#include <iostream>
#include <vector>
#include <algorithm>
#include <cmath>
#include <queue>
#include <stack>
#include <cstdio>
#include <set>
#include <map>
#include <string>
#include <queue>
#include <stack>
#include <unordered_set>
using namespace std;
typedef long long int LL;
typedef long double LD;
typedef vector<int> VI;
typedef vector<LL> VLL;
typedef vector<LD> VLD;
typedef vector<string> VS;
typedef vector<VS> VVS;
typedef pair<int, int> PII;
typedef vector<PII> VPII;
const int INF = 1000000001;
const LD EPS = 10e-9;
#define FOR(x, b, e) for(int x = b; x <= (e); ++x)
#define FORD(x, b, e) for(int x = b; x >= (e); --x)
#define REP(x, n) for(int x = 0; x < (n); ++x)
#define VAR(v, n) __typeof(n) v = (n)
#define ALL(c) (c).begin(), (c).end()
#define SIZE(x) ((int)(x).size())
#define FORE(i, c) for(VAR(i, (c).begin()); i != (c).end(); ++i)
#define MP make_pair
#define PB push_back
#define ST first
#define ND second
#define abs(a) ((a)<0 ? -(a) : (a))
#define max(a, b) ((a) > (b) ? (a) : (b))
#define min(a, b) ((a) < (b) ? (a) : (b))
const int MAX_N = 3005;
const int DIRS = 4;
bool operator<(const VS& a, const VS& b)
{
for(int i = 0; i < a.size(); ++i)
{
if(a[i] == b[i])
continue;
return a[i] < b[i];
}
return false;
}
int n, k;
VS grid;
VPII tilesPos, newTiles;
set<VPII> all;
int xMoves[] = {-1, 0, 1, 0};
int yMoves[] = {0, 1, 0, -1};
void simulate(int stage)
{
if(stage == k)
{
VPII newTilesCopy = newTiles;
sort(newTilesCopy.begin(), newTilesCopy.end());
all.insert(newTilesCopy);
return;
}
for(int i = 0; i < tilesPos.size(); ++i)
{
for(int j = 0; j < DIRS; ++j)
{
int x = tilesPos[i].second+xMoves[j];
int y = tilesPos[i].first+yMoves[j];
if(x >= 0 && x < n && y >= 0 && y < n && grid[y][x] == '.')
{
grid[y][x] = '#';
tilesPos.push_back(MP(y,x));
newTiles.push_back(MP(y,x));
simulate(stage+1);
newTiles.pop_back();
tilesPos.pop_back();
grid[y][x] = '.';
}
}
}
}
int main()
{
ios_base::sync_with_stdio(0);
cin >> n >> k;
grid = VS(n);
REP(i, n)
{
cin >> grid[i];
for(int j = 0; j < n; ++j)
{
if(grid[i][j] == '#')
{
tilesPos.push_back(MP(i,j));
}
}
}
simulate(0);
cout << all.size()%1000000007 << endl;
return 0;
}
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 | #include <iostream> #include <vector> #include <algorithm> #include <cmath> #include <queue> #include <stack> #include <cstdio> #include <set> #include <map> #include <string> #include <queue> #include <stack> #include <unordered_set> using namespace std; typedef long long int LL; typedef long double LD; typedef vector<int> VI; typedef vector<LL> VLL; typedef vector<LD> VLD; typedef vector<string> VS; typedef vector<VS> VVS; typedef pair<int, int> PII; typedef vector<PII> VPII; const int INF = 1000000001; const LD EPS = 10e-9; #define FOR(x, b, e) for(int x = b; x <= (e); ++x) #define FORD(x, b, e) for(int x = b; x >= (e); --x) #define REP(x, n) for(int x = 0; x < (n); ++x) #define VAR(v, n) __typeof(n) v = (n) #define ALL(c) (c).begin(), (c).end() #define SIZE(x) ((int)(x).size()) #define FORE(i, c) for(VAR(i, (c).begin()); i != (c).end(); ++i) #define MP make_pair #define PB push_back #define ST first #define ND second #define abs(a) ((a)<0 ? -(a) : (a)) #define max(a, b) ((a) > (b) ? (a) : (b)) #define min(a, b) ((a) < (b) ? (a) : (b)) const int MAX_N = 3005; const int DIRS = 4; bool operator<(const VS& a, const VS& b) { for(int i = 0; i < a.size(); ++i) { if(a[i] == b[i]) continue; return a[i] < b[i]; } return false; } int n, k; VS grid; VPII tilesPos, newTiles; set<VPII> all; int xMoves[] = {-1, 0, 1, 0}; int yMoves[] = {0, 1, 0, -1}; void simulate(int stage) { if(stage == k) { VPII newTilesCopy = newTiles; sort(newTilesCopy.begin(), newTilesCopy.end()); all.insert(newTilesCopy); return; } for(int i = 0; i < tilesPos.size(); ++i) { for(int j = 0; j < DIRS; ++j) { int x = tilesPos[i].second+xMoves[j]; int y = tilesPos[i].first+yMoves[j]; if(x >= 0 && x < n && y >= 0 && y < n && grid[y][x] == '.') { grid[y][x] = '#'; tilesPos.push_back(MP(y,x)); newTiles.push_back(MP(y,x)); simulate(stage+1); newTiles.pop_back(); tilesPos.pop_back(); grid[y][x] = '.'; } } } } int main() { ios_base::sync_with_stdio(0); cin >> n >> k; grid = VS(n); REP(i, n) { cin >> grid[i]; for(int j = 0; j < n; ++j) { if(grid[i][j] == '#') { tilesPos.push_back(MP(i,j)); } } } simulate(0); cout << all.size()%1000000007 << endl; return 0; } |
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