#include <iostream> #include <vector> #include <stack> #include <math.h> using namespace std; int min(int a, int b) { return a < b ? a : b; } int main() { ios_base::sync_with_stdio(0); cin.tie(0); int n, m, i, j, k; cin >> n; while (n--) { cin >> m; int* miasta = new int[m]; float wholeSum = 0; for (i = 0; i < m; i++) { cin >> miasta[i]; wholeSum += miasta[i]; } vector<int>* drogiz = new vector<int>[m]; int a, b; for (i = 0; i < m - 1; i++) { cin >> a; a--; cin >> b; b--; drogiz[a].push_back(b); drogiz[b].push_back(a); } //nadanie kazdemu miastu jego rodzica stack<pair<int, int>> toAssign; //from - to toAssign.push({ -1, 0 }); pair<int, int> elem; int* parent = new int[m]; vector<int>* kids = new vector<int>[m]; parent[0] = -1; while (!toAssign.empty()) { elem = toAssign.top(); toAssign.pop(); for (auto it : drogiz[elem.second]) { if (it != elem.first) { kids[elem.second].push_back(it); toAssign.push({ elem.second, it }); parent[it] = elem.second; } } } //zsumowanie miast, zapisanie jako wzor dla kazdego z przykladow int* miastaVal = new int[m]; for (i = 0; i < m; i++) { miastaVal[i] = 0; } int plus, paren; for (i = 0; i < m; i++) { plus = miasta[i]; paren = i; while (paren != -1) { miastaVal[paren] += plus; paren = parent[paren]; } } int searchedVal; int buff3, buff4; int* miastaValBuff = new int[m]; //miasto - wartosc int* parentBuff = new int[m]; pair<int, int> closestVal; vector<int> parentNodes; int subTreeVal; stack<int> toBuff; int buff5; for (i = 0; i < m; i++) //ilosci spalonych mostow { for (j = 0; j < m; j++) { miastaValBuff[j] = miastaVal[j]; parentBuff[j] = parent[j]; } parentNodes.clear(); parentNodes.push_back(0); searchedVal = round(wholeSum / (i + 1)); for (j = 0; j < i; j++) //spalenia kazdego mostu po kolei { closestVal = { -1, -1 }; //miasto - odleglosc for (auto it : parentNodes) { subTreeVal = miastaValBuff[it]; toBuff.push(it); while (!toBuff.empty()) { buff5 = toBuff.top(); toBuff.pop(); for (auto jt : kids[buff5]) { if (parentBuff[jt] != -1) { buff3 = min(miastaValBuff[jt], (subTreeVal - miastaValBuff[jt])); buff3 = abs(searchedVal - buff3); if (buff3 < closestVal.second || closestVal.second == -1) { closestVal.first = jt; closestVal.second = buff3; } toBuff.push(jt); } } } } paren = parentBuff[closestVal.first]; buff4 = miastaValBuff[closestVal.first]; while (paren != -1) //po wybraniu miasta przejscie przez kazde miasto rodzicowskie i odejmowanie { miastaValBuff[paren] -= buff4; paren = parentBuff[paren]; } parentBuff[closestVal.first] = -1; parentNodes.push_back(closestVal.first); } long long wynik = 0; for (auto it : parentNodes) { wynik += (long long)miastaValBuff[it] * miastaValBuff[it]; } cout << wynik << " "; } cout << endl; } }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 | #include <iostream> #include <vector> #include <stack> #include <math.h> using namespace std; int min(int a, int b) { return a < b ? a : b; } int main() { ios_base::sync_with_stdio(0); cin.tie(0); int n, m, i, j, k; cin >> n; while (n--) { cin >> m; int* miasta = new int[m]; float wholeSum = 0; for (i = 0; i < m; i++) { cin >> miasta[i]; wholeSum += miasta[i]; } vector<int>* drogiz = new vector<int>[m]; int a, b; for (i = 0; i < m - 1; i++) { cin >> a; a--; cin >> b; b--; drogiz[a].push_back(b); drogiz[b].push_back(a); } //nadanie kazdemu miastu jego rodzica stack<pair<int, int>> toAssign; //from - to toAssign.push({ -1, 0 }); pair<int, int> elem; int* parent = new int[m]; vector<int>* kids = new vector<int>[m]; parent[0] = -1; while (!toAssign.empty()) { elem = toAssign.top(); toAssign.pop(); for (auto it : drogiz[elem.second]) { if (it != elem.first) { kids[elem.second].push_back(it); toAssign.push({ elem.second, it }); parent[it] = elem.second; } } } //zsumowanie miast, zapisanie jako wzor dla kazdego z przykladow int* miastaVal = new int[m]; for (i = 0; i < m; i++) { miastaVal[i] = 0; } int plus, paren; for (i = 0; i < m; i++) { plus = miasta[i]; paren = i; while (paren != -1) { miastaVal[paren] += plus; paren = parent[paren]; } } int searchedVal; int buff3, buff4; int* miastaValBuff = new int[m]; //miasto - wartosc int* parentBuff = new int[m]; pair<int, int> closestVal; vector<int> parentNodes; int subTreeVal; stack<int> toBuff; int buff5; for (i = 0; i < m; i++) //ilosci spalonych mostow { for (j = 0; j < m; j++) { miastaValBuff[j] = miastaVal[j]; parentBuff[j] = parent[j]; } parentNodes.clear(); parentNodes.push_back(0); searchedVal = round(wholeSum / (i + 1)); for (j = 0; j < i; j++) //spalenia kazdego mostu po kolei { closestVal = { -1, -1 }; //miasto - odleglosc for (auto it : parentNodes) { subTreeVal = miastaValBuff[it]; toBuff.push(it); while (!toBuff.empty()) { buff5 = toBuff.top(); toBuff.pop(); for (auto jt : kids[buff5]) { if (parentBuff[jt] != -1) { buff3 = min(miastaValBuff[jt], (subTreeVal - miastaValBuff[jt])); buff3 = abs(searchedVal - buff3); if (buff3 < closestVal.second || closestVal.second == -1) { closestVal.first = jt; closestVal.second = buff3; } toBuff.push(jt); } } } } paren = parentBuff[closestVal.first]; buff4 = miastaValBuff[closestVal.first]; while (paren != -1) //po wybraniu miasta przejscie przez kazde miasto rodzicowskie i odejmowanie { miastaValBuff[paren] -= buff4; paren = parentBuff[paren]; } parentBuff[closestVal.first] = -1; parentNodes.push_back(closestVal.first); } long long wynik = 0; for (auto it : parentNodes) { wynik += (long long)miastaValBuff[it] * miastaValBuff[it]; } cout << wynik << " "; } cout << endl; } } |