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#include <iostream>
#include <cstdio>
#include "osalib.h"

using namespace std;

int N, M, Osady;
char Board[1005][1005];
int BFS[1005][1005];
int BFSx[1000005];
int BFSy[1000005];

void NowaWyspa(int n, int m, char **board)
{
	N = n;
	M = m;
	Osady = 0;
	for (int i = 1; i <= n; ++i) for (int j = 1; j <= m; ++j)
	{
		Board[i][j] = board[i - 1][j - 1];
		if (Board[i][j] == 'K') Osady++;
	}
}

int NowaWarownia(int r, int c)
{
	Board[r][c] = 'W';
	if (Osady < 2) return 1;
	for (int i = 1; i <= N; ++i) for (int j = 1; j <= M; ++j) BFS[i][j] = 0;
	bool czy = 0;
	for (int i = 1; i <= N; ++i)
	{
		for (int j = 1; j <= M; ++j)
		{
			if (Board[i][j] == 'K')
			{
				BFS[i][j] = 1;
				BFSx[0] = i;
				BFSy[0] = j;
				czy = 1;
				break;
			}
		}
		if (czy) break;
	}
	int b = 0;
	int e = 1;
	int osady = 1;
	while (b < e)
	{
		int x = BFSx[b];
		int y = BFSy[b];
		if (x > 1 && Board[x - 1][y] != 'W' && BFS[x - 1][y] == 0)
		{
			BFSx[e] = x - 1;
			BFSy[e] = y;
			BFS[x - 1][y] = 1;
			if (Board[x - 1][y] == 'K') osady++;
			e++;
		}
		if (y > 1 && Board[x][y - 1] != 'W' && BFS[x][y - 1] == 0)
		{
			BFSx[e] = x;
			BFSy[e] = y - 1;
			BFS[x][y - 1] = 1;
			if (Board[x][y - 1] == 'K') osady++;
			e++;
		}
		if (x < N && Board[x + 1][y] != 'W' && BFS[x + 1][y] == 0)
		{
			BFSx[e] = x + 1;
			BFSy[e] = y;
			BFS[x + 1][y] = 1;
			if (Board[x + 1][y] == 'K') osady++;
			e++;
		}
		if (y < M && Board[x][y + 1] != 'W' && BFS[x][y + 1] == 0)
		{
			BFSx[e] = x;
			BFSy[e] = y + 1;
			BFS[x][y + 1] = 1;
			if (Board[x][y + 1] == 'K') osady++;
			e++;
		}
		b++;
	}
	if (osady == Osady) return 1;
	Board[r][c] = '.';
	return 0;
}

void PrzeniesOsade(int r1, int c1, int r2, int c2)
{
	Board[r2][c2] = 'K';
	Board[r1][c1] = '.';
}

/*int main ()
{
	return 0;
}*/