#include "bits/stdc++.h" using namespace std; #define PB push_back #define LL long long #define int LL #define FOR(i,a,b) for (int i = (a); i <= (b); i++) #define FORD(i,a,b) for (int i = (a); i >= (b); i--) #define REP(i,n) FOR(i,0,(int)(n)-1) #define st first #define nd second #define ALL(x) (x).begin(), (x).end() #define SZ(x) ((int)(x).size()) #define VI vector<int> #define PII pair<int,int> #define LD long double template<class C> void mini(C& a4, C b4) { a4 = min(a4, b4); } template<class C> void maxi(C& a4, C b4) { a4 = max(a4, b4); } template<class TH> void _dbg(const char *sdbg, TH h){cerr<<sdbg<<"="<<h<<"\n";} template<class TH, class... TA> void _dbg(const char *sdbg, TH h, TA... a) { while(*sdbg!=',')cerr<<*sdbg++; cerr<<"="<<h<<","; _dbg(sdbg+1, a...); } template<class T> ostream &operator<<(ostream &os, vector<T> V){ os<<"[";for(auto vv:V)os<<vv<<",";return os<<"]"; } template<class L, class R> ostream &operator<<(ostream &os, pair<L,R> P) { return os << "(" << P.st << "," << P.nd << ")"; } #ifdef LOCAL #define debug(...) _dbg(#__VA_ARGS__, __VA_ARGS__) #else #define debug(...) (__VA_ARGS__) #define cerr if(0)cout #endif struct IntervalArray{ VI v; IntervalArray(int n){ v.resize(n + 1); } void add(int l, int r){ v[l]++; v[r + 1]--; } void propagate(){ partial_sum(ALL(v), v.begin()); } }; int32_t main() { ios_base::sync_with_stdio(0); cin.tie(0); cout << fixed << setprecision(11); cerr << fixed << setprecision(6); vector<IntervalArray> colors; int n,m; cin >> n >> m; REP(i, 3){ colors.emplace_back(IntervalArray(n)); } REP(i, m){ int l, r,k; cin >> l >> r >> k; l--; r--; k--; colors[k].add(l,r); } REP(i, 3){ colors[i].propagate(); } int res = 0; REP(i, n){ res += colors[0].v[i] && colors[1].v[i] && !colors[2].v[i]; } cout << res << "\n"; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 | #include "bits/stdc++.h" using namespace std; #define PB push_back #define LL long long #define int LL #define FOR(i,a,b) for (int i = (a); i <= (b); i++) #define FORD(i,a,b) for (int i = (a); i >= (b); i--) #define REP(i,n) FOR(i,0,(int)(n)-1) #define st first #define nd second #define ALL(x) (x).begin(), (x).end() #define SZ(x) ((int)(x).size()) #define VI vector<int> #define PII pair<int,int> #define LD long double template<class C> void mini(C& a4, C b4) { a4 = min(a4, b4); } template<class C> void maxi(C& a4, C b4) { a4 = max(a4, b4); } template<class TH> void _dbg(const char *sdbg, TH h){cerr<<sdbg<<"="<<h<<"\n";} template<class TH, class... TA> void _dbg(const char *sdbg, TH h, TA... a) { while(*sdbg!=',')cerr<<*sdbg++; cerr<<"="<<h<<","; _dbg(sdbg+1, a...); } template<class T> ostream &operator<<(ostream &os, vector<T> V){ os<<"[";for(auto vv:V)os<<vv<<",";return os<<"]"; } template<class L, class R> ostream &operator<<(ostream &os, pair<L,R> P) { return os << "(" << P.st << "," << P.nd << ")"; } #ifdef LOCAL #define debug(...) _dbg(#__VA_ARGS__, __VA_ARGS__) #else #define debug(...) (__VA_ARGS__) #define cerr if(0)cout #endif struct IntervalArray{ VI v; IntervalArray(int n){ v.resize(n + 1); } void add(int l, int r){ v[l]++; v[r + 1]--; } void propagate(){ partial_sum(ALL(v), v.begin()); } }; int32_t main() { ios_base::sync_with_stdio(0); cin.tie(0); cout << fixed << setprecision(11); cerr << fixed << setprecision(6); vector<IntervalArray> colors; int n,m; cin >> n >> m; REP(i, 3){ colors.emplace_back(IntervalArray(n)); } REP(i, m){ int l, r,k; cin >> l >> r >> k; l--; r--; k--; colors[k].add(l,r); } REP(i, 3){ colors[i].propagate(); } int res = 0; REP(i, n){ res += colors[0].v[i] && colors[1].v[i] && !colors[2].v[i]; } cout << res << "\n"; } |