#include <iostream> #include <vector> #include <map> #define endl '\n' using namespace std; enum COLORS { WHITE = 0, YELLOW = 1, BLUE = 2, RED = 4, GREEN = 3, ORANGE = 5, VIOLET = 6, BROWN = 7 }; inline string getColor(int colorValue) { switch (colorValue) { case WHITE: return "WHITE"; break; case YELLOW: return "YELLOW"; break; case BLUE: return "BLUE"; break; case RED: return "RED"; break; case GREEN: return "GREEN"; break; case ORANGE: return "ORANGE"; break; case VIOLET: return "VIOLET"; break; case BROWN: return "BROWN"; break; default: return "UKNOWN"; break; } } vector<int> pigments = {YELLOW, BLUE, RED}; vector<int> color; vector<vector<int>> pigments_add; vector<vector<int>> pigments_remove; map<int, int> pigments_current; int main() { ios_base::sync_with_stdio(NULL); cin.tie(NULL); cout.tie(NULL); int N, M; cin >> N >> M; color.resize(N + 1); pigments_add.resize(N + 2); pigments_remove.resize(N + 2); for (int i = 0; i < M; ++i) { int a, b, c; cin >> a >> b >> c; if (c == 1) c = YELLOW; else if (c == 2) c = BLUE; else c = RED; pigments_add[a].push_back(c); pigments_remove[b + 1].push_back(c); } int green_buckets = 0; for (int bucket = 1; bucket <= N; ++bucket) { for (auto &p : pigments_add[bucket]) { pigments_current[p] += 1; } for (auto &p : pigments_remove[bucket]) { pigments_current[p] -= 1; } for (auto &p : pigments) { if (pigments_current[p] > 0) { color[bucket] |= p; } } if (color[bucket] == GREEN) { green_buckets += 1; } } cout << green_buckets << endl; bool DEBUG = false; if (DEBUG) { cout << "DEBUG" << endl; for (int bucket = 1; bucket <= N; ++bucket) { cout << "[BUCKET #" << bucket << "] - COLOR: " << getColor(color[bucket]); cout << endl; cout << "\t"; for (auto &p : pigments_add[bucket]) { cout << "+" << getColor(p) << ","; } cout << endl; cout << "\t"; for (auto &p : pigments_remove[bucket]) { cout << "-" << getColor(p) << ","; } cout << endl; } } return 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 | #include <iostream> #include <vector> #include <map> #define endl '\n' using namespace std; enum COLORS { WHITE = 0, YELLOW = 1, BLUE = 2, RED = 4, GREEN = 3, ORANGE = 5, VIOLET = 6, BROWN = 7 }; inline string getColor(int colorValue) { switch (colorValue) { case WHITE: return "WHITE"; break; case YELLOW: return "YELLOW"; break; case BLUE: return "BLUE"; break; case RED: return "RED"; break; case GREEN: return "GREEN"; break; case ORANGE: return "ORANGE"; break; case VIOLET: return "VIOLET"; break; case BROWN: return "BROWN"; break; default: return "UKNOWN"; break; } } vector<int> pigments = {YELLOW, BLUE, RED}; vector<int> color; vector<vector<int>> pigments_add; vector<vector<int>> pigments_remove; map<int, int> pigments_current; int main() { ios_base::sync_with_stdio(NULL); cin.tie(NULL); cout.tie(NULL); int N, M; cin >> N >> M; color.resize(N + 1); pigments_add.resize(N + 2); pigments_remove.resize(N + 2); for (int i = 0; i < M; ++i) { int a, b, c; cin >> a >> b >> c; if (c == 1) c = YELLOW; else if (c == 2) c = BLUE; else c = RED; pigments_add[a].push_back(c); pigments_remove[b + 1].push_back(c); } int green_buckets = 0; for (int bucket = 1; bucket <= N; ++bucket) { for (auto &p : pigments_add[bucket]) { pigments_current[p] += 1; } for (auto &p : pigments_remove[bucket]) { pigments_current[p] -= 1; } for (auto &p : pigments) { if (pigments_current[p] > 0) { color[bucket] |= p; } } if (color[bucket] == GREEN) { green_buckets += 1; } } cout << green_buckets << endl; bool DEBUG = false; if (DEBUG) { cout << "DEBUG" << endl; for (int bucket = 1; bucket <= N; ++bucket) { cout << "[BUCKET #" << bucket << "] - COLOR: " << getColor(color[bucket]); cout << endl; cout << "\t"; for (auto &p : pigments_add[bucket]) { cout << "+" << getColor(p) << ","; } cout << endl; cout << "\t"; for (auto &p : pigments_remove[bucket]) { cout << "-" << getColor(p) << ","; } cout << endl; } } return 0; } |