodzica od razu // nie moze byc na 0 poziomie tutaj pos /= 2; --lvl; } else { worst = min(worst,sum+sectionStats[lvl][pos].worst); //cout << " po worst = " << worst << ", sum = " << sum << endl; sum += sectionStats[lvl][pos].sum; lvl--; pos /= 2; ++pos; } if (pos >= sectionStats[lvl].size()) ended = true; } //od początku do środka if (position == 0) return worst; ended = false; pos = 0; lvl = 0; while (!ended){ //cout << " lvl " << lvl << " , pos " << pos << endl; if (sectionStats[lvl][pos].end == position) ended = true; if (sectionStats[lvl][pos].end > position){ //musimy zejść do poziomu niżej ++lvl; pos *= 2; } else { //dodajemy wartości i przechodzimy w prawo worst = min(worst, sum + sectionStats[lvl][pos].worst); //cout << " po worst = " << worst << ", sum = " << sum << endl; sum += sectionStats[lvl][pos].sum; ++pos; } } return worst; } private: vector<int> slotsPositions; void calculateSection(int level, int start, int end, bool* winningSlot) { SectionStats stats; stats.sum = 0; stats.worst = 0; stats.start = start; stats.end = end; for (int i = start; i < end; ++i){ if (winningSlot[slots[i]]){ stats.sum++; } else { --stats.sum; if (stats.sum < stats.worst){ stats.worst = stats.sum; } } } //cout << "wrzucam na level " << level << endl; sectionStats[level].push_back(stats); if (level < sectionStats.size() - 1){ int mid = (start + end) / 2; calculateSection(level + 1, start, mid,winningSlot); calculateSection(level + 1, mid, end,winningSlot); } else if (end - start > 0){ //ostatni poziom - wrzucamy wartosci do slotsPositions slotsPositions.push_back(sectionStats[level].size() - 1); } } }; int main(){ ios_base::sync_with_stdio(false); int playersC, slotsC; cin >> playersC; int* playersMoney = new int[playersC]; for (int i = 0; i < playersC; ++i){ cin >> playersMoney[i]; } cin >> slotsC; bool* winningSlot = new bool[slotsC]; for (int i = 0; i < slotsC; ++i){ char x; cin >> x; if (x == 'W'){ winningSlot[i] = true; } else winningSlot[i] = false; } /* WYLICZAMY CYKLE */ vector<Cycle> cycles; bool* visited = new bool[slotsC]; for (int i = 0; i < slotsC; ++i) visited[i] = false; int* cycleMembership = new int[slotsC]; int* positionInCycle = new int[slotsC]; int nextSlot = 0; while (nextSlot < slotsC){ int currentSlot = nextSlot%slotsC; Cycle cycle; do { visited[currentSlot] = true; cycleMembership[currentSlot] = cycles.size(); positionInCycle[currentSlot] = cycle.slots.size(); cycle.slots.push_back(currentSlot); currentSlot += playersC; currentSlot %= slotsC; } while (currentSlot != nextSlot); cycles.push_back(cycle); while (nextSlot < slotsC && visited[nextSlot]) ++nextSlot; } //cout << "Znaleziono " << cycles.size() << " cykli.\n"; //for (int i = 0; i < cycles.size(); ++i){ //cout << " Cykl o dlugosci " << cycles[i].slots.size() << " : "; //for (int j = 0; j < cycles[i].slots.size(); ++j){ //cout << cycles[i].slots[j]+1 << " "; //} //cout << endl; //} //for (int i = 0; i < slotsC; ++i){ //cout << "positionInCycle[" << i << "] = " << positionInCycle[i] << endl; //} /* ... */ for (int i = 0; i < cycles.size(); ++i){ //cout << " cykl " << i+1 << ":\n"; cycles[i].calculateSectionStats(winningSlot); //for (int j = 0; j < cycles[i].sectionStats.size(); ++j){ //cout << " lvl " << j+1 << " (size=" << cycles[i].sectionStats[j].size() << ") : "; //for (int k = 0; k < cycles[i].sectionStats[j].size(); ++k){ //cout << "(" << cycles[i].sectionStats[j][k].sum << "," << cycles[i].sectionStats[j][k].worst << ") "; //} //cout << endl; //} } /* SPRAWDZAMY KAZDEGO GRACZA */ unsigned long long int shortestPlay = 1000000000000000000; int shortestPlayer = 0; int shortestPlayerCycleLength = 0; for (int p = 0; p < playersC; ++p){ int slot = p%slotsC; int cycle = cycleMembership[slot]; //cout << "Gracz " << p << " nalezy do cyklu nr " << cycle + 1 << endl; if (cycles[cycle].sectionStats[0][0].sum < 0){ //cykl jest ujemny //cout << " Ujemny cykl\n"; int worstLoss = cycles[cycle].worstLoss(positionInCycle[slot]); //cout << " najgorsza strata : " << worstLoss << endl; int howManyCycles = -(playersMoney[p] + worstLoss - cycles[cycle].sectionStats[0][0].sum - 1) / cycles[cycle].sectionStats[0][0].sum; if (howManyCycles > 0){ playersMoney[p] += howManyCycles*cycles[cycle].sectionStats[0][0].sum; int gamesPlayed = cycles[cycle].howManyGamesCanPlay(playersMoney[p], positionInCycle[slot]); //cout << " Gracz moze grac " << howManyCycles << " cykli i " << gamesPlayed << " gier."; //cout << " Czyli lacznie : " << howManyCycles*cycles[cycle].slots.size() + gamesPlayed << " gier.\n"; if (shortestPlay > howManyCycles*cycles[cycle].slots.size() + gamesPlayed){ shortestPlay = howManyCycles*cycles[cycle].slots.size() + gamesPlayed; shortestPlayer = p; shortestPlayerCycleLength = cycles[cycle].slots.size(); } } else { int gamesPlayed = cycles[cycle].howManyGamesCanPlay(playersMoney[p], positionInCycle[slot]); //cout << " Gracz moze grac tylko " << gamesPlayed << endl; if (shortestPlay > gamesPlayed){ shortestPlay = gamesPlayed; shortestPlayer = p; shortestPlayerCycleLength = cycles[cycle].slots.size(); } } } else { //cout << "Cykl jest dodatni\n"; if ((cycles[cycle].slots.size()-cycles[cycle].sectionStats[0][0].sum)/2 >= playersMoney[p]){ //cout << "Ale jest szansa ze straci wszystko w jednym cyklu\n"; //jest szansa ze straci wszystko w jednym cyklu //cout << "slot : " << slot << endl; int gamesPlayed = cycles[cycle].howManyGamesCanPlay(playersMoney[p], positionInCycle[slot]); if (gamesPlayed < cycles[cycle].slots.size()){ //cout << " Gracz przegrywa po " << gamesPlayed + 1 << " rundach"; if (gamesPlayed < shortestPlay){ shortestPlay = gamesPlayed; shortestPlayer = p; shortestPlayerCycleLength = cycles[cycle].slots.size(); } } else { //cout << "Gracz nigdy nie przegra\n"; } } else { //cout << "Gracz nigdy nie przegra\n"; } } } if (shortestPlay == 1000000000000000000){ cout << "-1" << endl; } else { cout << shortestPlayer+shortestPlay*playersC+1 << endl; } return 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 | #include <iostream> #include <vector> #include <algorithm> using namespace std; class SectionStats{ public: int sum; int worst; int start; int end; }; class Cycle{ public: vector<int> slots; vector<vector<SectionStats> > sectionStats; void calculateSectionStats(bool *winningSlot) { int acc = 1; int num = 1; sectionStats.push_back(vector<SectionStats>()); sectionStats[0].reserve(1); while (acc < slots.size()){ ++num; acc *= 2; sectionStats.push_back(vector<SectionStats>()); sectionStats[sectionStats.size() - 1].reserve(acc); } calculateSection(0, 0, slots.size(),winningSlot); } int exactLossPosition(int money,int lvl,int pos) { bool found = false; int res = 0; while (!found){ while (lvl < sectionStats.size() && money + sectionStats[lvl][pos].worst <= 0){ lvl++; pos *= 2; } if (lvl >= sectionStats.size()){ res = sectionStats[lvl - 1][pos / 2].end-1; found = true; } else { money += sectionStats[lvl][pos].sum; ++pos; } } return res; } //zwraca ilość gier, które przetrwa gracz w jednym cyklu int howManyGamesCanPlay(int money, int position) { //cout << "howManyGamesCanPlay(" << money << "," << position << ")\n"; int pos = slotsPositions[position]; int lvl = sectionStats.size() - 1; //od srodka do konca bool ended = false; while (!ended){ //cout << " lvl " << lvl << " , pos " << pos << endl; if (pos == 0) ended = true; if (pos % 2 == 0){ //jest pierwszy w swoim