#include <iostream> #include <stdio.h> using namespace std; int nextInt() { int x; cin >> x; return x; } ///////////////////////////////// struct Node { int index; int partnerIndex; int coordinate; }; int nNodes; int boundX; int boundY; Node xNodes[500000 * 2]; Node yNodes[500000 * 2]; int max(int a, int b) { return a > b ? a : b; } int mod(int mod, int value) { return (value + mod) % mod; } bool areSorted(Node nodes[], Node nodeA, Node nodeB) { return nodeA.coordinate < nodeB.coordinate || nodeA.coordinate == nodeB.coordinate && nodes[nodeA.partnerIndex].coordinate < nodes[nodeB.partnerIndex].coordinate; } void sortByCoordinate(Node nodes[], int left, int right) { if (left >= right) { return; } Node pivot = nodes[(left + right) / 2]; int iLeft = left; int iRight = right; while (true) { while (areSorted(nodes, nodes[iLeft], pivot)) { iLeft++; } while (areSorted(nodes, pivot, nodes[iRight])) { iRight--; } if (iLeft < iRight) { int iLeftNodePartnerIndex = nodes[iLeft].partnerIndex; int iRightNodePartnerIndex = nodes[iRight].partnerIndex; nodes[iLeftNodePartnerIndex].partnerIndex = iRight; nodes[iRightNodePartnerIndex].partnerIndex = iLeft; Node swap; swap.coordinate = nodes[iLeft].coordinate; swap.index = nodes[iLeft].index; swap.partnerIndex = nodes[iLeft].partnerIndex; nodes[iLeft].coordinate = nodes[iRight].coordinate; nodes[iLeft].index = nodes[iRight].index; nodes[iLeft].partnerIndex = nodes[iRight].partnerIndex; nodes[iRight].coordinate = swap.coordinate; nodes[iRight].index = swap.index; nodes[iRight].partnerIndex = swap.partnerIndex; iLeft++; iRight--; } else { sortByCoordinate(nodes, left, iRight); sortByCoordinate(nodes, iRight + 1, right); break; } } } void sortByCoordinate(Node nodes[], int size) { sortByCoordinate(nodes, 0, size - 1); } int solve(Node nodes[], int circle) { int bestScore = 0; int scoreOnLevel[nNodes + 1]; int level = 0; Node genesis = nodes[0]; Node current = genesis; level++; scoreOnLevel[level] = 0; do { Node next = nodes[mod(circle, current.index + 1)]; int distance = mod(circle, next.coordinate - current.coordinate); scoreOnLevel[level] += distance; bool isOpening = next.partnerIndex > next.index; if (isOpening) { level++; scoreOnLevel[level] = 0; } else { bestScore = max(bestScore, scoreOnLevel[level]); level--; } current = next; } while (current.index != genesis.index); return bestScore; } void add(int index, int a, int b, Node nodes[]) { int i1 = 2 * index; int i2 = i1 + 1; nodes[i1].index = i1; nodes[i2].index = i2; nodes[i1].partnerIndex = i2; nodes[i2].partnerIndex = i1; nodes[i1].coordinate = a; nodes[i2].coordinate = b; } int main() { int n; n = nextInt(); nNodes = 2 * n; boundX = nextInt(); boundY = nextInt(); for (int i = 0; i < n; i++) { int x1, y1, x2, y2; x1 = nextInt(); y1 = nextInt(); x2 = nextInt(); y2 = nextInt(); add(i, x1, x2, xNodes); add(i, y1, y2, yNodes); } sortByCoordinate(xNodes, nNodes); sortByCoordinate(yNodes, nNodes); for (int index = 0; index < nNodes; index++) { xNodes[index].index = index; yNodes[index].index = index; } long long solutionX = solve(xNodes, boundX); long long solutionY = solve(yNodes, boundY); printf("%llu\n", solutionX * solutionY); return 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 | #include <iostream> #include <stdio.h> using namespace std; int nextInt() { int x; cin >> x; return x; } ///////////////////////////////// struct Node { int index; int partnerIndex; int coordinate; }; int nNodes; int boundX; int boundY; Node xNodes[500000 * 2]; Node yNodes[500000 * 2]; int max(int a, int b) { return a > b ? a : b; } int mod(int mod, int value) { return (value + mod) % mod; } bool areSorted(Node nodes[], Node nodeA, Node nodeB) { return nodeA.coordinate < nodeB.coordinate || nodeA.coordinate == nodeB.coordinate && nodes[nodeA.partnerIndex].coordinate < nodes[nodeB.partnerIndex].coordinate; } void sortByCoordinate(Node nodes[], int left, int right) { if (left >= right) { return; } Node pivot = nodes[(left + right) / 2]; int iLeft = left; int iRight = right; while (true) { while (areSorted(nodes, nodes[iLeft], pivot)) { iLeft++; } while (areSorted(nodes, pivot, nodes[iRight])) { iRight--; } if (iLeft < iRight) { int iLeftNodePartnerIndex = nodes[iLeft].partnerIndex; int iRightNodePartnerIndex = nodes[iRight].partnerIndex; nodes[iLeftNodePartnerIndex].partnerIndex = iRight; nodes[iRightNodePartnerIndex].partnerIndex = iLeft; Node swap; swap.coordinate = nodes[iLeft].coordinate; swap.index = nodes[iLeft].index; swap.partnerIndex = nodes[iLeft].partnerIndex; nodes[iLeft].coordinate = nodes[iRight].coordinate; nodes[iLeft].index = nodes[iRight].index; nodes[iLeft].partnerIndex = nodes[iRight].partnerIndex; nodes[iRight].coordinate = swap.coordinate; nodes[iRight].index = swap.index; nodes[iRight].partnerIndex = swap.partnerIndex; iLeft++; iRight--; } else { sortByCoordinate(nodes, left, iRight); sortByCoordinate(nodes, iRight + 1, right); break; } } } void sortByCoordinate(Node nodes[], int size) { sortByCoordinate(nodes, 0, size - 1); } int solve(Node nodes[], int circle) { int bestScore = 0; int scoreOnLevel[nNodes + 1]; int level = 0; Node genesis = nodes[0]; Node current = genesis; level++; scoreOnLevel[level] = 0; do { Node next = nodes[mod(circle, current.index + 1)]; int distance = mod(circle, next.coordinate - current.coordinate); scoreOnLevel[level] += distance; bool isOpening = next.partnerIndex > next.index; if (isOpening) { level++; scoreOnLevel[level] = 0; } else { bestScore = max(bestScore, scoreOnLevel[level]); level--; } current = next; } while (current.index != genesis.index); return bestScore; } void add(int index, int a, int b, Node nodes[]) { int i1 = 2 * index; int i2 = i1 + 1; nodes[i1].index = i1; nodes[i2].index = i2; nodes[i1].partnerIndex = i2; nodes[i2].partnerIndex = i1; nodes[i1].coordinate = a; nodes[i2].coordinate = b; } int main() { int n; n = nextInt(); nNodes = 2 * n; boundX = nextInt(); boundY = nextInt(); for (int i = 0; i < n; i++) { int x1, y1, x2, y2; x1 = nextInt(); y1 = nextInt(); x2 = nextInt(); y2 = nextInt(); add(i, x1, x2, xNodes); add(i, y1, y2, yNodes); } sortByCoordinate(xNodes, nNodes); sortByCoordinate(yNodes, nNodes); for (int index = 0; index < nNodes; index++) { xNodes[index].index = index; yNodes[index].index = index; } long long solutionX = solve(xNodes, boundX); long long solutionY = solve(yNodes, boundY); printf("%llu\n", solutionX * solutionY); return 0; } |