#include <bits/stdc++.h> #define FOR(i, b, e) for (int i = (b); i <= (e); i++) #define FORD(i, b, e) for (int i = (e); i >= (b); i--) #define MP make_pair #define FS first #define ND second #define PB push_back #define ALL(x) x.begin(), x.end() using namespace std; using LL = long long; using PII = pair<int,int>; using PLL = pair<LL,LL>; using VI = vector<int>; using VLL = vector<LL>; template<class T> int sz(const T& a) { return (int)a.size(); } template<class T> void amin(T& a, T b) { a = min(a, b); } template<class T> void amax(T& a, T b) { a = max(a, b); } const int inf = 1e9; const LL infl = 1e18; int n; LL a[301], s[301]; int main() { scanf("%d", &n); FOR(i, 1, n) { scanf("%lld", &a[i]); s[i] = a[i]; } FOR(i, 1, n) FOR(k, 1, n - i) amin(s[i + k], s[i] + a[k]); bool ok = true; FOR(i, 1, n) ok &= (s[i] == a[i]); if (ok) { puts("TAK"); printf("%d\n", n); FOR(i, 1, n) printf("%lld ", s[i] - s[i - 1]); putchar('\n'); } else puts("NIE"); }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 | #include <bits/stdc++.h> #define FOR(i, b, e) for (int i = (b); i <= (e); i++) #define FORD(i, b, e) for (int i = (e); i >= (b); i--) #define MP make_pair #define FS first #define ND second #define PB push_back #define ALL(x) x.begin(), x.end() using namespace std; using LL = long long; using PII = pair<int,int>; using PLL = pair<LL,LL>; using VI = vector<int>; using VLL = vector<LL>; template<class T> int sz(const T& a) { return (int)a.size(); } template<class T> void amin(T& a, T b) { a = min(a, b); } template<class T> void amax(T& a, T b) { a = max(a, b); } const int inf = 1e9; const LL infl = 1e18; int n; LL a[301], s[301]; int main() { scanf("%d", &n); FOR(i, 1, n) { scanf("%lld", &a[i]); s[i] = a[i]; } FOR(i, 1, n) FOR(k, 1, n - i) amin(s[i + k], s[i] + a[k]); bool ok = true; FOR(i, 1, n) ok &= (s[i] == a[i]); if (ok) { puts("TAK"); printf("%d\n", n); FOR(i, 1, n) printf("%lld ", s[i] - s[i - 1]); putchar('\n'); } else puts("NIE"); } |