#include <iostream>
#include <vector>
#include <algorithm>
using namespace std;
long long power(long long b, int e){
if(e==0)
return 1;
long long x=power(b, e/2);
x=x*x;
return (e%2)?(x*b):x;
}
struct Edge{
int t;
long long w;
};
long long PathLen(int v, int target, const vector<vector<Edge>> &G, int p=-1){
if(v==target)
return 0;
for(Edge e : G[v])
if(e.t!=p){
long long retval = PathLen(e.t, target, G, v);
if(retval>=0)
return retval+e.w;
}
return -1;
}
int main(){
ios::sync_with_stdio(false);
cin.tie(nullptr);
int n,k;
cin >> n >> k;
vector<vector<Edge>>Graf(n+1);
for(int i=1;i<n;i++){
int a,b,p;
cin >> a >> b >> p;
long long P = power(n,p);
Graf[a].push_back({b,P});
Graf[b].push_back({a,P});
}
vector<long long>Paths;
for(int i=1;i<=n;i++)
for(int j=i+1;j<=n;j++)
Paths.push_back(PathLen(i, j, Graf));
sort(Paths.begin(), Paths.end());
cout << Paths[k-1]%1000000007 << "\n";
return 0;
}
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 | #include <iostream> #include <vector> #include <algorithm> using namespace std; long long power(long long b, int e){ if(e==0) return 1; long long x=power(b, e/2); x=x*x; return (e%2)?(x*b):x; } struct Edge{ int t; long long w; }; long long PathLen(int v, int target, const vector<vector<Edge>> &G, int p=-1){ if(v==target) return 0; for(Edge e : G[v]) if(e.t!=p){ long long retval = PathLen(e.t, target, G, v); if(retval>=0) return retval+e.w; } return -1; } int main(){ ios::sync_with_stdio(false); cin.tie(nullptr); int n,k; cin >> n >> k; vector<vector<Edge>>Graf(n+1); for(int i=1;i<n;i++){ int a,b,p; cin >> a >> b >> p; long long P = power(n,p); Graf[a].push_back({b,P}); Graf[b].push_back({a,P}); } vector<long long>Paths; for(int i=1;i<=n;i++) for(int j=i+1;j<=n;j++) Paths.push_back(PathLen(i, j, Graf)); sort(Paths.begin(), Paths.end()); cout << Paths[k-1]%1000000007 << "\n"; return 0; } |
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