#include <iostream> #include <queue> #include <list> #include <vector> #include <set> #include <algorithm> using namespace std; struct Point { int x, y; Point(int x = -1, int y = -1) : x(x), y(y) {} }; bool operator==(const Point &p1, const Point &p2) { return p1.x == p2.x && p1.y == p2.y; } bool operator!=(const Point &p1, const Point &p2) { return p1.x != p2.x || p1.y != p2.y; } bool operator<(const Point &p1, const Point &p2) { if (p1.y == p2.y) { return p1.x < p2.x; } return p1.y < p2.y; }; struct Value { int dist = 10000; long long paths = 0; }; int n, k; Value** board; queue<Point> q; vector<Point> one; vector<Point> two; vector<Point> three; vector<Point> four; long long result = 0; long long MAX = 1000000007; long long twoPaths = 0; long long mod(long long number) { return number % MAX; } void add(long long number) { result += number; result = mod(result); } long long multiply(long long number1, long long number2) { long long number = number1 * number2; return mod(number); } void loadBoard() { board = new Value*[n]; for(int i = 0; i < n; ++i) { board[i] = new Value[n]; } char c; for (int i = 0; i < n; i++) { for (int j = 0; j < n; j++) { cin >> c; if (c == '#') { board[i][j].dist = 0; q.push(Point{i,j}); } } } } void neighbors(const Point &p, Point* array, int &size, int d = -1) { size = 0; if (p.y > 0 && (board[p.x][p.y-1].dist == d || d < 0)) { array[size++]=(Point{p.x,p.y-1}); } if (p.x > 0 && (board[p.x-1][p.y].dist == d || d < 0)) { array[size++]=(Point{p.x-1,p.y}); } if (p.x < n-1 && (board[p.x+1][p.y].dist == d || d < 0)) { array[size++]=(Point{p.x+1,p.y}); } if (p.y < n-1 && (board[p.x][p.y+1].dist == d || d < 0)) { array[size++]=(Point{p.x,p.y+1}); } } int neighborsWithDistSum(const Point &p, int d, Point* ps) { int size; neighbors(p, ps, size, d); return size; } int intersectionSize(const Point* a1, int size1, const Point* a2, int size2) { vector<Point> v; set_intersection(a1,a1+size1,a2,a2+size2,back_inserter(v)); return v.size(); } int sumSize(const Point* a1, int size1, const Point* a2, int size2) { set<Point> sum; sum.insert(a1, a1+size1); sum.insert(a2, a2+size2); return sum.size(); } void fillBoard() { Point ns[4]; int nsSize; while(!q.empty()) { Point p = q.front(); q.pop(); if (board[p.x][p.y].dist < k) { neighbors(p, ns, nsSize); for (int i = 0; i < nsSize; i++) { Point n = ns[i]; if (board[n.x][n.y].dist == 10000) { q.push(n); } if (board[n.x][n.y].dist > board[p.x][p.y].dist) { board[n.x][n.y].dist = board[p.x][p.y].dist+1; if (board[n.x][n.y].dist == 1) { board[n.x][n.y].paths = 1; } else { board[n.x][n.y].paths+= board[p.x][p.y].paths; } } } } } for (int i = 0; i < n; i++) { for (int j = 0; j < n; j++) { switch (board[i][j].dist) { case 1: one.push_back(Point{i,j}); break; case 2: two.push_back(Point{i,j}); break; case 3: three.push_back(Point{i,j}); break; case 4: four.push_back(Point{i,j}); break; } } } for (Point p : two) { twoPaths += board[p.x][p.y].paths; } } long long binomial(long long up, long long down) { if (up < down) { return 0; } long long number = 1; vector<bool> dividers; dividers.resize(down-1, true); for (long long i = up-down+1; i <= up; i++) { long long factor = i; for (int j = down; j > 1; j--) { if (dividers[j-2] && factor % j == 0) { dividers[j-2] = false; factor /= j; } } number = multiply(number, factor); } return number; } void variant1() { long long result1 = one.size(); add(result1); } void variant11() { long long result11 = binomial(one.size(), 2); add(result11); } void variant12() { long long result12 = twoPaths; add(result12); } void variant111() { long long result111 = binomial(one.size(), 3); add(result111); } void variant112() { long long result112 = 0; for (Point p : two) { long long paths = board[p.x][p.y].paths; result112 += multiply(paths, one.size() - paths) + binomial(paths, 2); } add(result112); } void variant122() { long long result122 = 0; Point ns[4]; for (Point p : one) { int twos = neighborsWithDistSum(p, 2, ns); result122 += binomial(twos, 2); } add(result122); } void variant123() { long long result123 = 0; for (Point p : three) { result123 += board[p.x][p.y].paths; } add(result123); } void variant1111() { long long result1111 = binomial(one.size(), k); add(result1111); } void variant1112() { long long result1112 = 0; for (Point p : two) { long long paths = board[p.x][p.y].paths; result1112 += multiply(paths, binomial(one.size() - paths, 2)); result1112 += multiply(one.size() - paths, binomial(paths, 2)); result1112 += binomial(paths, 3); result1112 = mod(result1112); } add(result1112); } void variant1122() { long long result1122 = 0; for (Point p : two) { long long paths = board[p.x][p.y].paths; result1122 += paths * (twoPaths - paths); } result1122 = mod(result1122 / 2); Point ns1[4]; Point ns2[4]; int nsSize1, nsSize2; for (Point p : two) { set<Point> twosByOne; neighbors(p, ns1, nsSize1, 1); for (int i = 0; i < nsSize1; i++) { Point n = ns1[i]; neighbors(n, ns2, nsSize2, 2); twosByOne.insert(ns2, ns2 + nsSize2); } for (Point n : twosByOne) { if (n < p) { neighbors(n, ns2, nsSize2, 1); int inter = intersectionSize(ns1, nsSize1, ns2, nsSize2); int sum = sumSize(ns1, nsSize1, ns2, nsSize2); if (inter == 1) { result1122 += one.size() - sum - 1; } else if (inter == 2) { result1122 += 2 * (one.size() - sum) - 3; } } result1122 = mod(result1122); } } add(result1122); } void variant1123() { long long result1123 = 0; Point ns[4]; for (Point p : two) { long long paths = board[p.x][p.y].paths; result1123 += multiply(neighborsWithDistSum(p,3,ns), multiply(paths, one.size() - paths) + binomial(paths, 2)); result1123 = mod(result1123); } add(result1123); } void variant1222() { long long result1222 = 0; Point ns[4]; for (Point p : one) { if (neighborsWithDistSum(p, 2, ns) == 3) { result1222 ++; } } add(result1222); } void variant1223() { long long result1223 = 0; Point twos[4]; Point ns1[4]; Point ns2[4]; int twosSize, nsSize1, nsSize2; for (Point p : one) { neighbors(p, twos, twosSize, 2); if (twosSize > 1) { for (int i = 0; i < twosSize; i++) { Point p1 = twos[i]; for (int j = 0; j < twosSize; j++) { Point p2 = twos[j]; if (p1 < p2) { neighbors(p1, ns1, nsSize1, 3); neighbors(p2, ns2, nsSize2, 3); result1223 += sumSize(ns1, nsSize1, ns2, nsSize2); } } } } } add(result1223); } void variant1233() { long long result1233 = 0; Point ns[4]; for (Point p : two) { long long paths = board[p.x][p.y].paths; result1233 += multiply(paths, binomial(neighborsWithDistSum(p,3,ns), 2)); } add(result1233); } void variant1234() { long long result1234 = 0; for (Point p : four) { result1234 += board[p.x][p.y].paths; } add(result1234); } int main() { cin.sync_with_stdio(false); cin.tie(nullptr); cin >> n >> k; loadBoard(); fillBoard(); switch(k) { case 1: variant1(); break; case 2: variant11(); variant12(); break; case 3: variant111(); variant112(); variant122(); variant123(); break; case 4: variant1111(); variant1112(); variant1122(); variant1123(); variant1222(); variant1223(); variant1233(); variant1234(); break; } cout << result << endl; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 | #include <iostream> #include <queue> #include <list> #include <vector> #include <set> #include <algorithm> using namespace std; struct Point { int x, y; Point(int x = -1, int y = -1) : x(x), y(y) {} }; bool operator==(const Point &p1, const Point &p2) { return p1.x == p2.x && p1.y == p2.y; } bool operator!