/* * Copyright (C) 2020 Paweł Widera * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details: * http://www.gnu.org/licenses/gpl.html */ #include <cmath> #include <iostream> #include <algorithm> #include <vector> using namespace std; enum class EDir { horizontal, vertical }; struct Point { int x; int y; EDir direction; int operator<(const Point& other) const { return x + y < other.x + other.y; } }; int main() { ios::sync_with_stdio(false); cin.tie(nullptr); int n, direction, distance, delay; vector<Point> cars; cin >> n; cars.reserve(n); for (int i = 0; i < n; ++i) { cin >> direction >> distance >> delay; if (direction == 1) { cars.push_back({distance, -delay, EDir::vertical}); } else { cars.push_back({-delay, distance, EDir::horizontal}); } } // sort by left-right diagonals stable_sort(cars.begin(), cars.end()); int removed = 0; int v = 0, h = 0; int last = cars[0].x + cars[0].y; for (auto car: cars) { // remove cars causing collisions if (car.x + car.y != last) { removed += min(v, h); v = h = 0; } // count cars on the same diagonal moving in each direction if (car.direction == EDir::vertical) { ++v; } else { ++h; } last = car.x + car.y; } removed += min(v, h); cout << removed << endl; return 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 | /* * Copyright (C) 2020 Paweł Widera * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details: * http://www.gnu.org/licenses/gpl.html */ #include <cmath> #include <iostream> #include <algorithm> #include <vector> using namespace std; enum class EDir { horizontal, vertical }; struct Point { int x; int y; EDir direction; int operator<(const Point& other) const { return x + y < other.x + other.y; } }; int main() { ios::sync_with_stdio(false); cin.tie(nullptr); int n, direction, distance, delay; vector<Point> cars; cin >> n; cars.reserve(n); for (int i = 0; i < n; ++i) { cin >> direction >> distance >> delay; if (direction == 1) { cars.push_back({distance, -delay, EDir::vertical}); } else { cars.push_back({-delay, distance, EDir::horizontal}); } } // sort by left-right diagonals stable_sort(cars.begin(), cars.end()); int removed = 0; int v = 0, h = 0; int last = cars[0].x + cars[0].y; for (auto car: cars) { // remove cars causing collisions if (car.x + car.y != last) { removed += min(v, h); v = h = 0; } // count cars on the same diagonal moving in each direction if (car.direction == EDir::vertical) { ++v; } else { ++h; } last = car.x + car.y; } removed += min(v, h); cout << removed << endl; return 0; } |