#include <bits/stdc++.h> using namespace std; int main() { ios::sync_with_stdio(false); cin.tie(nullptr); size_t n, m; uint p; cin >> n >> m >> p; const uint inv2 = (p + 1) / 2; auto M = [&](uint x) { return x >= p ? x - p : x; }; auto Z = [&](uint x, uint y) { return (uint64_t)x * y % p; }; auto pairs = [&](uint x) { return Z(Z(x, x+1), inv2); }; vector<uint> L(m+1), L1(m+1); for(size_t k = 0; k <= m; k++) L[k] = pairs(k); for(size_t t = 1; t < n; t++) { uint a = 0, b = 0, c = 0, d = 0; for(size_t k = 0; k < m; k++) { a += L[k]; b += L[m-k-1]; c += Z(k, L[k]); d += Z(k, L[m-k-1]); a = M(a); b = M(b); c = M(c); d = M(d); L1[k+1] = (p + Z(pairs(k+1), L[m]) - (p + Z(k+1, a) + b + d - c)%p) % p; } swap(L, L1); } cout << L[m] << endl; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 | #include <bits/stdc++.h> using namespace std; int main() { ios::sync_with_stdio(false); cin.tie(nullptr); size_t n, m; uint p; cin >> n >> m >> p; const uint inv2 = (p + 1) / 2; auto M = [&](uint x) { return x >= p ? x - p : x; }; auto Z = [&](uint x, uint y) { return (uint64_t)x * y % p; }; auto pairs = [&](uint x) { return Z(Z(x, x+1), inv2); }; vector<uint> L(m+1), L1(m+1); for(size_t k = 0; k <= m; k++) L[k] = pairs(k); for(size_t t = 1; t < n; t++) { uint a = 0, b = 0, c = 0, d = 0; for(size_t k = 0; k < m; k++) { a += L[k]; b += L[m-k-1]; c += Z(k, L[k]); d += Z(k, L[m-k-1]); a = M(a); b = M(b); c = M(c); d = M(d); L1[k+1] = (p + Z(pairs(k+1), L[m]) - (p + Z(k+1, a) + b + d - c)%p) % p; } swap(L, L1); } cout << L[m] << endl; } |