#include <iostream> #include <vector> #include <algorithm> using namespace std; pair<int, int> findMinCluster(vector<int> &points, vector<long long> &balance, vector<int>::iterator &consumerCity) { int leftBound = *consumerCity; int minCost = 1000000000; int rightBound = *consumerCity; auto lit = points.begin(); while (lit != (consumerCity + 1)) { auto rit = consumerCity; while (rit != points.end()) { if (balance[*rit] - balance[*lit - 1] >= 0) { int cost = *rit - *lit; if (cost < minCost) { minCost = cost; leftBound = *lit; rightBound = *rit; } } rit += 1; } lit += 1; } return pair<int, int>(leftBound, rightBound); } class Range { public: int l; int r; Range(const int l, const int r) { this->l = l; this->r = r; } bool overlaps(const Range &that) const { return (l <= that.l && that.l <= r) || (that.l <= l && l <= that.r); } void join(const Range &range) { this->l = std::min(l, range.l); this->r = std::max(r, range.r); } bool compare(const Range &that) const { return l < that.l; } }; bool compare(Range &r1, Range &r2) { return r1.compare(r2); } class Ranges { std::vector<Range> *ranges; public: Ranges() { this->ranges = new std::vector<Range>(); } void add(Range r) { ranges->push_back(r); } Ranges *compact() { if (!ranges->empty()) { std::sort(ranges->begin(), ranges->end(), compare); auto *newVector = new std::vector<Range>(); newVector->push_back(ranges->front()); auto iter = newVector->begin(); for (auto it = ranges->begin() + 1; it != ranges->end(); ++it) { Range ¤tOld = *it; if (iter->overlaps(currentOld)) { iter->join(currentOld); } else { newVector->push_back(currentOld); iter = newVector->end() - 1; } } delete ranges; ranges = newVector; } return this; } int count() { int ret = 0; for (auto &range : *ranges) { ret += range.r - range.l; } return ret; } }; int main() { int n; cin >> n; vector<long long> cities = vector<long long>(n + 1); vector<long long> balance = vector<long long>(n + 1); balance[0] = 0; vector<int> points = vector<int>(); for (int i = 1; i <= n; ++i) { cin >> cities[i]; balance[i] = balance[i - 1] + cities[i]; if (cities[i] != 0) { points.push_back(i); } } if (balance[n] < 0) { cout << -1 << endl; } else { Ranges ranges = Ranges(); auto lastCluster = pair<int, int>(0, 0); for (auto city = points.begin(); city != points.end(); city++) { if (cities[*city] < 0) { if (*city < lastCluster.second) { // already calculated skip } else { pair<int, int> cluster = findMinCluster(points, balance, city); ranges.add(Range(cluster.first, cluster.second)); lastCluster = cluster; } } } ranges.compact(); cout << ranges.count() << endl; } return 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 | #include <iostream> #include <vector> #include <algorithm> using namespace std; pair<int, int> findMinCluster(vector<int> &points, vector<long long> &balance, vector<int>::iterator &consumerCity) { int leftBound = *consumerCity; int minCost = 1000000000; int rightBound = *consumerCity; auto lit = points.begin(); while (lit != (consumerCity + 1)) { auto rit = consumerCity; while (rit != points.end()) { if (balance[*rit] - balance[*lit - 1] >= 0) { int cost = *rit - *lit; if (cost < minCost) { minCost = cost; leftBound = *lit; rightBound = *rit; } } rit += 1; } lit += 1; } return pair<int, int>(leftBound, rightBound); } class Range { public: int l; int r; Range(const int l, const int r) { this->l = l; this->r = r; } bool overlaps(const Range &that) const { return (l <= that.l && that.l <= r) || (that.l <= l && l <= that.r); } void join(const Range &range) { this->l = std::min(l, range.l); this->r = std::max(r, range.r); } bool compare(const Range &that) const { return l < that.l; } }; bool compare(Range &r1, Range &r2) { return r1.compare(r2); } class Ranges { std::vector<Range> *ranges; public: Ranges() { this->ranges = new std::vector<Range>(); } void add(Range r) { ranges->push_back(r); } Ranges *compact() { if (!ranges->empty()) { std::sort(ranges->begin(), ranges->end(), compare); auto *newVector = new std::vector<Range>(); newVector->push_back(ranges->front()); auto iter = newVector->begin(); for (auto it = ranges->begin() + 1; it != ranges->end(); ++it) { Range ¤tOld = *it; if (iter->overlaps(currentOld)) { iter->join(currentOld); } else { newVector->push_back(currentOld); iter = newVector->end() - 1; } } delete ranges; ranges = newVector; } return this; } int count() { int ret = 0; for (auto &range : *ranges) { ret += range.r - range.l; } return ret; } }; int main() { int n; cin >> n; vector<long long> cities = vector<long long>(n + 1); vector<long long> balance = vector<long long>(n + 1); balance[0] = 0; vector<int> points = vector<int>(); for (int i = 1; i <= n; ++i) { cin >> cities[i]; balance[i] = balance[i - 1] + cities[i]; if (cities[i] != 0) { points.push_back(i); } } if (balance[n] < 0) { cout << -1 << endl; } else { Ranges ranges = Ranges(); auto lastCluster = pair<int, int>(0, 0); for (auto city = points.begin(); city != points.end(); city++) { if (cities[*city] < 0) { if (*city < lastCluster.second) { // already calculated skip } else { pair<int, int> cluster = findMinCluster(points, balance, city); ranges.add(Range(cluster.first, cluster.second)); lastCluster = cluster; } } } ranges.compact(); cout << ranges.count() << endl; } return 0; } |