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#include <iostream>
#include <assert.h>
#include <algorithm>
#include <list>
#include <vector>

using namespace std;

#define MAXN 2000
#define POINT_MAX 2000000000
#define POINT_MIN 0
#define NIE {\
    cout << "NIE" << endl;\
    return;\
}
#define TAK {\
    printSides();\
    return;\
}

struct Point {
    int x, y;
    bool operator!=(const Point &rhs) const {
        return (*this).x != rhs.x || (*this).y != rhs.y;
    }
};
struct Square {
//    Square(Point point, int side, bool border) {
//        this->point = point;
//    }
    Point point;
    int side;
    bool border;
};

vector<Square> squares;

struct ComparePoints{
    bool operator() (const Point &lhs, const Point &rhs) {
        return lhs.x<=rhs.x && lhs.y<=rhs.y && lhs != rhs;
    }
}comparePoints;

void loadPoints(int n);

bool next_repetition_permutation(vector<int>::iterator iterator, vector<int>::iterator normal_iterator);

void updateBorders(const vector<int> &borderIndices, const vector<int> &repetitionPermutation);

void debugWhile(const vector<int> &vector);

int distance(Point l, Point r) {
    return max(r.x-l.x, r.y-l.y);
}

int t, n;
Point points[MAXN];

//https://stackoverflow.com/questions/306316/determine-if-two-rectangles-overlap-each-other
bool overlap(const Square &s1, const Square &s2) {
    return s1.point.x           < s2.point.x + s2.side 
        && s1.point.x + s1.side > s2.point.x
        && s1.point.y           < s2.point.y + s2.side
        && s1.point.y + s1.side > s2.point.y;
}

bool checkNoOverlap() {
    for (size_t i = 0; i < squares.size()-1; i++)
    {
        for (size_t j = i+1; j < squares.size(); j++)
        {
            if(overlap(squares[i], squares[j]))
                return false;
        }
    }
    return true;
}

Square findNearest(Point from) {
    int minDistance = POINT_MAX;
    bool found = false;
    for (size_t i = 0; i < n; i++)
    {
        if(comparePoints(from, points[i])) {
            const int d = distance(from, points[i]);
            if(d < minDistance) {
                minDistance = d;
                found = true;
            }
        }
    }
//    cout << "find nearest: " << minDistance << endl;
    if(!found)
        return Square{{from.x, from.y}, 1, true};
    return Square{from, minDistance, false};
}

long long areaOfContainingRectangle(Point origin, Square topSquare, Square rightSquare) {
    const long long eastNess = rightSquare.point.x + rightSquare.side;
    const long long northNess = topSquare.point.y + topSquare.side;
    const long long width = eastNess - origin.x;
    const long long height = northNess - origin.y;
    return width * height;
}

long long calculateAreaOfContainingRectangle() {
    Point origin{
        POINT_MAX, POINT_MAX};
    Square right{Point{POINT_MIN, POINT_MIN}, 0}, top{Point{POINT_MIN, POINT_MIN}, 0};
    for (size_t i = 0; i < n; i++)
    {
        Point point = points[i];
        if(origin.x >= point.x) {
            origin.x = point.x;
        }
        if(origin.y >= point.y) {
            origin.y = point.y;
        }
    }
    for(auto square : squares) {
        if (right.point.x <= square.point.x)
        {
            right = square;
        }
        if (top.point.y <= square.point.y)
        {
            top = square;
        }
    }
    return areaOfContainingRectangle(origin, top, right);
}

long long sumOfSquareAreas()
{
    long long result = 0;
    for(auto square : squares)
    {
        result += square.side * square.side;
    }
    return result;
}

void printSides() {
    cout << "TAK" << " ";
    for(auto square : squares)
    {
        cout << square.side << " ";
    }
    cout << endl;
}

void solveProblem(int n) {
    loadPoints(n);

    squares.clear();
    for (size_t i = 0; i < n; i++) {
        Square corner = findNearest(points[i]);
        squares.push_back(corner);
    }

    vector<int> borderIndices;
    vector<int> repetitionPermutation;
    for(int i = 0; i < squares.size(); i++) {
        if(squares[i].border) {
            borderIndices.push_back(i);
            repetitionPermutation.push_back(1);
        }
    }
    if(borderIndices.size() == 0) {
        updateBorders(borderIndices, repetitionPermutation);
        if(!checkNoOverlap())
            NIE
        long long containing = calculateAreaOfContainingRectangle();
        long long sum = sumOfSquareAreas();
        if(containing != sum)
            NIE
        TAK
    }

    do {
        updateBorders(borderIndices, repetitionPermutation);
        if(!checkNoOverlap())
            continue;
        long long containing = calculateAreaOfContainingRectangle();
        long long sum = sumOfSquareAreas();
        if(containing != sum)
            continue;
        TAK
    }while(next_repetition_permutation(repetitionPermutation.begin(), repetitionPermutation.end()));
    NIE
}

void updateBorders(const vector<int> &borderIndices, const vector<int> &repetitionPermutation) {
    for (int i = 0; i < borderIndices.size(); ++i) {
        squares[borderIndices[i]].side = repetitionPermutation[i];
    }
}

bool next_repetition_permutation(vector<int>::iterator iterator, vector<int>::iterator end) {
    const int min = 1;
    const int max = 5;
    bool last = true;
    do {
        if(*iterator == max)
            *iterator = min;
        else {
            (*iterator)++;
            last = false;
            break;
        }
    }while (iterator++ != end);
    return !last;
}

void loadPoints(int n) {
    for (size_t i = 0; i < n; i++)
    {
        cin >> points[i].x;
        cin >> points[i].y;
    }
}

int main()
{
    ios_base::sync_with_stdio(false);

    cin >> t;
    for (size_t i = 0; i < t; i++)
    {
        cin >> n;
        solveProblem(n);
    }

    return 0;
}