#include <iostream> #include <vector> #include <algorithm> using namespace std; int get_zgrzyty_count(vector<int> grom, int zolniez, int distance[]) { int count = 0; for (int t = 0; t < grom.size(); t++) { int a = grom[t]; int b = zolniez; if (a==b) continue; if(((a < b) && (distance[a-1] > distance[b-1]))) count++; a = zolniez; b = grom[t]; if(((a < b) && (distance[a-1] > distance[b-1]))) count++; // cout << "A: " << a << ", B: " << b << endl; // cout << "DISTANCE1: " << distance[a-1] << ", DISTANCE2: " << distance[b-1] << endl; // cout << count << endl; } return count; } int count_all_zgrzyty(vector<vector<int>> squads, int distance[]) { int count = 0; for(int i = 0; i < 1; i++) { for (int j = 0; j < squads[i].size(); j++) { for(int k = 0; k < squads[i].size(); k++) { int a = squads[i][j]; int b = squads[i][k]; if (a==b) continue; if(((a < b) && (distance[a-1] > distance[b-1]))) count++; } } } return count; } int main() { int n; cin >> n; // main input int dystans[n]; int dystans_to_i[n]; for(int i = 0; i < n; ++i){ cin >> dystans[i]; } struct bajtogrom{ vector<vector< int> > squads; int zgrzyty = 0; }; vector<bajtogrom> all_squads(n); // N ilość bajtogromów // dla pierwszego składu for(int d = 1; d <= n; d++) all_squads[0].squads.push_back(vector<int> (1, d)); for(int x = 1; x < n; ++x) { vector<int> new_squad; vector<vector< int> > new_squads; vector<vector< int> > prev_squads; prev_squads = all_squads[x-1].squads; int zgrzyty = all_squads[x-1].zgrzyty; while(new_squads.size() <= 0) { for (int sq = 0; sq < prev_squads.size(); sq++) { for(int new_element = 1; new_element <= n; new_element++) { bool any = false; for (int p = 0; p < prev_squads[sq].size(); p++) if (new_element == prev_squads[sq][p]) any = true; if(!any && get_zgrzyty_count(prev_squads[sq], new_element, dystans) <= zgrzyty) { new_squad = prev_squads[sq]; new_squad.push_back(new_element); sort(new_squad.begin(), new_squad.end()); new_squads.push_back(new_squad); for(int c = 0; c < new_squads.size(); c++) for(int d = 0; d < new_squads.size(); d++) { if(c == d) continue; if(new_squads[c] == new_squads[d]) { new_squads.erase(new_squads.begin() + d); } } // cout << "Nowe: " << new_element << endl; // cout << "Zgrzyty" << zgrzyty << endl; } } } if(new_squads.size() == 0) zgrzyty++; } all_squads[x].squads = new_squads; all_squads[x].zgrzyty = zgrzyty; } // for (int i = 0; i < 5; i++) { // cout << "ASDD: " << all_squads[0].squads[i][0] << endl; // } // for (int i = 0; i < 3; i++) // { // cout << "ASDD: " << all_squads[1].squads[i][0] << " " << all_squads[1].squads[i][1] << endl; // } // // for (int i = 0; i < 2; i++) // { // cout << "ASDD: " << all_squads[2].squads[i][0] << " " << all_squads[2].squads[i][1] << " " << all_squads[2].squads[i][2] << endl; // } for(int i = 0; i < n; i++) cout << count_all_zgrzyty(all_squads[i].squads, dystans) << " " << all_squads[i].squads.size() << endl; return 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 | #include <iostream> #include <vector> #include <algorithm> using namespace std; int get_zgrzyty_count(vector<int> grom, int zolniez, int distance[]) { int count = 0; for (int t = 0; t < grom.size(); t++) { int a = grom[t]; int b = zolniez; if (a==b) continue; if(((a < b) && (distance[a-1] > distance[b-1]))) count++; a = zolniez; b = grom[t]; if(((a < b) && (distance[a-1] > distance[b-1]))) count++; // cout << "A: " << a << ", B: " << b << endl; // cout << "DISTANCE1: " << distance[a-1] << ", DISTANCE2: " << distance[b-1] << endl; // cout << count << endl; } return count; } int count_all_zgrzyty(vector<vector<int>> squads, int distance[]) { int count = 0; for(int i = 0; i < 1; i++) { for (int j = 0; j < squads[i].size(); j++) { for(int k = 0; k < squads[i].size(); k++) { int a = squads[i][j]; int b = squads[i][k]; if (a==b) continue; if(((a < b) && (distance[a-1] > distance[b-1]))) count++; } } } return count; } int main() { int n; cin >> n; // main input int dystans[n]; int dystans_to_i[n]; for(int i = 0; i < n; ++i){ cin >> dystans[i]; } struct bajtogrom{ vector<vector< int> > squads; int zgrzyty = 0; }; vector<bajtogrom> all_squads(n); // N ilość bajtogromów // dla pierwszego składu for(int d = 1; d <= n; d++) all_squads[0].squads.push_back(vector<int> (1, d)); for(int x = 1; x < n; ++x) { vector<int> new_squad; vector<vector< int> > new_squads; vector<vector< int> > prev_squads; prev_squads = all_squads[x-1].squads; int zgrzyty = all_squads[x-1].zgrzyty; while(new_squads.size() <= 0) { for (int sq = 0; sq < prev_squads.size(); sq++) { for(int new_element = 1; new_element <= n; new_element++) { bool any = false; for (int p = 0; p < prev_squads[sq].size(); p++) if (new_element == prev_squads[sq][p]) any = true; if(!any && get_zgrzyty_count(prev_squads[sq], new_element, dystans) <= zgrzyty) { new_squad = prev_squads[sq]; new_squad.push_back(new_element); sort(new_squad.begin(), new_squad.end()); new_squads.push_back(new_squad); for(int c = 0; c < new_squads.size(); c++) for(int d = 0; d < new_squads.size(); d++) { if(c == d) continue; if(new_squads[c] == new_squads[d]) { new_squads.erase(new_squads.begin() + d); } } // cout << "Nowe: " << new_element << endl; // cout << "Zgrzyty" << zgrzyty << endl; } } } if(new_squads.size() == 0) zgrzyty++; } all_squads[x].squads = new_squads; all_squads[x].zgrzyty = zgrzyty; } // for (int i = 0; i < 5; i++) { // cout << "ASDD: " << all_squads[0].squads[i][0] << endl; // } // for (int i = 0; i < 3; i++) // { // cout << "ASDD: " << all_squads[1].squads[i][0] << " " << all_squads[1].squads[i][1] << endl; // } // // for (int i = 0; i < 2; i++) // { // cout << "ASDD: " << all_squads[2].squads[i][0] << " " << all_squads[2].squads[i][1] << " " << all_squads[2].squads[i][2] << endl; // } for(int i = 0; i < n; i++) cout << count_all_zgrzyty(all_squads[i].squads, dystans) << " " << all_squads[i].squads.size() << endl; return 0; } |