#include <iostream>
#include <map>
#include <unordered_map>
#include <vector>
#include <string>
#include <set>
#include <algorithm>
using namespace std;
struct Entry
{
Entry(int _r, int _w, int _t): r(_r), w(_w), t(_t)
{
}
~Entry() {};
int id = 0;
int r, w, t = 0;
int collisions = 0;
};
bool IsColiding(const Entry& a, const Entry& b)
{
if (a.r == b.r)
{
if (a.w != b.w || a.t != a.t)
{
return false;
}
else
{
return true;
}
}
int t1 = a.t + b.w;
int t2 = b.t + a.w;
if (t1 == t2)
{
return true;
}
return false;
}
int main()
{
unsigned int N;
cin >> N;
vector<Entry> dane;
dane.reserve(N);
vector <set<int>> kolizje;
for (unsigned int i = 1; i <= N; ++i)
{
int r, w, t = 0;
cin >> r >> w >> t;
Entry entry(r, w, t);
entry.id = i;
for (int j = 0; j < dane.size(); ++j)
{
if (IsColiding(entry, dane[j]))
{
dane[j].collisions++;
set<int> se = { entry.id, dane[j].id };
kolizje.emplace_back(move(se));
}
}
dane.emplace_back(move(entry));
}
sort(dane.begin(), dane.end(), [](const Entry& a, const Entry& b)
{
if (a.collisions < b.collisions)
{
return true;
}
return false;
});
unsigned int deletions = 0;
while (kolizje.size() != 0)
{
auto& entry = dane.back();
kolizje.erase(remove_if(kolizje.begin(), kolizje.end(), [&entry](const set<int>& se)
{
auto res = se.find(entry.id);
if (res != se.end())
{
return true;
}
return false;
}), kolizje.end());
dane.pop_back();
deletions++;
}
cout << deletions;
return 0;
}
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 | #include <iostream> #include <map> #include <unordered_map> #include <vector> #include <string> #include <set> #include <algorithm> using namespace std; struct Entry { Entry(int _r, int _w, int _t): r(_r), w(_w), t(_t) { } ~Entry() {}; int id = 0; int r, w, t = 0; int collisions = 0; }; bool IsColiding(const Entry& a, const Entry& b) { if (a.r == b.r) { if (a.w != b.w || a.t != a.t) { return false; } else { return true; } } int t1 = a.t + b.w; int t2 = b.t + a.w; if (t1 == t2) { return true; } return false; } int main() { unsigned int N; cin >> N; vector<Entry> dane; dane.reserve(N); vector <set<int>> kolizje; for (unsigned int i = 1; i <= N; ++i) { int r, w, t = 0; cin >> r >> w >> t; Entry entry(r, w, t); entry.id = i; for (int j = 0; j < dane.size(); ++j) { if (IsColiding(entry, dane[j])) { dane[j].collisions++; set<int> se = { entry.id, dane[j].id }; kolizje.emplace_back(move(se)); } } dane.emplace_back(move(entry)); } sort(dane.begin(), dane.end(), [](const Entry& a, const Entry& b) { if (a.collisions < b.collisions) { return true; } return false; }); unsigned int deletions = 0; while (kolizje.size() != 0) { auto& entry = dane.back(); kolizje.erase(remove_if(kolizje.begin(), kolizje.end(), [&entry](const set<int>& se) { auto res = se.find(entry.id); if (res != se.end()) { return true; } return false; }), kolizje.end()); dane.pop_back(); deletions++; } cout << deletions; return 0; } |
English