#include <iostream>
#include <vector>
using namespace std;
void readToys(vector<vector<int>>& toysOnPositions,
int toysCount) {
for (int i = 0; i < toysCount; ++i) {
char toy;
cin >> toy;
toysOnPositions[i % 2][toy - 'a']++;
}
}
bool areToysTheSame(vector<vector<int>>& bitToysOnPositions,
vector<vector<int>>& byteToysOnPositions) {
for (int i = 0; i < bitToysOnPositions[0].size(); ++i) {
if (bitToysOnPositions[0][i] != byteToysOnPositions[0][i])
return false;
if (bitToysOnPositions[1][i] != byteToysOnPositions[1][i])
return false;
}
return true;
}
int main() {
int toysCount;
cin >> toysCount;
vector<vector<int>> bitToysOnPositions(2, vector<int>('z' - 'a' + 1, 0));
vector<vector<int>> byteToysOnPositions(2, vector<int>('z' - 'a' + 1, 0));
readToys(bitToysOnPositions, toysCount);
readToys(byteToysOnPositions, toysCount);
if (areToysTheSame(bitToysOnPositions, byteToysOnPositions)) {
cout << "TAK" << endl;
} else {
cout << "NIE" << endl;
}
return 0;
}
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 | #include <iostream> #include <vector> using namespace std; void readToys(vector<vector<int>>& toysOnPositions, int toysCount) { for (int i = 0; i < toysCount; ++i) { char toy; cin >> toy; toysOnPositions[i % 2][toy - 'a']++; } } bool areToysTheSame(vector<vector<int>>& bitToysOnPositions, vector<vector<int>>& byteToysOnPositions) { for (int i = 0; i < bitToysOnPositions[0].size(); ++i) { if (bitToysOnPositions[0][i] != byteToysOnPositions[0][i]) return false; if (bitToysOnPositions[1][i] != byteToysOnPositions[1][i]) return false; } return true; } int main() { int toysCount; cin >> toysCount; vector<vector<int>> bitToysOnPositions(2, vector<int>('z' - 'a' + 1, 0)); vector<vector<int>> byteToysOnPositions(2, vector<int>('z' - 'a' + 1, 0)); readToys(bitToysOnPositions, toysCount); readToys(byteToysOnPositions, toysCount); if (areToysTheSame(bitToysOnPositions, byteToysOnPositions)) { cout << "TAK" << endl; } else { cout << "NIE" << endl; } return 0; } |
English