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#include <bits/stdc++.h>
#define MP make_pair
#define PB push_back
#define int long long
#define st first
#define nd second
#define rd third
#define FOR(i, a, b) for(int i =(a); i <=(b); ++i)
#define RE(i, n) FOR(i, 1, n)
#define FORD(i, a, b) for(int i = (a); i >= (b); --i)
#define REP(i, n) for(int i = 0;i <(n); ++i)
#define VAR(v, i) __typeof(i) v=(i)
#define FORE(i, c) for(VAR(i, (c).begin()); i != (c).end(); ++i)
#define ALL(x) (x).begin(), (x).end()
#define SZ(x) ((int)(x).size())
using namespace std;
template<typename TH> void _dbg(const char* sdbg, TH h) { cerr<<sdbg<<"="<<h<<"\n"; }
template<typename TH, typename... TA> void _dbg(const char* sdbg, TH h, TA... t) {
  while(*sdbg != ',')cerr<<*sdbg++; cerr<<"="<<h<<","; _dbg(sdbg+1, t...);
}
#ifdef LOCAL
#define debug(...) _dbg(#__VA_ARGS__, __VA_ARGS__)
#define debugv(x) {{cerr <<#x <<" = "; FORE(itt, (x)) cerr <<*itt <<", "; cerr <<"\n"; }}
#else
#define debug(...) (__VA_ARGS__)
#define debugv(x)
#define cerr if(0)cout
#endif
#define next ____next
#define prev ____prev
#define left ____left
#define hash ____hash
typedef long long ll;
typedef long double LD;
typedef pair<int, int> PII;
typedef pair<ll, ll> PLL;
typedef vector<int> VI;
typedef vector<VI> VVI;
typedef vector<ll> VLL;
typedef vector<pair<int, int> > VPII;
typedef vector<pair<ll, ll> > VPLL;

template<class C> void mini(C&a4, C b4){a4=min(a4, b4); }
template<class C> void maxi(C&a4, C b4){a4=max(a4, b4); }
template<class T1, class T2>
ostream& operator<< (ostream &out, pair<T1, T2> pair) { return out << "(" << pair.first << ", " << pair.second << ")";}
template<class A, class B, class C> struct Triple { A first; B second; C third;
  bool operator<(const Triple& t) const { if (st != t.st) return st < t.st; if (nd != t.nd) return nd < t.nd; return rd < t.rd; } };
template<class T> void ResizeVec(T&, vector<int>) {}
template<class T> void ResizeVec(vector<T>& vec, vector<int> sz) {
  vec.resize(sz[0]); sz.erase(sz.begin()); if (sz.empty()) { return; }
  for (T& v : vec) { ResizeVec(v, sz); }
}
typedef Triple<int, int, int> TIII;
template<class A, class B, class C>
ostream& operator<< (ostream &out, Triple<A, B, C> t) { return out << "(" << t.st << ", " << t.nd << ", " << t.rd << ")"; }
template<class T> ostream& operator<<(ostream& out, vector<T> vec) { out<<"("; for (auto& v: vec) out<<v<<", "; return out<<")"; }

struct Pt {
  int x, y, ind;
};

struct Corner {
  int x, y, left, right;
};

