#include <iostream> #include <vector> #include <map> #include <algorithm> using namespace std; struct point { int x, y; }; void fill(int x, int y, map<int, map<int, int>> &level_map_to_fill) { if (level_map_to_fill[x][y] != 0) return; level_map_to_fill[x][y] = 1; //cout << level_map_to_fill[x][y] << " "; fill(x - 1, y, level_map_to_fill); fill(x + 1, y, level_map_to_fill); fill(x, y - 1, level_map_to_fill); fill(x, y + 1, level_map_to_fill); } void fill_up(int x, int y, map<int, map<int, int>> &level_map_to_fill) { if (level_map_to_fill[x][y] == 0) { return; } //if (level_map_to_fill[x][y] != 0) return; //level_map_to_fill[x][y]++; //cout << level_map_to_fill[x][y] << " "; if (level_map_to_fill[x][y + 1] >= level_map_to_fill[x][y]) { fill_up(x, y + 1, level_map_to_fill); level_map_to_fill[x][y]++; } if (level_map_to_fill[x+1][y] >= level_map_to_fill[x][y]) { fill_up(x+1, y, level_map_to_fill); } else return; //fill(x - 1, y, level_map_to_fill); //fill(x + 1, y, level_map_to_fill); //fill(x, y - 1, level_map_to_fill); //fill(x, y + 1, level_map_to_fill); } int main() { int n; cin >> n; int min_x = 0, min_y = 0; int max_x = 0, max_y = 0; vector<vector<point>> points(n); for (int count = 0; count < n; count++) { int temp; cin >> temp; temp /= 2; vector<point> temp_points; for (int count1 = 0; count1 < temp; count1++) { int temp1, temp2; cin >> temp1 >> temp2; point temp_point; temp_point.x = temp1; temp_point.y = temp2; temp_points.push_back(temp_point); max_x = max(max_x, temp1); max_y = max(max_y, temp2); min_x = min(min_x, temp1); min_y = min(min_y, temp2); } points[count] = temp_points; } vector<map<int, map<int, int >>> map_level(n); for (int count = 0; count < n; count++) { for (int countx = min_x - 1; countx <= max_x + 1; countx++) { map<int, int> temp_map; for (int county = min_y - 1; county <= max_y + 1; county++) { if ((countx == min_x - 1 || countx == max_x + 1) || (county == min_y - 1 || county == max_y + 1)) { temp_map[county] = -1; } else temp_map[county] = 0; } map_level[count][countx] = temp_map; } } for (int count = 0; count < n; count++) { for (int count_point = 0; count_point < points[count].size(); count_point++) { point start_point = points[count][count_point]; point end_point; if (count_point + 1 == points[count].size()) { end_point = points[count][0]; } else { end_point = points[count][count_point + 1]; } if (start_point.x > end_point.x) { for (int countx = start_point.x; countx >= end_point.x; countx--) { map_level[count][countx][start_point.y] = 1; } if (start_point.y > end_point.y) { for (int county = start_point.y; county >= end_point.y; county--) { map_level[count][end_point.x][county] = 1; } } else if (start_point.y < end_point.y) { for (int county = start_point.y; county <= end_point.y; county++) { map_level[count][end_point.x][county] = 1; } } } if (start_point.x < end_point.x) { for (int countx = start_point.x; countx <= end_point.x; countx++) { map_level[count][countx][start_point.y] = 1; } if (start_point.y > end_point.y) { for (int county = start_point.y; county >= end_point.y; county--) { map_level[count][end_point.x][county] = 1; } } else if (start_point.y < end_point.y) { for (int county = start_point.y; county <= end_point.y; county++) { map_level[count][end_point.x][county] = 1; } } } } //map_level[count][points[count][0].x][points[count][0].y] = 0; fill(points[count][0].x + 1, points[count][0].y + 1, map_level[count]); } map<int, map<int, int>> map_end; for (int count = 0; count < n; count++) { for (int countx = min_x; countx <= max_x; countx++) { for (int county = min_y; county <= max_y; county++) { map_end[countx][county] += map_level[count][countx][county]; } } } for (int countx = min_x + 1; countx < max_x - 1; countx++) { for (int county = min_y + 1; county < max_y - 1; county++) { //cout << map_end[countx][county] << " "; if ((map_end[countx - 1][county - 1] >= map_end[countx][county]) && (map_end[countx][county - 1] >= map_end[countx][county]) && (map_end[countx - 1][county] >= map_end[countx][county])) { fill_up(countx, county, map_end); break; } } //cout << '\n'; } /*for (int countx = min_x; countx <= max_x; countx++) { for (int county = min_y; county <= max_y; county++) { cout << map_end[countx][county] << " "; } cout << '\n'; }*/ int max_out = 0; for (int countx = min_x; countx <= max_x; countx++) { for (int county = min_y; county <= max_y; county++) { max_out = max(max_out, map_end[countx][county]); } //cout << '\n'; } cout << max_out << '\n'; return 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 | #include <iostream> #include <vector> #include <map> #include <algorithm> using namespace std; struct point { int x, y; }; void fill(int x, int y, map<int, map<int, int>> &level_map_to_fill) { if (level_map_to_fill[x][y] != 0) return; level_map_to_fill[x][y] = 1; //cout << level_map_to_fill[x][y] << " "; fill(x - 1, y, level_map_to_fill); fill(x + 1, y, level_map_to_fill); fill(x, y - 1, level_map_to_fill); fill(x, y + 1, level_map_to_fill); } void fill_up(int x, int y, map<int, map<int, int>> &level_map_to_fill) { if (level_map_to_fill[x][y] == 0) { return; } //if (level_map_to_fill[x][y] != 0) return; //level_map_to_fill[x][y]++; //cout << level_map_to_fill[x][y] << " "; if (level_map_to_fill[x][y + 1] >= level_map_to_fill[x][y]) { fill_up(x, y + 1, level_map_to_fill); level_map_to_fill[x][y]++; } if (level_map_to_fill[x+1][y] >= level_map_to_fill[x][y]) { fill_up(x+1, y, level_map_to_fill); } else return; //fill(x - 1, y, level_map_to_fill); //fill(x + 1, y, level_map_to_fill); //fill(x, y - 1, level_map_to_fill); //fill(x, y + 1, level_map_to_fill); } int main() { int n; cin >> n; int min_x = 0, min_y = 0; int max_x = 0, max_y = 0; vector<vector<point>> points(n); for (int count = 0; count < n; count++) { int temp; cin >> temp; temp /= 2; vector<point> temp_points; for (int count1 = 0; count1 < temp; count1++) { int temp1, temp2; cin >> temp1 >> temp2; point temp_point; temp_point.x = temp1; temp_point.y = temp2; temp_points.push_back(temp_point); max_x = max(max_x, temp1); max_y = max(max_y, temp2); min_x = min(min_x, temp1); min_y = min(min_y, temp2); } points[count] = temp_points; } vector<map<int, map<int, int >>> map_level(n); for (int count = 0; count < n; count++) { for (int countx = min_x - 1; countx <= max_x + 1; countx++) { map<int, int> temp_map; for (int county = min_y - 1; county <= max_y + 1; county++) { if ((countx == min_x - 1 || countx == max_x + 1) || (county == min_y - 1 || county == max_y + 1)) { temp_map[county] = -1; } else temp_map[county] = 0; } map_level[count][countx] = temp_map; } } for (int count = 0; count < n; count++) { for (int count_point = 0; count_point < points[count].size(); count_point++) { point start_point = points[count][count_point]; point end_point; if (count_point + 1 == points[count].size()) { end_point = points[count][0]; } else { end_point = points[count][count_point + 1]; } if (start_point.x > end_point.x) { for (int countx = start_point.x; countx >= end_point.x; countx--) { map_level[count][countx][start_point.y] = 1; } if (start_point.y > end_point.y) { for (int county = start_point.y; county >= end_point.y; county--) { map_level[count][end_point.x][county] = 1; } } else if (start_point.y < end_point.y) { for (int county = start_point.y; county <= end_point.y; county++) { map_level[count][end_point.x][county] = 1; } } } if (start_point.x < end_point.x) { for (int countx = start_point.x; countx <= end_point.x; countx++) { map_level[count][countx][start_point.y] = 1; } if (start_point.y > end_point.y) { for (int county = start_point.y; county >= end_point.y; county--) { map_level[count][end_point.x][county] = 1; } } else if (start_point.y < end_point.y) { for (int county = start_point.y; county <= end_point.y; county++) { map_level[count][end_point.x][county] = 1; } } } } //map_level[count][points[count][0].x][points[count][0].y] = 0; fill(points[count][0].x + 1, points[count][0].y + 1, map_level[count]); } map<int, map<int, int>> map_end; for (int count = 0; count < n; count++) { for (int countx = min_x; countx <= max_x; countx++) { for (int county = min_y; county <= max_y; county++) { map_end[countx][county] += map_level[count][countx][county]; } } } for (int countx = min_x + 1; countx < max_x - 1; countx++) { for (int county = min_y + 1; county < max_y - 1; county++) { //cout << map_end[countx][county] << " "; if ((map_end[countx - 1][county - 1] >= map_end[countx][county]) && (map_end[countx][county - 1] >= map_end[countx][county]) && (map_end[countx - 1][county] >= map_end[countx][county])) { fill_up(countx, county, map_end); break; } } //cout << '\n'; } /*for (int countx = min_x; countx <= max_x; countx++) { for (int county = min_y; county <= max_y; county++) { cout << map_end[countx][county] << " "; } cout << '\n'; }*/ int max_out = 0; for (int countx = min_x; countx <= max_x; countx++) { for (int county = min_y; county <= max_y; county++) { max_out = max(max_out, map_end[countx][county]); } //cout << '\n'; } cout << max_out << '\n'; return 0; } |