#include <cstdio> #include <vector> #include <algorithm> #include <map> #include <limits> #include <queue> #include <utility> class City; class Path { public: City* next; mutable long long cost; int id; }; bool operator<(const Path& p1, const Path& p2) { return p1.id < p2.id; } class City { public: int id; long long revenue; std::vector<Path> connectedCities; void addPath(City* to, long long cost, int id) { Path p{to, cost, id}; connectedCities.push_back(p); } }; int getId(int c1, int c2) { return std::min(c1, c2)*100000 + std::max(c1, c2); } int nextCityReq(int c, std::vector<City>& cities, std::map<int, Path>& paths, long long currentCost, bool firstUse, int prev) { static int bestCity; static long long bestRevenue; if(firstUse) { bestCity = -1; bestRevenue = std::numeric_limits<long long>::lowest(); } // printf("inside1 root city: %d\n", c); for(auto& pp : cities[c].connectedCities) { if(pp.next == nullptr) { continue; } if(pp.next->id == prev) { continue; } auto p = (paths.find(pp.id))->second; long long costToThisCity = currentCost + p.cost; // printf("inside2 costToThisCity: %lld\n", costToThisCity); long long revenue = pp.next->revenue - costToThisCity; // printf("inside3 revenue: %lld\n", revenue); if(revenue >= bestRevenue) { if(revenue == bestRevenue) { if(bestCity > pp.next->id) { bestCity = pp.next->id; } } bestCity = pp.next->id; bestRevenue = revenue; } //printf("inside4 bestCity:%d\n", bestCity); nextCityReq(pp.next->id, cities, paths, costToThisCity, false, c); } return bestCity; } int nextCity(int c, std::vector<City>& cities, std::map<int, Path>& paths, int prev) { int bestCity = -1; long long bestRevenue = std::numeric_limits<long long>::lowest(); // printf("inside1 root city: %d\n", c); // first-previous second-current std::queue<std::pair<int,int>> citiesToCheck; citiesToCheck.push(std::make_pair(-1, c)); long long results[cities.size()]; results[c] = 0; //int iterCount = 0; while(!citiesToCheck.empty()) { //++iterCount; auto p = citiesToCheck.front(); for(auto& a : cities[p.second].connectedCities) { //printf("in loop\n"); //if(pp.next == nullptr) { // continue; //} int nextId = a.next->id; if(nextId == p.first) { continue; } auto path = (paths.find(a.id))->second; long long costToThisCity = results[p.second] + path.cost; // printf("inside2 costToThisCity: %lld\n", costToThisCity); long long revenue = a.next->revenue - costToThisCity; // printf("inside3 revenue: %lld\n", revenue); if(revenue >= bestRevenue) { if(revenue == bestRevenue) { if(bestCity > nextId) { bestCity = nextId; } } else { bestCity = nextId; bestRevenue = revenue; } } results[nextId] = costToThisCity; citiesToCheck.push(std::make_pair(p.second, nextId)); } citiesToCheck.pop(); } //printf("iterCount: %d\n", iterCount); return bestCity; } int main() { int n,q; scanf("%d %d", &n, &q); std::vector<City> cities; std::map<int, Path> paths; long long revenue; for(int i=0; i<n; ++i) { scanf("%lld", &revenue); City c; c.id = i; c.revenue = revenue; cities.push_back(c); } int c1, c2, id; long long cost; for(int i=0; i<n-1; ++i) { scanf("%d %d %lld", &c1, &c2, &cost); id = getId(c1, c2); City* city1 = &cities[c1-1]; City* city2 = &cities[c2-1]; city1->addPath(city2, cost, id); city2->addPath(city1, cost, id); Path p{nullptr, cost, id}; paths[id] = p; } // for(auto c : cities) { // printf("id:%d rev:%d\n", c.id, c.revenue); // for(auto p : c.connectedCities) { // printf("next_id: %d\n", p.next->id); // } // } //printf("helo\n"); int option; int currentCity = 0; int currentCityBuff; int previousCity = -1; for(int i=0; i<q; ++i) { scanf("%d", &option); if(1 == option) { scanf("%d %lld", &c1, &revenue); cities[c1-1].revenue = revenue; } else { scanf("%d %d %lld", &c1, &c2, &cost); id = getId(c1, c2); auto p = paths.find(id); p->second.cost = cost; } // currentCity = nextCityReq(currentCity, cities, paths, 0, true, -1); currentCityBuff = currentCity; currentCity = nextCity(currentCity, cities, paths, previousCity); printf("%d ", currentCity+1); previousCity = currentCityBuff; } printf("\n"); return 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 | #include <cstdio> #include <vector> #include <algorithm> #include <map> #include <limits> #include <queue> #include <utility> class City; class Path { public: City* next; mutable long long cost; int id; }; bool operator<(const Path& p1, const Path& p2) { return p1.id < p2.id; } class City { public: int id; long long revenue; std::vector<Path> connectedCities; void addPath(City* to, long long cost, int id) { Path p{to, cost, id}; connectedCities.push_back(p); } }; int getId(int c1, int c2) { return std::min(c1, c2)*100000 + std::max(c1, c2); } int nextCityReq(int c, std::vector<City>& cities, std::map<int, Path>& paths, long long currentCost, bool firstUse, int prev) { static int bestCity; static long long bestRevenue; if(firstUse) { bestCity = -1; bestRevenue = std::numeric_limits<long long>::lowest(); } // printf("inside1 root city: %d\n", c); for(auto& pp : cities[c].connectedCities) { if(pp.next == nullptr) { continue; } if(pp.next->id == prev) { continue; } auto p = (paths.find(pp.id))->second; long long costToThisCity = currentCost + p.cost; // printf("inside2 costToThisCity: %lld\n", costToThisCity); long long revenue = pp.next->revenue - costToThisCity; // printf("inside3 revenue: %lld\n", revenue); if(revenue >= bestRevenue) { if(revenue == bestRevenue) { if(bestCity > pp.next->id) { bestCity = pp.next->id; } } bestCity = pp.next->id; bestRevenue = revenue; } //printf("inside4 bestCity:%d\n", bestCity); nextCityReq(pp.next->id, cities, paths, costToThisCity, false, c); } return bestCity; } int nextCity(int c, std::vector<City>& cities, std::map<int, Path>& paths, int prev) { int bestCity = -1; long long bestRevenue = std::numeric_limits<long long>::lowest(); // printf("inside1 root city: %d\n", c); // first-previous second-current std::queue<std::pair<int,int>> citiesToCheck; citiesToCheck.push(std::make_pair(-1, c)); long long results[cities.size()]; results[c] = 0; //int iterCount = 0; while(!citiesToCheck.empty()) { //++iterCount; auto p = citiesToCheck.front(); for(auto& a : cities[p.second].connectedCities) { //printf("in loop\n"); //if(pp.next == nullptr) { // continue; //} int nextId = a.next->id; if(nextId == p.first) { continue; } auto path = (paths.find(a.id))->second; long long costToThisCity = results[p.second] + path.cost; // printf("inside2 costToThisCity: %lld\n", costToThisCity); long long revenue = a.next->revenue - costToThisCity; // printf("inside3 revenue: %lld\n", revenue); if(revenue >= bestRevenue) { if(revenue == bestRevenue) { if(bestCity > nextId) { bestCity = nextId; } } else { bestCity = nextId; bestRevenue = revenue; } } results[nextId] = costToThisCity; citiesToCheck.push(std::make_pair(p.second, nextId)); } citiesToCheck.pop(); } //printf("iterCount: %d\n", iterCount); return bestCity; } int main() { int n,q; scanf("%d %d", &n, &q); std::vector<City> cities; std::map<int, Path> paths; long long revenue; for(int i=0; i<n; ++i) { scanf("%lld", &revenue); City c; c.id = i; c.revenue = revenue; cities.push_back(c); } int c1, c2, id; long long cost; for(int i=0; i<n-1; ++i) { scanf("%d %d %lld", &c1, &c2, &cost); id = getId(c1, c2); City* city1 = &cities[c1-1]; City* city2 = &cities[c2-1]; city1->addPath(city2, cost, id); city2->addPath(city1, cost, id); Path p{nullptr, cost, id}; paths[id] = p; } // for(auto c : cities) { // printf("id:%d rev:%d\n", c.id, c.revenue); // for(auto p : c.connectedCities) { // printf("next_id: %d\n", p.next->id); // } // } //printf("helo\n"); int option; int currentCity = 0; int currentCityBuff; int previousCity = -1; for(int i=0; i<q; ++i) { scanf("%d", &option); if(1 == option) { scanf("%d %lld", &c1, &revenue); cities[c1-1].revenue = revenue; } else { scanf("%d %d %lld", &c1, &c2, &cost); id = getId(c1, c2); auto p = paths.find(id); p->second.cost = cost; } // currentCity = nextCityReq(currentCity, cities, paths, 0, true, -1); currentCityBuff = currentCity; currentCity = nextCity(currentCity, cities, paths, previousCity); printf("%d ", currentCity+1); previousCity = currentCityBuff; } printf("\n"); return 0; } |