#include <bits/stdc++.h>
#define FOR(i,a,b) for(int i=(a);i<(b);++i)
#define FORD(i, a, b) for(int i = (a); i >= (b); --i)
#define VAR(v, i) __typeof(i) v=(i)
#define FORE(i, c) for(VAR(i, (c).begin()); i != (c).end(); ++i)
#define all(v) (v).begin(),(v).end()
#define PII pair<int,int>
#define st first
#define nd second
#define pb push_back
#define lint long long int
#define VI vector<int>
#define debug(x) {cout <<#x <<" = " <<x <<endl; }
#define debug2(x,y) {cerr <<#x <<" = " <<x << ", "<<#y<<" = "<< y <<endl; }
#define debug3(x,y,z) {cerr <<#x <<" = " <<x << ", "<<#y<<" = "<< y << ", " << #z << " = " << z <<endl; }
#define debugv(x) {{cout <<#x <<" = "; FORE(itt, (x)) cerr <<*itt <<", "; cerr <<endl; }}
#define debugt(t,n) {{cerr <<#t <<" = "; FOR(it,0,(n)) cerr <<t[it] <<", "; cerr <<endl; }}
#define make( x) int (x); scanf("%d",&(x));
#define make2( x, y) int (x), (y); scanf("%d%d",&(x),&(y));
#define make3(x, y, z) int (x), (y), (z); scanf("%d%d%d",&(x),&(y),&(z));
#define make4(x, y, z, t) int (x), (y), (z), (t); scanf("%d%d%d%d",&(x),&(y),&(z),&(t));
#define makev(v,n) VI (v); FOR(i,0,(n)) { make(a); (v).pb(a);}
#define IOS ios_base::sync_with_stdio(0)
#define HEAP priority_queue
#define read( x) scanf("%d",&(x));
#define read2( x, y) scanf("%d%d",&(x),&(y));
#define read3(x, y, z) scanf("%d%d%d",&(x),&(y),&(z));
#define read4(x, y, z, t) scanf("%d%d%d%d",&(x),&(y),&(z),&(t));
#define readv(v,n) FOR(i,0,(n)) { make(a); (v).pb(a);}
#define jeb() fflush(stdout);
using namespace std;
// brut na los w losowaniu koszulki
int mod = 1e9 + 7;
vector<PII> dupa;
int main() {
make(n);
FOR(i,0,3) {
int k; scanf("%d", &k);
char C = getchar();
int u = 0;
while (C != '0' && C!='1') C = getchar();
int a = C-'0';
FOR(i,1,n) {
a = 2*a;
C = getchar();
a += C-'0';
}
dupa.pb({k,a});
}
int ans = 0;
FOR(i,0,1<<n) {
bool ok = false;
FOR(j,0,3) {
if (__builtin_popcount(dupa[j].nd^i) <= dupa[j].st) ok = true;
}
if (ok) ans++;
}
printf("%d\n", ans%mod);
}