struct Sol {
  
  bool Chk(vector<Pt>& pts, int X, int Y) {
    debug(X, Y);
    int n = SZ(pts) - 1;
    unordered_map<int, vector<int>> at_diag;
    RE (i, n) {
      at_diag[pts[i].x - pts[i].y].PB(i);
    }
    vector<int> sides(n + 1);
    vector<int> que{0};
    vector<Corner> corners{{X, Y, -1, -1}};
    vector<int> vis(2 * n + 2);
    vis[0] = 1;
    for (int ii = 0; ii < SZ(que); ii++) {
      Corner c = corners[que[ii]];
      int diff = c.x - c.y;
      if (at_diag[diff].empty()) { /*debug("empty1", c.x, c.y);*/ return false; }
      Pt& tile = pts[at_diag[diff].back()];
      at_diag[diff].pop_back();
      int L = c.left, R = c.right;
      int side = c.y - tile.y;
      if (side <= 0) { return false; }
//       debug(tile.ind, side);
      sides[tile.ind] = side;
      bool vanish_left = (tile.x == 0 || (L != -1 && tile.x == corners[L].x));
      bool vanish_right = (tile.y == 0 || (R != -1 && tile.y == corners[R].y));
      vector<int> corners_here{L};
      if (!vanish_left) {
        corners.PB({tile.x, c.y, -1, -1});
        corners_here.PB(SZ(corners) - 1);
      }
      if (!vanish_right) {
        corners.PB({c.x, tile.y, -1, -1});
        corners_here.PB(SZ(corners) - 1);
      }
      corners_here.PB(R);
      // ustaw left i right
      for (int jj = 0; jj < SZ(corners_here); jj++) {
        int C = corners_here[jj];
        if (C != -1 && jj + 1 < SZ(corners_here)) {
          corners[C].right = corners_here[jj + 1];
        }
        if (C != -1 && jj > 0) {
          corners[C].left = corners_here[jj - 1];
        }
      }
      // sprawdz chk
      for (int jj = 0; jj < SZ(corners_here); jj++) {
        int C_ind = corners_here[jj];
        if (C_ind == -1) { continue; }
        if (vis[C_ind]) { continue; }
        Corner& C = corners[C_ind];
        diff = C.x - C.y;
        if (at_diag[diff].empty()) { /*debug("empty2"); */return false; }
        int to_left = C.x;
        if (C.left != -1) {
          to_left = C.x - corners[C.left].x;
        }
        int to_down = C.y;
        if (C.right != -1) {
          to_down = C.y - corners[C.right].y;
        }
        int cand_side = C.x - pts[at_diag[diff].back()].x;
        if (cand_side <= min(to_left, to_down)) {
          //debug(pts[C_ind].ind, to_left, to_down);
          vis[C_ind] = 1;
          que.PB(C_ind);
        }
      }
    }
//     debug(que);
    int sum_area = 0;
    RE (i, n) {
      sum_area += sides[i] * sides[i];
    }
//     debug(sum_area, X * Y);
    if (sum_area == X * Y && SZ(que) == n) {
      //debug(X, Y);
      cout<<"TAK ";
      RE (i, n) {
        cout<<sides[i]<<" ";
      }
      cout<<"\n";
      return true;
    }
    return false;
  }
  
  bool Solve(vector<Pt> pts) {
    int n = SZ(pts) - 1;
    sort(pts.begin() + 1, pts.end(), [&](Pt a, Pt b) { if (a.x != b.x) { return a.x < b.x; } return a.y > b.y; });
    RE (i, n - 1) {
      bool fail = false;
      RE (j, n) {
        if (i == j) { continue; }
        if (pts[i].x <= pts[j].x && pts[i].y <= pts[j].y) {
          fail = true;
          break;
        }
      }
      if (fail) { continue; }
      int nxt = i + 1;
      if (pts[i].x != pts[nxt].x) { continue; }
      int max_x = pts[i].x + pts[i].y - pts[nxt].y;
      while (nxt <= n) {
        if (max_x <= pts[nxt].x) {
          if (max_x != pts[nxt].x) { fail = true; break; }
          max_x = pts[nxt].x + pts[i].y - pts[nxt].y;
        }
        nxt++;
      }
      if (fail) { continue; }
      int side = max_x - pts[i].x;
      if (Chk(pts, pts[i].x + side, pts[i].y + side)) {
        return true;
      }
    }
    return false;
  }
  void Test() {
    int n;
    cin>>n;
    vector<Pt> pts{{-1, -1, -1}};
    RE (i, n) {
      int x, y;
      cin>>x>>y;
      pts.PB({x, y, i});
      //debug(x, y, i);
    }
    if (n == 1) {
      cout<<"TAK 1\n";
      return;
    }
    int mix = pts[1].x;
    int miy = pts[1].y;
    RE (i, n) {
      auto p = pts[i];
      mini(mix, p.x);
      mini(miy, p.y);
    }
    bool is0 = false;
    RE (i, n) {
      auto& p = pts[i];
      p.x -= mix;
      p.y -= miy;
//       debug(i, p.x, p.y);
      if (p.x == 0 && p.y == 0) {
        is0 = true;
      }
    }
    if (!is0) {
      cout<<"NIE\n";
      return;
    }
    if (Solve(pts)) { return; }
//     debug("sw");
    for (auto& p : pts) {
      swap(p.x, p.y);
    }
    if (Solve(pts)) { return; }
    cout<<"NIE\n";
  }
};
    
int32_t main() {

  ios_base::sync_with_stdio(0);
  cout << fixed << setprecision(10);
  cerr << fixed << setprecision(10);
  cin.tie(0);
  //double beg_clock = 1.0 * clock() / CLOCKS_PER_SEC;
  
  int t;
  cin>>t;
  RE (i, t) {
    Sol sol;
    sol.Test();
  }
  
  

  return 0;
}