#include<bits/stdc++.h>
using namespace std;
#define REP(i, n) for(int i = 0; i < n; i++)
#define FOR(i, a, b) for(int i = a; i <= b; i++)
#define ST first
#define ND second
ostream& operator<<(ostream &out, string str) {
for(char c : str) out << c;
return out;
}
template<class L, class R> ostream& operator<<(ostream &out, pair<L, R> p) {
return out << "(" << p.ST << ", " << p.ND << ")";
}
template<class T> auto operator<<(ostream &out, T &&x) -> decltype(x.begin(), out) {
out << '{';
for(auto &e : x)
out << e << (&e == &*--x.end() ? "" : ", ");
return out << '}';
}
template<class... Args> void dump(Args&&... args) {
((cerr << args << "; "), ...);
}
#ifdef DEBUG
# define debug(x...) cerr << "[" #x "]: ", dump(x), cerr << "\n"
#else
# define debug(...) false
#endif
template<class T> int size(T && a) { return (int) a.size(); }
using LL = long long;
using PII = pair<int, int>;
int main() {
ios_base::sync_with_stdio(0);
cin.tie(0);
LL k;
cin >> k;
vector<vector<int>> adj;
auto add_vertex = [&]() {
int r = size(adj);
adj.emplace_back();
return r;
};
int m = 0;
auto add_edge = [&](int a, int b) {
m++;
adj[a].emplace_back(b);
};
int start = add_vertex();
int ogonek = add_vertex();
int tunel = add_vertex();
add_edge(start, ogonek);
add_edge(start, tunel);
bool started = false;
for(int i = 30; i >= 0; i--) {
if(started) {
int nowy = add_vertex();
int bok = add_vertex();
int dalej = add_vertex();
add_edge(tunel, bok);
add_edge(tunel, dalej);
add_edge(bok, dalej);
add_edge(ogonek, nowy);
if(k & (1 << i)) add_edge(ogonek, dalej);
tunel = dalej;
ogonek = nowy;
}
if(k & (1 << i)) started = true;
}
cout << size(adj) << "\n";
for(auto &g : adj) {
g.resize(2, -2);
for(int v : g)
cout << v + 1 << " ";
cout << "\n";
}
}
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 | #include<bits/stdc++.h> using namespace std; #define REP(i, n) for(int i = 0; i < n; i++) #define FOR(i, a, b) for(int i = a; i <= b; i++) #define ST first #define ND second ostream& operator<<(ostream &out, string str) { for(char c : str) out << c; return out; } template<class L, class R> ostream& operator<<(ostream &out, pair<L, R> p) { return out << "(" << p.ST << ", " << p.ND << ")"; } template<class T> auto operator<<(ostream &out, T &&x) -> decltype(x.begin(), out) { out << '{'; for(auto &e : x) out << e << (&e == &*--x.end() ? "" : ", "); return out << '}'; } template<class... Args> void dump(Args&&... args) { ((cerr << args << "; "), ...); } #ifdef DEBUG # define debug(x...) cerr << "[" #x "]: ", dump(x), cerr << "\n" #else # define debug(...) false #endif template<class T> int size(T && a) { return (int) a.size(); } using LL = long long; using PII = pair<int, int>; int main() { ios_base::sync_with_stdio(0); cin.tie(0); LL k; cin >> k; vector<vector<int>> adj; auto add_vertex = [&]() { int r = size(adj); adj.emplace_back(); return r; }; int m = 0; auto add_edge = [&](int a, int b) { m++; adj[a].emplace_back(b); }; int start = add_vertex(); int ogonek = add_vertex(); int tunel = add_vertex(); add_edge(start, ogonek); add_edge(start, tunel); bool started = false; for(int i = 30; i >= 0; i--) { if(started) { int nowy = add_vertex(); int bok = add_vertex(); int dalej = add_vertex(); add_edge(tunel, bok); add_edge(tunel, dalej); add_edge(bok, dalej); add_edge(ogonek, nowy); if(k & (1 << i)) add_edge(ogonek, dalej); tunel = dalej; ogonek = nowy; } if(k & (1 << i)) started = true; } cout << size(adj) << "\n"; for(auto &g : adj) { g.resize(2, -2); for(int v : g) cout << v + 1 << " "; cout << "\n"; } } |
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