#include "bits/stdc++.h" using namespace std; #define PB push_back #define LL long long #define int LL #define FOR(i,a,b) for (int i = (a); i <= (b); i++) #define FORD(i,a,b) for (int i = (a); i >= (b); i--) #define REP(i,n) FOR(i,0,(int)(n)-1) #define st first #define nd second #define ALL(x) (x).begin(), (x).end() #define SZ(x) ((int)(x).size()) #define VI vector<int> #define PII pair<int,int> #define LD long double template<class C> void mini(C& a4, C b4) { a4 = min(a4, b4); } template<class C> void maxi(C& a4, C b4) { a4 = max(a4, b4); } template<class TH> void _dbg(const char *sdbg, TH h){cerr<<sdbg<<"="<<h<<"\n";} template<class TH, class... TA> void _dbg(const char *sdbg, TH h, TA... a) { while(*sdbg!=',')cerr<<*sdbg++; cerr<<"="<<h<<","; _dbg(sdbg+1, a...); } template<class T> ostream &operator<<(ostream &os, vector<T> V){ os<<"[";for(auto vv:V)os<<vv<<",";return os<<"]"; } template<class L, class R> ostream &operator<<(ostream &os, pair<L,R> P) { return os << "(" << P.st << "," << P.nd << ")"; } #ifdef LOCAL #define debug(...) _dbg(#__VA_ARGS__, __VA_ARGS__) #else #define debug(...) (__VA_ARGS__) #define cerr if(0)cout #endif struct Solution{ int n,m,k; vector<string> board; vector<PII> men; Solution(){ cin >> n >> m >> k; board.resize(n); REP(i, n){ cin >> board[i]; } men.resize(k); REP(i, k){ int a,b; cin >> a >> b; men[i] = {a,b}; } } bool between(int mid, int l, int r){ return mid >= l && mid <= r; } bool valid(PII p){ return between(p.st, 0, n - 1) && between(p.nd, 0, m - 1); } vector<PII> neigh(PII p){ const vector<PII> dir = { {0, 1}, {1, 0}, {-1, 0}, {0, -1} }; vector<PII> res; for(PII d : dir){ int nx = d.st + p.st; int ny = d.nd + p.nd; if(valid({nx, ny}) && board[nx][ny] != 'X'){ res.PB({nx, ny}); } } return res; } int get_dist(){ vector<vector<bool>> vis(n, vector<bool>(m)); vector<PII> cur = {{0,0}}; vis[0][0] = true; int dist = 0; while(!vis[n-1][m-1]){ debug(cur); assert(!cur.empty()); dist++; vector<PII> ncur; for(PII p: cur){ for(PII np: neigh(p)){ if(!vis[np.st][np.nd]){ vis[np.st][np.nd] = true; ncur.PB({np.st, np.nd}); } } } cur = ncur; } return dist; } PII solve(){ int dist = get_dist(); int up = n - 1 + m - 1; int down = 0; dist -= up + down; assert(dist % 2 == 0); up += dist / 2; down += dist / 2; debug(dist, up, down); map<int,int> res; for(PII p : men){ debug(p.st, p.nd); res[p.st * up + p.nd * down]++; } return *res.begin(); } }; int n,m,k; int32_t main() { ios_base::sync_with_stdio(0); cin.tie(0); cout << fixed << setprecision(11); cerr << fixed << setprecision(6); PII ans = Solution().solve(); cout << ans.st << " " << ans.nd << "\n"; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 | #include "bits/stdc++.h" using namespace std; #define PB push_back #define LL long long #define int LL #define FOR(i,a,b) for (int i = (a); i <= (b); i++) #define FORD(i,a,b) for (int i = (a); i >= (b); i--) #define REP(i,n) FOR(i,0,(int)(n)-1) #define st first #define nd second #define ALL(x) (x).begin(), (x).end() #define SZ(x) ((int)(x).size()) #define VI vector<int> #define PII pair<int,int> #define LD long double template<class C> void mini(C& a4, C b4) { a4 = min(a4, b4); } template<class C> void maxi(C& a4, C b4) { a4 = max(a4, b4); } template<class TH> void _dbg(const char *sdbg, TH h){cerr<<sdbg<<"="<<h<<"\n";} template<class TH, class... TA> void _dbg(const char *sdbg, TH h, TA... a) { while(*sdbg!=',')cerr<<*sdbg++; cerr<<"="<<h<<","; _dbg(sdbg+1, a...); } template<class T> ostream &operator<<(ostream &os, vector<T> V){ os<<"[";for(auto vv:V)os<<vv<<",";return os<<"]"; } template<class L, class R> ostream &operator<<(ostream &os, pair<L,R> P) { return os << "(" << P.st << "," << P.nd << ")"; } #ifdef LOCAL #define debug(...) _dbg(#__VA_ARGS__, __VA_ARGS__) #else #define debug(...) (__VA_ARGS__) #define cerr if(0)cout #endif struct Solution{ int n,m,k; vector<string> board; vector<PII> men; Solution(){ cin >> n >> m >> k; board.resize(n); REP(i, n){ cin >> board[i]; } men.resize(k); REP(i, k){ int a,b; cin >> a >> b; men[i] = {a,b}; } } bool between(int mid, int l, int r){ return mid >= l && mid <= r; } bool valid(PII p){ return between(p.st, 0, n - 1) && between(p.nd, 0, m - 1); } vector<PII> neigh(PII p){ const vector<PII> dir = { {0, 1}, {1, 0}, {-1, 0}, {0, -1} }; vector<PII> res; for(PII d : dir){ int nx = d.st + p.st; int ny = d.nd + p.nd; if(valid({nx, ny}) && board[nx][ny] != 'X'){ res.PB({nx, ny}); } } return res; } int get_dist(){ vector<vector<bool>> vis(n, vector<bool>(m)); vector<PII> cur = {{0,0}}; vis[0][0] = true; int dist = 0; while(!vis[n-1][m-1]){ debug(cur); assert(!cur.empty()); dist++; vector<PII> ncur; for(PII p: cur){ for(PII np: neigh(p)){ if(!vis[np.st][np.nd]){ vis[np.st][np.nd] = true; ncur.PB({np.st, np.nd}); } } } cur = ncur; } return dist; } PII solve(){ int dist = get_dist(); int up = n - 1 + m - 1; int down = 0; dist -= up + down; assert(dist % 2 == 0); up += dist / 2; down += dist / 2; debug(dist, up, down); map<int,int> res; for(PII p : men){ debug(p.st, p.nd); res[p.st * up + p.nd * down]++; } return *res.begin(); } }; int n,m,k; int32_t main() { ios_base::sync_with_stdio(0); cin.tie(0); cout << fixed << setprecision(11); cerr << fixed << setprecision(6); PII ans = Solution().solve(); cout << ans.st << " " << ans.nd << "\n"; } |