=(const Point &p1, const Point &p2) { return p1.x != p2.x || p1.y != p2.y; } bool operator<(const Point &p1, const Point &p2) { if (p1.y == p2.y) { return p1.x < p2.x; } return p1.y < p2.y; }; struct Value { int dist = 10000; long long paths = 0; }; int n, k; Value** board; queue<Point> q; vector<Point> one; vector<Point> two; vector<Point> three; vector<Point> four; long long result = 0; long long MAX = 1000000007; long long twoPaths = 0; long long mod(long long number) { return number % MAX; } void add(long long number) { result += number; result = mod(result); } long long multiply(long long number1, long long number2) { long long number = number1 * number2; return mod(number); } void loadBoard() { board = new Value*[n]; for(int i = 0; i < n; ++i) { board[i] = new Value[n]; } char c; for (int i = 0; i < n; i++) { for (int j = 0; j < n; j++) { cin >> c; if (c == '#') { board[i][j].dist = 0; q.push(Point{i,j}); } } } } void neighbors(const Point &p, Point* array, int &size, int d = -1) { size = 0; if (p.y > 0 && (board[p.x][p.y-1].dist == d || d < 0)) { array[size++]=(Point{p.x,p.y-1}); } if (p.x > 0 && (board[p.x-1][p.y].dist == d || d < 0)) { array[size++]=(Point{p.x-1,p.y}); } if (p.x < n-1 && (board[p.x+1][p.y].dist == d || d < 0)) { array[size++]=(Point{p.x+1,p.y}); } if (p.y < n-1 && (board[p.x][p.y+1].dist == d || d < 0)) { array[size++]=(Point{p.x,p.y+1}); } } int neighborsWithDistSum(const Point &p, int d, Point* ps) { int size; neighbors(p, ps, size, d); return size; } int intersectionSize(const Point* a1, int size1, const Point* a2, int size2) { vector<Point> v; set_intersection(a1,a1+size1,a2,a2+size2,back_inserter(v)); return v.size(); } int sumSize(const Point* a1, int size1, const Point* a2, int size2) { set<Point> sum; sum.insert(a1, a1+size1); sum.insert(a2, a2+size2); return sum.size(); } void fillBoard() { Point ns[4]; int nsSize; while(!q.empty()) { Point p = q.front(); q.pop(); if (board[p.x][p.y].dist < k) { neighbors(p, ns, nsSize); for (int i = 0; i < nsSize; i++) { Point n = ns[i]; if (board[n.x][n.y].dist == 10000) { q.push(n); } if (board[n.x][n.y].dist > board[p.x][p.y].dist) { board[n.x][n.y].dist = board[p.x][p.y].dist+1; if (board[n.x][n.y].dist == 1) { board[n.x][n.y].paths = 1; } else { board[n.x][n.y].paths+= board[p.x][p.y].paths; } } } } } for (int i = 0; i < n; i++) { for (int j = 0; j < n; j++) { switch (board[i][j].dist) { case 1: one.push_back(Point{i,j}); break; case 2: two.push_back(Point{i,j}); break; case 3: three.push_back(Point{i,j}); break; case 4: four.push_back(Point{i,j}); break; } } } for (Point p : two) { twoPaths += board[p.x][p.y].paths; } } long long binomial(long long up, long long down) { if (up < down) { return 0; } long long number = 1; vector<bool> dividers; dividers.resize(down-1, true); for (long long i = up-down+1; i <= up; i++) { long long factor = i; for (int j = down; j > 1; j--) { if (dividers[j-2] && factor % j == 0) { dividers[j-2] = false; factor /= j; } } number = multiply(number, factor); } return number; } void variant1() { long long result1 = one.size(); add(result1); } void variant11() { long long result11 = binomial(one.size(), 2); add(result11); } void