bloku, moze przejsc do rodzica od razu // nie moze byc na 0 poziomie tutaj pos /= 2; --lvl; } else { if (money + sectionStats[lvl][pos].worst <= 0){ //przegral w tym zakresie return exactLossPosition(money, lvl, pos) - position; } money += sectionStats[lvl][pos].sum; //cout << " po money = " << money << endl; lvl--; pos /= 2; ++pos; } if (pos >= sectionStats[lvl].size()) ended = true; } //od początku do środka if (position == 0) return slots.size(); ended = false; pos = 0; lvl = 0; while (!ended){ //cout << " lvl " << lvl << " , pos " << pos << endl; if (sectionStats[lvl][pos].end == position) ended = true; if (sectionStats[lvl][pos].end > position){ //musimy zejść do poziomu niżej ++lvl; pos *= 2; } else { if (money + sectionStats[lvl][pos].worst <= 0){ //przegral w tym zakresie return exactLossPosition(money, lvl, pos) + slots.size() - position; } //cout << " po money = " << money << endl; //dodajemy wartość i przechodzimy w prawo money += sectionStats[lvl][pos].sum; ++pos; } } return slots.size(); } //zwraca najwieksza strate w ciagu calego cyklu int worstLoss(int position) { //cout << "worstLoss\n"; int worst = 0; int sum = 0; int pos = slotsPositions[position]; int lvl = sectionStats.size() - 1; //od srodka do konca bool ended = false; while (!ended){ //cout << " lvl " << lvl << " , pos " << pos << endl; if (pos == 0) ended = true; if (pos % 2 == 0){ //jest pierwszy w swoim bloku, moze przejsc do rodzica od razu // nie moze byc na 0 poziomie tutaj pos /= 2; --lvl; } else { worst = min(worst,sum+sectionStats[lvl][pos].worst); //cout << " po worst = " << worst << ", sum = " << sum << endl; sum += sectionStats[lvl][pos].sum; lvl--; pos /= 2; ++pos; } if (pos >= sectionStats[lvl].size()) ended = true; } //od początku do środka if (position == 0) return worst; ended = false; pos = 0; lvl = 0; while (!ended){ //cout << " lvl " << lvl << " , pos " << pos << endl; if (sectionStats[lvl][pos].end == position) ended = true; if (sectionStats[lvl][pos].end > position){ //musimy zejść do poziomu niżej ++lvl; pos *= 2; } else { //dodajemy wartości i przechodzimy w prawo worst = min(worst, sum + sectionStats[lvl][pos].worst); //cout << " po worst = " << worst << ", sum = " << sum << endl; sum += sectionStats[lvl][pos].sum; ++pos; } } return worst; } private: vector<int> slotsPositions; void calculateSection(int level, int start, int end, bool* winningSlot) { SectionStats stats; stats.sum = 0; stats.worst = 0; stats.start = start; stats.end = end; for (int i = start; i < end; ++i){ if (winningSlot[slots[i]]){ stats.sum++; } else { --stats.sum; if (stats.sum < stats.worst){ stats.worst = stats.sum; } } } //cout << "wrzucam na level " << level << endl; sectionStats[level].push_back(stats); if (level < sectionStats.size() - 1){ int mid = (start + end) / 2; calculateSection(level + 1, start, mid,winningSlot); calculateSection(level + 1, mid, end,winningSlot); } else if (end - start > 0){ //ostatni poziom - wrzucamy wartosci do slotsPositions slotsPositions.push_back(sectionStats[level].size() - 1); } } }; int main(){ ios_base::sync_with_stdio(false); int playersC, slotsC; cin >> playersC; int* playersMoney = new int[playersC]; for (int i = 0; i < playersC; ++i){ cin >> playersMoney[i]; } cin >> slotsC; bool* winningSlot = new bool[slotsC]; for (int i = 0; i < slotsC; ++i){ char x; cin >> x; if (x == 'W'){ winningSlot[i] = true; } else winningSlot[i] = false; } /* WYLICZAMY CYKLE */ vector<Cycle> cycles; bool* visited = new bool[slotsC]; for (int i = 0; i < slotsC; ++i) visited[i] = false; int* cycleMembership = new int[slotsC]; int* positionInCycle = new int[slotsC]; int nextSlot = 0; while (nextSlot < slotsC){ int currentSlot = nextSlot%slotsC; Cycle cycle; do { visited[currentSlot] = true; cycleMembership[currentSlot] = cycles.size(); positionInCycle[currentSlot] = cycle.slots.size(); cycle.slots.push_back(currentSlot); currentSlot += playersC; currentSlot %= slotsC; } while (currentSlot != nextSlot); cycles.push_back(cycle); while (nextSlot < slotsC && visited[nextSlot]) ++nextSlot; } //cout << "Znaleziono " << cycles.size() << " cykli.