#include <bits/stdc++.h> #define MP make_pair #define PB push_back #define int long long #define st first #define nd second #define rd third #define FOR(i, a, b) for(int i =(a); i <=(b); ++i) #define RE(i, n) FOR(i, 1, n) #define FORD(i, a, b) for(int i = (a); i >= (b); --i) #define REP(i, n) for(int i = 0;i <(n); ++i) #define VAR(v, i) __typeof(i) v=(i) #define FORE(i, c) for(VAR(i, (c).begin()); i != (c).end(); ++i) #define ALL(x) (x).begin(), (x).end() #define SZ(x) ((int)(x).size()) #define __builtin_ctz __builtin_ctzll #define __builtin_clz __builtin_clzll #define __builtin_popcount __builtin_popcountll using namespace std; template<typename TH> void _dbg(const char* sdbg, TH h) { cerr<<sdbg<<"="<<h<<"\n"; } template<typename TH, typename... TA> void _dbg(const char* sdbg, TH h, TA... t) { while(*sdbg != ',') { cerr<<*sdbg++; } cerr<<"="<<h<<","; _dbg(sdbg+1, t...); } #ifdef LOCAL #define debug(...) _dbg(#__VA_ARGS__, __VA_ARGS__) #define debugv(x) {{cerr <<#x <<" = "; FORE(itt, (x)) cerr <<*itt <<", "; cerr <<"\n"; }} #else #define debug(...) (__VA_ARGS__) #define debugv(x) #define cerr if(0)cout #endif #define next ____next #define prev ____prev #define left ____left #define hash ____hash typedef long long ll; typedef long double LD; typedef pair<int, int> PII; typedef pair<ll, ll> PLL; typedef vector<int> VI; typedef vector<VI> VVI; typedef vector<ll> VLL; typedef vector<pair<int, int> > VPII; typedef vector<pair<ll, ll> > VPLL; template<class C> void mini(C&a4, C b4){a4=min(a4, b4); } template<class C> void maxi(C&a4, C b4){a4=max(a4, b4); } template<class T1, class T2> ostream& operator<< (ostream &out, pair<T1, T2> pair) { return out << "(" << pair.first << ", " << pair.second << ")";} template<class A, class B, class C> struct Triple { A first; B second; C third; bool operator<(const Triple& t) const { if (st != t.st) return st < t.st; if (nd != t.nd) return nd < t.nd; return rd < t.rd; } }; template<class T> void ResizeVec(T&, vector<int>) {} template<class T> void ResizeVec(vector<T>& vec, vector<int> sz) { vec.resize(sz[0]); sz.erase(sz.begin()); if (sz.empty()) { return; } for (T& v : vec) { ResizeVec(v, sz); } } typedef Triple<int, int, int> TIII; template<class A, class B, class C> ostream& operator<< (ostream &out, Triple<A, B, C> t) { return out << "(" << t.st << ", " << t.nd << ", " << t.rd << ")"; } template<class T> ostream& operator<<(ostream& out, vector<T> vec) { out<<"("; for (auto& v: vec) out<<v<<", "; return out<<")"; } template<class T> ostream& operator<<(ostream& out, set<T> vec) { out<<"("; for (auto& v: vec) out<<v<<", "; return out<<")"; } template<class L, class R> ostream& operator<<(ostream& out, map<L, R> vec) { out<<"("; for (auto& v: vec) out<<v<<", "; return out<<")"; } int32_t main() { ios_base::sync_with_stdio(0); cout << fixed << setprecision(10); cerr << fixed << setprecision(10); cin.tie(0); //double beg_clock = 1.0 * clock() / CLOCKS_PER_SEC; int n; cin>>n; map<int, array<int, 2>> cnt; RE (i, n) { int r, w, t; cin>>r>>w>>t; cnt[w - t][r - 1]++; } int res = 0; for (auto& A : cnt) { res += min(A.nd[0], A.nd[1]); } cout<<res<<endl; return 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 | #include <bits/stdc++.h> #define MP make_pair #define PB push_back #define int long long #define st first #define nd second #define rd third #define FOR(i, a, b) for(int i =(a); i <=(b); ++i) #define RE(i, n) FOR(i, 1, n) #define FORD(i, a, b) for(int i = (a); i >= (b); --i) #define REP(i, n) for(int i = 0;i <(n); ++i) #define VAR(v, i) __typeof(i) v=(i) #define FORE(i, c) for(VAR(i, (c).begin()); i != (c).end(); ++i) #define ALL(x) (x).begin(), (x).end() #define SZ(x) ((int)(x).size()) #define __builtin_ctz __builtin_ctzll #define __builtin_clz __builtin_clzll #define __builtin_popcount __builtin_popcountll using namespace std; template<typename TH> void _dbg(const char* sdbg, TH h) { cerr<<sdbg<<"="<<h<<"\n"; } template<typename TH, typename... TA> void _dbg(const char* sdbg, TH h, TA... t) { while(*sdbg != ',') { cerr<<*sdbg++; } cerr<<"="<<h<<","; _dbg(sdbg+1, t...); } #ifdef LOCAL #define debug(...) _dbg(#__VA_ARGS__, __VA_ARGS__) #define debugv(x) {{cerr <<#x <<" = "; FORE(itt, (x)) cerr <<*itt <<", "; cerr <<"\n"; }} #else #define debug(...) (__VA_ARGS__) #define debugv(x) #define cerr if(0)cout #endif #define next ____next #define prev ____prev #define left ____left #define hash ____hash typedef long long ll; typedef long double LD; typedef pair<int, int> PII; typedef pair<ll, ll> PLL; typedef vector<int> VI; typedef vector<VI> VVI; typedef vector<ll> VLL; typedef vector<pair<int, int> > VPII; typedef vector<pair<ll, ll> > VPLL; template<class C> void mini(C&a4, C b4){a4=min(a4, b4); } template<class C> void maxi(C&a4, C b4){a4=max(a4, b4); } template<class T1, class T2> ostream& operator<< (ostream &out, pair<T1, T2> pair) { return out << "(" << pair.first << ", " << pair.second << ")";} template<class A, class B, class C> struct Triple { A first; B second; C third; bool operator<(const Triple& t) const { if (st != t.st) return st < t.st; if (nd != t.nd) return nd < t.nd; return rd < t.rd; } }; template<class T> void ResizeVec(T&, vector<int>) {} template<class T> void ResizeVec(vector<T>& vec, vector<int> sz) { vec.resize(sz[0]); sz.erase(sz.begin()); if (sz.empty()) { return; } for (T& v : vec) { ResizeVec(v, sz); } } typedef Triple<int, int, int> TIII; template<class A, class B, class C> ostream& operator<< (ostream &out, Triple<A, B, C> t) { return out << "(" << t.st << ", " << t.nd << ", " << t.rd << ")"; } template<class T> ostream& operator<<(ostream& out, vector<T> vec) { out<<"("; for (auto& v: vec) out<<v<<", "; return out<<")"; } template<class T> ostream& operator<<(ostream& out, set<T> vec) { out<<"("; for (auto& v: vec) out<<v<<", "; return out<<")"; } template<class L, class R> ostream& operator<<(ostream& out, map<L, R> vec) { out<<"("; for (auto& v: vec) out<<v<<", "; return out<<")"; } int32_t main() { ios_base::sync_with_stdio(0); cout << fixed << setprecision(10); cerr << fixed << setprecision(10); cin.tie(0); //double beg_clock = 1.0 * clock() / CLOCKS_PER_SEC; int n; cin>>n; map<int, array<int, 2>> cnt; RE (i, n) { int r, w, t; cin>>r>>w>>t; cnt[w - t][r - 1]++; } int res = 0; for (auto& A : cnt) { res += min(A.nd[0], A.nd[1]); } cout<<res<<endl; return 0; } |