#include <iostream>
#include <math.h>
#include <stdio.h>
#include <string>
#include <map>
#include <stdlib.h>
#include <vector>
#include <cstring>
#include <algorithm>
using namespace std;
class Range {
public:
int start;
int stop;
bool inRange(int i ) {
return i >= start && i <= stop;
}
bool isLessThan(int i ) {
return i < start;
}
bool isGreaterThan(int i) {
return i > stop;
}
bool operator < (const Range& struct2) const
{
if (start == struct2.start) return (stop > struct2.stop);
return (start < struct2.start);
}
};
struct less_than_key
{
inline bool operator() (const Range& struct1, const Range& struct2)
{
return (struct1.start < struct2.start);
}
};
bool isPainted(int i, int &vectorIndex, vector<Range> &vec) {
if (vectorIndex >= vec.size()) return false;
Range& current = vec[vectorIndex];
while( current.isGreaterThan(i) ) {
vectorIndex++;
if (vectorIndex == vec.size()) break;
current = vec[vectorIndex];
}
if (vectorIndex >= vec.size()) return false;
if (current.isLessThan(i)) return false;
if (current.inRange(i)) return true;
return false;
}
int main() {
int pusz;
scanf("%d", &pusz);
int mod;
scanf("%d", &mod);
vector<Range> red;
red.reserve(1000001);
vector<Range> yellow;
yellow.reserve(1000001);
vector<Range> blue;
blue.reserve(1000001);
int zolty = 1;
int niebieski = 2;
int czerwony = 4;
for (int i = 0 ; i < mod; i++) {
int l,r,k;
Range tmp;
scanf("%d %d %d", &tmp.start, &tmp.stop, &k);
tmp.start--;
tmp.stop--;
if (k == 1) {
yellow.push_back( tmp );
} else if (k == 2) {
blue.push_back(tmp);
} else if (k == 3) {
red.push_back(tmp);
}
}
std::sort(red.begin(), red.end());
std::sort(yellow.begin(), yellow.end());
std::sort(blue.begin(), blue.end());
int indexRed = 0;
int indexYellow = 0;
int indexBlue = 0;
int zielonyKolor = 0;
for (int i = 0 ; i < pusz ; i++) {
if(isPainted(i, indexRed, red) == false && isPainted(i, indexYellow, yellow) && isPainted(i, indexBlue, blue) ) {
zielonyKolor++;
}
}
printf("%d", zielonyKolor);
return 0;
}
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 | #include <iostream> #include <math.h> #include <stdio.h> #include <string> #include <map> #include <stdlib.h> #include <vector> #include <cstring> #include <algorithm> using namespace std; class Range { public: int start; int stop; bool inRange(int i ) { return i >= start && i <= stop; } bool isLessThan(int i ) { return i < start; } bool isGreaterThan(int i) { return i > stop; } bool operator < (const Range& struct2) const { if (start == struct2.start) return (stop > struct2.stop); return (start < struct2.start); } }; struct less_than_key { inline bool operator() (const Range& struct1, const Range& struct2) { return (struct1.start < struct2.start); } }; bool isPainted(int i, int &vectorIndex, vector<Range> &vec) { if (vectorIndex >= vec.size()) return false; Range& current = vec[vectorIndex]; while( current.isGreaterThan(i) ) { vectorIndex++; if (vectorIndex == vec.size()) break; current = vec[vectorIndex]; } if (vectorIndex >= vec.size()) return false; if (current.isLessThan(i)) return false; if (current.inRange(i)) return true; return false; } int main() { int pusz; scanf("%d", &pusz); int mod; scanf("%d", &mod); vector<Range> red; red.reserve(1000001); vector<Range> yellow; yellow.reserve(1000001); vector<Range> blue; blue.reserve(1000001); int zolty = 1; int niebieski = 2; int czerwony = 4; for (int i = 0 ; i < mod; i++) { int l,r,k; Range tmp; scanf("%d %d %d", &tmp.start, &tmp.stop, &k); tmp.start--; tmp.stop--; if (k == 1) { yellow.push_back( tmp ); } else if (k == 2) { blue.push_back(tmp); } else if (k == 3) { red.push_back(tmp); } } std::sort(red.begin(), red.end()); std::sort(yellow.begin(), yellow.end()); std::sort(blue.begin(), blue.end()); int indexRed = 0; int indexYellow = 0; int indexBlue = 0; int zielonyKolor = 0; for (int i = 0 ; i < pusz ; i++) { if(isPainted(i, indexRed, red) == false && isPainted(i, indexYellow, yellow) && isPainted(i, indexBlue, blue) ) { zielonyKolor++; } } printf("%d", zielonyKolor); return 0; } |
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