variant12() { long long result12 = twoPaths; add(result12); } void variant111() { long long result111 = binomial(one.size(), 3); add(result111); } void variant112() { long long result112 = 0; for (Point p : two) { long long paths = board[p.x][p.y].paths; result112 += multiply(paths, one.size() - paths) + binomial(paths, 2); } add(result112); } void variant122() { long long result122 = 0; Point ns[4]; for (Point p : one) { int twos = neighborsWithDistSum(p, 2, ns); result122 += binomial(twos, 2); } add(result122); } void variant123() { long long result123 = 0; for (Point p : three) { result123 += board[p.x][p.y].paths; } add(result123); } void variant1111() { long long result1111 = binomial(one.size(), k); add(result1111); } void variant1112() { long long result1112 = 0; for (Point p : two) { long long paths = board[p.x][p.y].paths; result1112 += multiply(paths, binomial(one.size() - paths, 2)); result1112 += multiply(one.size() - paths, binomial(paths, 2)); result1112 += binomial(paths, 3); result1112 = mod(result1112); } add(result1112); } void variant1122() { long long result1122 = 0; for (Point p : two) { long long paths = board[p.x][p.y].paths; result1122 += paths * (twoPaths - paths); } result1122 = mod(result1122 / 2); Point ns1[4]; Point ns2[4]; int nsSize1, nsSize2; for (Point p : two) { set<Point> twosByOne; neighbors(p, ns1, nsSize1, 1); for (int i = 0; i < nsSize1; i++) { Point n = ns1[i]; neighbors(n, ns2, nsSize2, 2); twosByOne.insert(ns2, ns2 + nsSize2); } for (Point n : twosByOne) { if (n < p) { neighbors(n, ns2, nsSize2, 1); int inter = intersectionSize(ns1, nsSize1, ns2, nsSize2); int sum = sumSize(ns1, nsSize1, ns2, nsSize2); if (inter == 1) { result1122 += one.size() - sum - 1; } else if (inter == 2) { result1122 += 2 * (one.size() - sum) - 3; } } result1122 = mod(result1122); } } add(result1122); } void variant1123() { long long result1123 = 0; Point ns[4]; for (Point p : two) { long long paths = board[p.x][p.y].paths; result1123 += multiply(neighborsWithDistSum(p,3,ns), multiply(paths, one.size() - paths) + binomial(paths, 2)); result1123 = mod(result1123); } add(result1123); } void variant1222() { long long result1222 = 0; Point ns[4]; for (Point p : one) { if (neighborsWithDistSum(p, 2, ns) == 3) { result1222 ++; } } add(result1222); } void variant1223() { long long result1223 = 0; Point twos[4]; Point ns1[4]; Point ns2[4]; int twosSize, nsSize1, nsSize2; for (Point p : one) { neighbors(p, twos, twosSize, 2); if (twosSize > 1) { for (int i = 0; i < twosSize; i++) { Point p1 = twos[i]; for (int j = 0; j < twosSize; j++) { Point p2 = twos[j]; if (p1 < p2) { neighbors(p1, ns1, nsSize1, 3); neighbors(p2, ns2, nsSize2, 3); result1223 += sumSize(ns1, nsSize1, ns2, nsSize2); } } } } } add(result1223); } void variant1233() { long long result1233 = 0; Point ns[4]; for (Point p : two) { long long paths = board[p.x][p.y].paths; result1233 += multiply(paths, binomial(neighborsWithDistSum(p,3,ns), 2)); } add(result1233); } void variant1234() { long long result1234 = 0; for (Point p : four) { result1234 += board[p.x][p.y].paths; } add(result1234); } int main() { cin.sync_with_stdio(false); cin.tie(nullptr); cin >> n >> k; loadBoard(); fillBoard(); switch(k) { case 1: variant1(); break; case 2: variant11(); variant12(); break; case 3: variant111(); variant112(); variant122(); variant123(); break; case 4: variant1111(); variant1112(); variant1122(); variant1123(); variant1222(); variant1223(); variant1233(); variant1234(); break; } cout << result << endl; } |