#if defined(EMBE_DEBUG) && !defined(NDEBUG) #include "embe-debug.hpp" #else #define LOG_INDENT(...) do {} while (false) #define LOG(...) do {} while (false) #define DUMP(...) do {} while (false) #endif #include <iostream> #include <iterator> #include <map> #include <vector> using namespace std; namespace { long long sqr(int w) { return static_cast<long long>(w) * w; } class State { int n; vector<map<int, long long>> current; public: State(int n_): n{n_}, current(n + 1) { } void insert(int k, int r, long long s) { auto& cur = current[k]; auto s2 = sqr(r) + s; auto it = cur.upper_bound(r); if (it != cur.begin()) { --it; if (sqr(it->first) + it->second <= s2) return; } it = cur.insert_or_assign(it, r, s); auto it2 = next(it); while (it2 != cur.end() && sqr(it2->first) + it2->second >= s2) { it2 = cur.erase(it2); } } long long get(int k) const { return current[k].find(0)->second; } void propagate() { ++n; current.emplace_back(); for (int k = 0; k < n; ++k) { auto const& [r, s] = *current[k].rbegin(); insert(k + 1, 0, sqr(r) + s); } } friend State merge(State const& a, State const& b) { State res(a.n + b.n); for (int i = 0; i <= a.n; ++i) { for (int j = 0; j <= b.n; ++j) { for (auto const& [ar, as]: a.current[i]) { for (auto const& [br, bs]: b.current[j]) { res.insert(i + j, ar + br, as + bs); } } } } return res; } }; class Solver { int n; vector<int> weight; vector<vector<int>> neigh; State calculate(int v, int p) { State res(0); res.insert(0, weight[v], 0); for (int w: neigh[v]) { if (w == p) continue; res = merge(res, calculate(w, v)); } res.propagate(); return res; } public: explicit Solver(int n_): n{n_}, weight(n), neigh(n) { } void set_weight(int v, int w) { weight[v] = w; } void add_edge(int u, int v) { neigh[u].emplace_back(v); neigh[v].emplace_back(u); } vector<long long> solve() { int r = 0; for (int i = 1; i < n; ++i) { if (neigh[i].size() > neigh[r].size()) r = i; } auto tmp = calculate(r, -1); vector<long long> res(n); for (int i = 0; i < n; ++i) { res[i] = tmp.get(i + 1); } return res; } }; } int main() { iostream::sync_with_stdio(false); cin.tie(nullptr); int t; cin >> t; while (t > 0) { --t; int n; cin >> n; Solver solver(n); for (int i = 0; i < n; ++i) { int w; cin >> w; solver.set_weight(i, w); } for (int i = 1; i < n; ++i) { int a, b; cin >> a >> b; solver.add_edge(a - 1, b - 1); } auto res = solver.solve(); bool first = true; for (auto const& x: res) { if (first) first = false; else cout << ' '; cout << x; } cout << endl; } return 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 | #if defined(EMBE_DEBUG) && !defined(NDEBUG) #include "embe-debug.hpp" #else #define LOG_INDENT(...) do {} while (false) #define LOG(...) do {} while (false) #define DUMP(...) do {} while (false) #endif #include <iostream> #include <iterator> #include <map> #include <vector> using namespace std; namespace { long long sqr(int w) { return static_cast<long long>(w) * w; } class State { int n; vector<map<int, long long>> current; public: State(int n_): n{n_}, current(n + 1) { } void insert(int k, int r, long long s) { auto& cur = current[k]; auto s2 = sqr(r) + s; auto it = cur.upper_bound(r); if (it != cur.begin()) { --it; if (sqr(it->first) + it->second <= s2) return; } it = cur.insert_or_assign(it, r, s); auto it2 = next(it); while (it2 != cur.end() && sqr(it2->first) + it2->second >= s2) { it2 = cur.erase(it2); } } long long get(int k) const { return current[k].find(0)->second; } void propagate() { ++n; current.emplace_back(); for (int k = 0; k < n; ++k) { auto const& [r, s] = *current[k].rbegin(); insert(k + 1, 0, sqr(r) + s); } } friend State merge(State const& a, State const& b) { State res(a.n + b.n); for (int i = 0; i <= a.n; ++i) { for (int j = 0; j <= b.n; ++j) { for (auto const& [ar, as]: a.current[i]) { for (auto const& [br, bs]: b.current[j]) { res.insert(i + j, ar + br, as + bs); } } } } return res; } }; class Solver { int n; vector<int> weight; vector<vector<int>> neigh; State calculate(int v, int p) { State res(0); res.insert(0, weight[v], 0); for (int w: neigh[v]) { if (w == p) continue; res = merge(res, calculate(w, v)); } res.propagate(); return res; } public: explicit Solver(int n_): n{n_}, weight(n), neigh(n) { } void set_weight(int v, int w) { weight[v] = w; } void add_edge(int u, int v) { neigh[u].emplace_back(v); neigh[v].emplace_back(u); } vector<long long> solve() { int r = 0; for (int i = 1; i < n; ++i) { if (neigh[i].size() > neigh[r].size()) r = i; } auto tmp = calculate(r, -1); vector<long long> res(n); for (int i = 0; i < n; ++i) { res[i] = tmp.get(i + 1); } return res; } }; } int main() { iostream::sync_with_stdio(false); cin.tie(nullptr); int t; cin >> t; while (t > 0) { --t; int n; cin >> n; Solver solver(n); for (int i = 0; i < n; ++i) { int w; cin >> w; solver.set_weight(i, w); } for (int i = 1; i < n; ++i) { int a, b; cin >> a >> b; solver.add_edge(a - 1, b - 1); } auto res = solver.solve(); bool first = true; for (auto const& x: res) { if (first) first = false; else cout << ' '; cout << x; } cout << endl; } return 0; } |