#include <iostream> #include <math.h> #include <stdio.h> #include <string> #include <map> #include <stdlib.h> #include <vector> #include <cstring> #include <algorithm> using namespace std; class Range { public: int start; int stop; bool inRange(int i ) { return i >= start && i <= stop; } bool isLessThan(int i ) { return i < start; } bool isGreaterThan(int i) { return i > stop; } bool operator < (const Range& struct2) const { if (start == struct2.start) return (stop > struct2.stop); return (start < struct2.start); } }; struct less_than_key { inline bool operator() (const Range& struct1, const Range& struct2) { return (struct1.start < struct2.start); } }; bool isPainted(int i, int &vectorIndex, vector<Range> &vec) { if (vectorIndex >= vec.size()) return false; Range& current = vec[vectorIndex]; while( current.isGreaterThan(i) ) { vectorIndex++; if (vectorIndex == vec.size()) break; current = vec[vectorIndex]; } if (vectorIndex >= vec.size()) return false; if (current.isLessThan(i)) return false; if (current.inRange(i)) return true; return false; } int main() { int pusz; scanf("%d", &pusz); int mod; scanf("%d", &mod); vector<Range> red; red.reserve(1000001); vector<Range> yellow; yellow.reserve(1000001); vector<Range> blue; blue.reserve(1000001); int zolty = 1; int niebieski = 2; int czerwony = 4; for (int i = 0 ; i < mod; i++) { int l,r,k; Range tmp; scanf("%d %d %d", &tmp.start, &tmp.stop, &k); tmp.start--; tmp.stop--; if (k == 1) { yellow.push_back( tmp ); } else if (k == 2) { blue.push_back(tmp); } else if (k == 3) { red.push_back(tmp); } } std::sort(red.begin(), red.end()); std::sort(yellow.begin(), yellow.end()); std::sort(blue.begin(), blue.end()); int indexRed = 0; int indexYellow = 0; int indexBlue = 0; int zielonyKolor = 0; for (int i = 0 ; i < pusz ; i++) { if(isPainted(i, indexRed, red) == false && isPainted(i, indexYellow, yellow) && isPainted(i, indexBlue, blue) ) { zielonyKolor++; } } printf("%d", zielonyKolor); return 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 | #include <iostream> #include <math.h> #include <stdio.h> #include <string> #include <map> #include <stdlib.h> #include <vector> #include <cstring> #include <algorithm> using namespace std; class Range { public: int start; int stop; bool inRange(int i ) { return i >= start && i <= stop; } bool isLessThan(int i ) { return i < start; } bool isGreaterThan(int i) { return i > stop; } bool operator < (const Range& struct2) const { if (start == struct2.start) return (stop > struct2.stop); return (start < struct2.start); } }; struct less_than_key { inline bool operator() (const Range& struct1, const Range& struct2) { return (struct1.start < struct2.start); } }; bool isPainted(int i, int &vectorIndex, vector<Range> &vec) { if (vectorIndex >= vec.size()) return false; Range& current = vec[vectorIndex]; while( current.isGreaterThan(i) ) { vectorIndex++; if (vectorIndex == vec.size()) break; current = vec[vectorIndex]; } if (vectorIndex >= vec.size()) return false; if (current.isLessThan(i)) return false; if (current.inRange(i)) return true; return false; } int main() { int pusz; scanf("%d", &pusz); int mod; scanf("%d", &mod); vector<Range> red; red.reserve(1000001); vector<Range> yellow; yellow.reserve(1000001); vector<Range> blue; blue.reserve(1000001); int zolty = 1; int niebieski = 2; int czerwony = 4; for (int i = 0 ; i < mod; i++) { int l,r,k; Range tmp; scanf("%d %d %d", &tmp.start, &tmp.stop, &k); tmp.start--; tmp.stop--; if (k == 1) { yellow.push_back( tmp ); } else if (k == 2) { blue.push_back(tmp); } else if (k == 3) { red.push_back(tmp); } } std::sort(red.begin(), red.end()); std::sort(yellow.begin(), yellow.end()); std::sort(blue.begin(), blue.end()); int indexRed = 0; int indexYellow = 0; int indexBlue = 0; int zielonyKolor = 0; for (int i = 0 ; i < pusz ; i++) { if(isPainted(i, indexRed, red) == false && isPainted(i, indexYellow, yellow) && isPainted(i, indexBlue, blue) ) { zielonyKolor++; } } printf("%d", zielonyKolor); return 0; } |