#include <iostream> using namespace std; struct Collision { int r, w, t; Collision * next = NULL; Collision(int r, int w, int t) { this->r = r; this->w = w; this->t = t; } bool doesCollide(Collision * other) { return (this->r != other->r) && (this->w - this->t == other->w - other->t); } bool operator==(Collision &rhs) { return this->r == rhs.r && this->w == rhs.w && this->t == rhs.t; } }; struct Node { Node * next = NULL; Collision * collision = NULL; int length = 0; Node(Collision * collision) { this->collision = collision; } void addToTail(Node * n) { if (this->collision != NULL && this->collision->doesCollide(n->collision)) { this->length++; n->length++; } if (this->next == NULL) { this->next = n; } else { this->next->addToTail(n); } } }; void print(Collision * collision) { if (collision == NULL) { cout << "NULL"; } else { cout << "Collision(" << collision->r << ", " << collision->w << ", " << collision->t << ") "; } } void print(Node * node) { cout << "Node [" << node->length << "]: "; print(node->collision); cout << endl; if (node->next != NULL) { print(node->next); } } Node * getLongestNode(Node * node) { Node * longest = node; Node * n = node; while (n->next != NULL) { n = n->next; if (n->length > longest->length) { longest = n; } } return longest; } void removeCollision(Node * node, Collision * collision) { while(node != NULL) { if(node->collision != NULL && node->collision->doesCollide(collision)) node->length--; node = node -> next; } } void removeNodeWithCollision(Node * node, Collision * collision) { while (node->next != NULL) { if (*(node->next->collision) == *collision) { node->next = node->next->next; return; } node = node->next; } } int main() { int n; cin >> n; Node * root = new Node(NULL); for (int i = 0; i < n; i++) { int r, w, t; cin >> r >> w >> t; Collision * collision = new Collision(r, w, t); root->addToTail(new Node(collision)); } int toRemove = 0; while (true) { Node * max = getLongestNode(root); if (max->length == 0) break; removeCollision(root, max->collision); removeNodeWithCollision(root, max->collision); toRemove++; } cout << toRemove; return 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 | #include <iostream> using namespace std; struct Collision { int r, w, t; Collision * next = NULL; Collision(int r, int w, int t) { this->r = r; this->w = w; this->t = t; } bool doesCollide(Collision * other) { return (this->r != other->r) && (this->w - this->t == other->w - other->t); } bool operator==(Collision &rhs) { return this->r == rhs.r && this->w == rhs.w && this->t == rhs.t; } }; struct Node { Node * next = NULL; Collision * collision = NULL; int length = 0; Node(Collision * collision) { this->collision = collision; } void addToTail(Node * n) { if (this->collision != NULL && this->collision->doesCollide(n->collision)) { this->length++; n->length++; } if (this->next == NULL) { this->next = n; } else { this->next->addToTail(n); } } }; void print(Collision * collision) { if (collision == NULL) { cout << "NULL"; } else { cout << "Collision(" << collision->r << ", " << collision->w << ", " << collision->t << ") "; } } void print(Node * node) { cout << "Node [" << node->length << "]: "; print(node->collision); cout << endl; if (node->next != NULL) { print(node->next); } } Node * getLongestNode(Node * node) { Node * longest = node; Node * n = node; while (n->next != NULL) { n = n->next; if (n->length > longest->length) { longest = n; } } return longest; } void removeCollision(Node * node, Collision * collision) { while(node != NULL) { if(node->collision != NULL && node->collision->doesCollide(collision)) node->length--; node = node -> next; } } void removeNodeWithCollision(Node * node, Collision * collision) { while (node->next != NULL) { if (*(node->next->collision) == *collision) { node->next = node->next->next; return; } node = node->next; } } int main() { int n; cin >> n; Node * root = new Node(NULL); for (int i = 0; i < n; i++) { int r, w, t; cin >> r >> w >> t; Collision * collision = new Collision(r, w, t); root->addToTail(new Node(collision)); } int toRemove = 0; while (true) { Node * max = getLongestNode(root); if (max->length == 0) break; removeCollision(root, max->collision); removeNodeWithCollision(root, max->collision); toRemove++; } cout << toRemove; return 0; } |