#include <iostream> #include <math.h> #include <vector> typedef long long int ll; int N; ll POW = 1; ll ARMY[44], COLL[44], BEST[44], AMOUNT[44]; std::vector<int> BITES; std::vector<int> SCORE; int main() { std::ios::sync_with_stdio(false); std::cin >> N; for (int i = 0; i < N; i ++) { std::cin >> ARMY[i]; POW *= 2; BEST[i+1] = N * N * N; } BITES = std::vector<int>(POW, 0); SCORE = std::vector<int>(POW, 0); for (int i = 1; i < POW; i ++) BITES[i] = BITES[i / 2] + i % 2; for (int i = 0; i < N; i ++) { for (int j = N - 1; j >= 0; j--) { COLL[i] *= 2; if (i > j && ARMY[i] < ARMY[j]) COLL[i] += 1; else if (i < j && ARMY[i] > ARMY[j]) COLL[i] += 1; } } ll CURRENT = 0, MASK = 1; for (int i = 1; i < POW; i ++) { if (i == MASK * 2) { CURRENT += 1; MASK *= 2; } int collisions = BITES[COLL[CURRENT] & i]; //nowe kolizje SCORE[i] = SCORE[i - MASK] + collisions; if (SCORE[i] == BEST[BITES[i]]) { AMOUNT[BITES[i]] += 1; } else if (SCORE[i] < BEST[BITES[i]]) { BEST[BITES[i]] = SCORE[i]; AMOUNT[BITES[i]] = 1; } } for(int i = 1; i <= N; i++) std ::cout << BEST[i] << " " << AMOUNT[i] << std::endl; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 | #include <iostream> #include <math.h> #include <vector> typedef long long int ll; int N; ll POW = 1; ll ARMY[44], COLL[44], BEST[44], AMOUNT[44]; std::vector<int> BITES; std::vector<int> SCORE; int main() { std::ios::sync_with_stdio(false); std::cin >> N; for (int i = 0; i < N; i ++) { std::cin >> ARMY[i]; POW *= 2; BEST[i+1] = N * N * N; } BITES = std::vector<int>(POW, 0); SCORE = std::vector<int>(POW, 0); for (int i = 1; i < POW; i ++) BITES[i] = BITES[i / 2] + i % 2; for (int i = 0; i < N; i ++) { for (int j = N - 1; j >= 0; j--) { COLL[i] *= 2; if (i > j && ARMY[i] < ARMY[j]) COLL[i] += 1; else if (i < j && ARMY[i] > ARMY[j]) COLL[i] += 1; } } ll CURRENT = 0, MASK = 1; for (int i = 1; i < POW; i ++) { if (i == MASK * 2) { CURRENT += 1; MASK *= 2; } int collisions = BITES[COLL[CURRENT] & i]; //nowe kolizje SCORE[i] = SCORE[i - MASK] + collisions; if (SCORE[i] == BEST[BITES[i]]) { AMOUNT[BITES[i]] += 1; } else if (SCORE[i] < BEST[BITES[i]]) { BEST[BITES[i]] = SCORE[i]; AMOUNT[BITES[i]] = 1; } } for(int i = 1; i <= N; i++) std ::cout << BEST[i] << " " << AMOUNT[i] << std::endl; } |