#include <iostream> #include <vector> #include <algorithm> #include <cmath> #include <queue> #include <stack> #include <cstdio> #include <set> #include <map> #include <string> #include <queue> #include <stack> #include <unordered_map> using namespace std; typedef long long int LL; typedef long double LD; typedef vector<int> VI; typedef vector<LL> VLL; typedef vector<LD> VLD; typedef vector<string> VS; typedef pair<int, int> PII; typedef vector<PII> VPII; const int INF = 1000000001; const LD EPS = 10e-9; #define FOR(x, b, e) for(int x = b; x <= (e); ++x) #define FORD(x, b, e) for(int x = b; x >= (e); --x) #define REP(x, n) for(int x = 0; x < (n); ++x) #define VAR(v, n) __typeof(n) v = (n) #define ALL(c) (c).begin(), (c).end() #define SIZE(x) ((int)(x).size()) #define FORE(i, c) for(VAR(i, (c).begin()); i != (c).end(); ++i) #define MP make_pair #define PB push_back #define ST first #define ND second #define abs(a) ((a)<0 ? -(a) : (a)) #define max(a, b) ((a) > (b) ? (a) : (b)) #define min(a, b) ((a) < (b) ? (a) : (b)) const int MAX_N = 500005; struct Rect { int x1, y1, x2, y2; }; int n, X, Y, xx1, yy1, xx2, yy2; Rect rects[MAX_N]; map<vector<int>, int> counts; void convertCords(int& xx1, int& yy1, int& xx2, int& yy2) { if(xx1 > xx2) { swap(xx1, xx2); swap(yy1, yy2); } if(yy1 > yy2) { swap(yy1, yy2); } } bool isInside(const int x, const int y, const Rect& rect) { return x >= rect.x1 && x < rect.x2 && y >= rect.y1 && y < rect.y2; } bool isInLeftRight(const int x, const int y, const Rect& rect) { return (y >= rect.y1 && y < rect.y2) && (x < rect.x1 || x >= rect.x2); } bool isInUpDown(const int x, const int y, const Rect& rect) { return (x >= rect.x1 && x < rect.x2) && (y < rect.y1 || y >= rect.y2); } int main() { ios_base::sync_with_stdio(0); cin >> n >> X >> Y; for(int i = 0; i < n; ++i) { cin >> xx1 >> yy1 >> xx2 >> yy2; convertCords(xx1, yy1, xx2, yy2); rects[i] = {xx1, yy1, xx2, yy2}; } int maxCount = 0; for(int x = 0; x < X; ++x) { for(int y = 0; y < Y; ++y) { vector<int> poses; for(int k = 0; k < n; ++k) { if(isInside(x, y, rects[k])) { poses.push_back(0); } else if(isInLeftRight(x, y, rects[k])) { poses.push_back(1); } else if(isInUpDown(x, y, rects[k])) { poses.push_back(2); } else { poses.push_back(3); } } const int currCount = ++counts[poses]; maxCount = max(maxCount, currCount); } } cout << maxCount << endl; return 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 | #include <iostream> #include <vector> #include <algorithm> #include <cmath> #include <queue> #include <stack> #include <cstdio> #include <set> #include <map> #include <string> #include <queue> #include <stack> #include <unordered_map> using namespace std; typedef long long int LL; typedef long double LD; typedef vector<int> VI; typedef vector<LL> VLL; typedef vector<LD> VLD; typedef vector<string> VS; typedef pair<int, int> PII; typedef vector<PII> VPII; const int INF = 1000000001; const LD EPS = 10e-9; #define FOR(x, b, e) for(int x = b; x <= (e); ++x) #define FORD(x, b, e) for(int x = b; x >= (e); --x) #define REP(x, n) for(int x = 0; x < (n); ++x) #define VAR(v, n) __typeof(n) v = (n) #define ALL(c) (c).begin(), (c).end() #define SIZE(x) ((int)(x).size()) #define FORE(i, c) for(VAR(i, (c).begin()); i != (c).end(); ++i) #define MP make_pair #define PB push_back #define ST first #define ND second #define abs(a) ((a)<0 ? -(a) : (a)) #define max(a, b) ((a) > (b) ? (a) : (b)) #define min(a, b) ((a) < (b) ? (a) : (b)) const int MAX_N = 500005; struct Rect { int x1, y1, x2, y2; }; int n, X, Y, xx1, yy1, xx2, yy2; Rect rects[MAX_N]; map<vector<int>, int> counts; void convertCords(int& xx1, int& yy1, int& xx2, int& yy2) { if(xx1 > xx2) { swap(xx1, xx2); swap(yy1, yy2); } if(yy1 > yy2) { swap(yy1, yy2); } } bool isInside(const int x, const int y, const Rect& rect) { return x >= rect.x1 && x < rect.x2 && y >= rect.y1 && y < rect.y2; } bool isInLeftRight(const int x, const int y, const Rect& rect) { return (y >= rect.y1 && y < rect.y2) && (x < rect.x1 || x >= rect.x2); } bool isInUpDown(const int x, const int y, const Rect& rect) { return (x >= rect.x1 && x < rect.x2) && (y < rect.y1 || y >= rect.y2); } int main() { ios_base::sync_with_stdio(0); cin >> n >> X >> Y; for(int i = 0; i < n; ++i) { cin >> xx1 >> yy1 >> xx2 >> yy2; convertCords(xx1, yy1, xx2, yy2); rects[i] = {xx1, yy1, xx2, yy2}; } int maxCount = 0; for(int x = 0; x < X; ++x) { for(int y = 0; y < Y; ++y) { vector<int> poses; for(int k = 0; k < n; ++k) { if(isInside(x, y, rects[k])) { poses.push_back(0); } else if(isInLeftRight(x, y, rects[k])) { poses.push_back(1); } else if(isInUpDown(x, y, rects[k])) { poses.push_back(2); } else { poses.push_back(3); } } const int currCount = ++counts[poses]; maxCount = max(maxCount, currCount); } } cout << maxCount << endl; return 0; } |