\n"; //for (int i = 0; i < cycles.size(); ++i){ //cout << " Cykl o dlugosci " << cycles[i].slots.size() << " : "; //for (int j = 0; j < cycles[i].slots.size(); ++j){ //cout << cycles[i].slots[j]+1 << " "; //} //cout << endl; //} //for (int i = 0; i < slotsC; ++i){ //cout << "positionInCycle[" << i << "] = " << positionInCycle[i] << endl; //} /* ... */ for (int i = 0; i < cycles.size(); ++i){ //cout << " cykl " << i+1 << ":\n"; cycles[i].calculateSectionStats(winningSlot); //for (int j = 0; j < cycles[i].sectionStats.size(); ++j){ //cout << " lvl " << j+1 << " (size=" << cycles[i].sectionStats[j].size() << ") : "; //for (int k = 0; k < cycles[i].sectionStats[j].size(); ++k){ //cout << "(" << cycles[i].sectionStats[j][k].sum << "," << cycles[i].sectionStats[j][k].worst << ") "; //} //cout << endl; //} } /* SPRAWDZAMY KAZDEGO GRACZA */ unsigned long long int shortestPlay = 1000000000000000000; int shortestPlayer = 0; int shortestPlayerCycleLength = 0; for (int p = 0; p < playersC; ++p){ int slot = p%slotsC; int cycle = cycleMembership[slot]; //cout << "Gracz " << p << " nalezy do cyklu nr " << cycle + 1 << endl; if (cycles[cycle].sectionStats[0][0].sum < 0){ //cykl jest ujemny //cout << " Ujemny cykl\n"; int worstLoss = cycles[cycle].worstLoss(positionInCycle[slot]); //cout << " najgorsza strata : " << worstLoss << endl; int howManyCycles = -(playersMoney[p] + worstLoss - cycles[cycle].sectionStats[0][0].sum - 1) / cycles[cycle].sectionStats[0][0].sum; if (howManyCycles > 0){ playersMoney[p] += howManyCycles*cycles[cycle].sectionStats[0][0].sum; int gamesPlayed = cycles[cycle].howManyGamesCanPlay(playersMoney[p], positionInCycle[slot]); //cout << " Gracz moze grac " << howManyCycles << " cykli i " << gamesPlayed << " gier."; //cout << " Czyli lacznie : " << howManyCycles*cycles[cycle].slots.size() + gamesPlayed << " gier.\n"; if (shortestPlay > howManyCycles*cycles[cycle].slots.size() + gamesPlayed){ shortestPlay = howManyCycles*cycles[cycle].slots.size() + gamesPlayed; shortestPlayer = p; shortestPlayerCycleLength = cycles[cycle].slots.size(); } } else { int gamesPlayed = cycles[cycle].howManyGamesCanPlay(playersMoney[p], positionInCycle[slot]); //cout << " Gracz moze grac tylko " << gamesPlayed << endl; if (shortestPlay > gamesPlayed){ shortestPlay = gamesPlayed; shortestPlayer = p; shortestPlayerCycleLength = cycles[cycle].slots.size(); } } } else { //cout << "Cykl jest dodatni\n"; if ((cycles[cycle].slots.size()-cycles[cycle].sectionStats[0][0].sum)/2 >= playersMoney[p]){ //cout << "Ale jest szansa ze straci wszystko w jednym cyklu\n"; //jest szansa ze straci wszystko w jednym cyklu //cout << "slot : " << slot << endl; int gamesPlayed = cycles[cycle].howManyGamesCanPlay(playersMoney[p], positionInCycle[slot]); if (gamesPlayed < cycles[cycle].slots.size()){ //cout << " Gracz przegrywa po " << gamesPlayed + 1 << " rundach"; if (gamesPlayed < shortestPlay){ shortestPlay = gamesPlayed; shortestPlayer = p; shortestPlayerCycleLength = cycles[cycle].slots.size(); } } else { //cout << "Gracz nigdy nie przegra\n"; } } else { //cout << "Gracz nigdy nie przegra\n"; } } } if (shortestPlay == 1000000000000000000){ cout << "-1" << endl; } else { cout << shortestPlayer+shortestPlay*playersC+1 << endl; } return 0; } |