#include <algorithm>
#include <functional>
#include <iostream>
#include <utility>
#include <vector>
template<class ForwardIt1, class ForwardIt2, class Comp>
bool solve(ForwardIt1 a, ForwardIt1 aend, ForwardIt2 b, ForwardIt2 bend, Comp comp) {
long long prev_at = 0;
long long prev_av = 0;
long long t = 0;
for (; b != bend; ++b) {
const auto& [bt, bv] = *b;
long long v = 0;
long long add = std::min(prev_av, bv);
v += add;
t += prev_at * add;
prev_av -= add;
for (; v < bv; ++a) {
const auto& [at, av] = *a;
prev_at = at;
prev_av = av;
long long add = std::min(av, bv - v);
v += add;
t += prev_at * add;
prev_av -= add;
}
if (comp(bt * bv, t))
return false;
t -= bt * bv;
}
return true;
}
int main() {
std::ios_base::sync_with_stdio(false);
std::cin.tie(nullptr);
int t;
std::cin >> t;
while (t--) {
int n;
std::cin >> n;
std::vector<std::pair<int, long long>> ma, mb;
for (int i = 0; i < n; i++) {
int d, a, b;
std::cin >> d >> a >> b;
ma.emplace_back(a, d);
mb.emplace_back(b, d);
}
std::sort(ma.begin(), ma.end());
std::sort(mb.begin(), mb.end());
std::cout << (
solve(ma.begin(), ma.end(), mb.begin(), mb.end(), std::less<> {}) &&
solve(ma.rbegin(), ma.rend(), mb.rbegin(), mb.rend(), std::greater<> {}) ?
"TAK\n" : "NIE\n");
}
return 0;
}