#include<iostream>
#include<algorithm>
using namespace std;
#ifdef KICIA
#define MAGIA(x) x
#else
#define MAGIA(x)
#endif // KICIA
struct Miasto{
int moc_bazowa; //dla fabryk zaczynamy od minusa i idziemy do 0, dla elektrowni idziemy od plusa i idziemy do 0
int moc_act;
int punkt;
bool is_factory;
};
Miasto tab_city[500001];
int main(){
ios_base::sync_with_stdio(false);
int n, sum_fab = 0, sum_ele = 0, tmp, it_c = 0, moc=0, sum_r = 0, sum_l = 0, mini = 1000000001;
cin>>n;
for(int i=0; i<n; ++i){
cin>>tmp;
if(tmp > 0){
sum_ele += tmp;
tab_city[it_c].moc_bazowa = tmp;
tab_city[it_c].moc_act = tmp;
tab_city[it_c].punkt = (i+1);
tab_city[it_c].is_factory = false;
it_c++;
}
if(tmp < 0){
sum_fab += tmp;
tab_city[it_c].moc_bazowa = tmp;
tab_city[it_c].moc_act = 0;
tab_city[it_c].punkt = (i+1);
tab_city[it_c].is_factory = true;
it_c++;
}
}
if(sum_ele < (sum_fab * (-1))){
cout<<"-1";
return 0;
}
MAGIA(
for (int i=0; i<it_c; ++i){
cout<<i<<" "<<tab_city[i].moc_bazowa<<" "<<tab_city[i].moc_act<<" "<<tab_city[i].punkt<<" "<<tab_city[i].is_factory<<endl;
}
)
/*for(int i=0; i<factory.size(); ++i){
for(int j = 0; j<ele.size(); ++j){
moc += tab_city[ele[j]].moc_act;
if(tab_city[ele[j]].moc_act < mini){
mini = tab_city[ele[j]].moc_act;
}
if(tab_city[ele[j]].punkt > tab_city[factory[i]].punkt){
temp_ele.push_back(ele[j], 'r');
}else{
temp_ele.push_back(ele[j], 'l');
}
if((tab_city[factory[i]].moc_bazowa + moc) >= 0){
if((tab_city[factory[i]].moc_bazowa + moc - mini) >= 0){
}else{
}
mini = 1000000001;
break;
}
}
}*/
return 0;
}
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 | #include<iostream> #include<algorithm> using namespace std; #ifdef KICIA #define MAGIA(x) x #else #define MAGIA(x) #endif // KICIA struct Miasto{ int moc_bazowa; //dla fabryk zaczynamy od minusa i idziemy do 0, dla elektrowni idziemy od plusa i idziemy do 0 int moc_act; int punkt; bool is_factory; }; Miasto tab_city[500001]; int main(){ ios_base::sync_with_stdio(false); int n, sum_fab = 0, sum_ele = 0, tmp, it_c = 0, moc=0, sum_r = 0, sum_l = 0, mini = 1000000001; cin>>n; for(int i=0; i<n; ++i){ cin>>tmp; if(tmp > 0){ sum_ele += tmp; tab_city[it_c].moc_bazowa = tmp; tab_city[it_c].moc_act = tmp; tab_city[it_c].punkt = (i+1); tab_city[it_c].is_factory = false; it_c++; } if(tmp < 0){ sum_fab += tmp; tab_city[it_c].moc_bazowa = tmp; tab_city[it_c].moc_act = 0; tab_city[it_c].punkt = (i+1); tab_city[it_c].is_factory = true; it_c++; } } if(sum_ele < (sum_fab * (-1))){ cout<<"-1"; return 0; } MAGIA( for (int i=0; i<it_c; ++i){ cout<<i<<" "<<tab_city[i].moc_bazowa<<" "<<tab_city[i].moc_act<<" "<<tab_city[i].punkt<<" "<<tab_city[i].is_factory<<endl; } ) /*for(int i=0; i<factory.size(); ++i){ for(int j = 0; j<ele.size(); ++j){ moc += tab_city[ele[j]].moc_act; if(tab_city[ele[j]].moc_act < mini){ mini = tab_city[ele[j]].moc_act; } if(tab_city[ele[j]].punkt > tab_city[factory[i]].punkt){ temp_ele.push_back(ele[j], 'r'); }else{ temp_ele.push_back(ele[j], 'l'); } if((tab_city[factory[i]].moc_bazowa + moc) >= 0){ if((tab_city[factory[i]].moc_bazowa + moc - mini) >= 0){ }else{ } mini = 1000000001; break; } } }*/ return 0; } |
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