#include <cstdio> #include <iostream> #include <algorithm> #include <cstring> #include <vector> #include <set> #include <map> #include <array> #include <random> #include <cmath> #include <list> #include <ctime> #include <sstream> #include <queue> #include <climits> #include <stack> #include <random> #include <bitset> #include <numeric> #include <cassert> using namespace std; typedef vector<int> vi; typedef pair<int,int> pii; typedef long long ll; #define rep(x, b, e) for(int x=(b); x<(e); ++x) #define trav(a, x) for(auto& a : x) #define ford(x, b, e) for(int x=((int)(b))-1; x>=(e); --x) #define all(c) c.begin(),c.end() #define sz(x) ((int)((x).size())) #define pb push_back #define st first #define nd second #define mp(x,y) make_pair(x,y) typedef short int sint; #define imie(...) " [" << #__VA_ARGS__ ": " << (__VA_ARGS__) << "] " int l; int opCount; struct SimpleNode { string op; int val; }; struct GameState { vi nextOps; vector<ll> currentYs; ll sharedVal; GameState() { sharedVal = 0; } GameState(vi _nextOps, vector<ll> _currentYs, ll _sharedVal): nextOps(_nextOps), currentYs(_currentYs), sharedVal(_sharedVal) { } void print() { printf("STATE : %lld\n", sharedVal); printf("\tops: "); trav(x, nextOps) printf("%d ", x); printf("\n"); printf("\tys: "); trav(x, currentYs) printf("%lld ", x); printf("\n"); } }; vector<SimpleNode> readBrut() { int n; cin >> n; vector<SimpleNode> res; rep(i, 0, n) { string pom; cin >> pom; SimpleNode node; if (pom[0] == 'W') { // save the previous values, if any node.op = pom; res.pb(node); } else if (pom[0] == 'Z') { node.op = pom; } else { int val; cin >> val; if (pom[0] == '-') { val = -val; } node.op = '+'; node.val = val; } res.pb(node); } // printf("READ: "); trav(x, res) cout << x.op << " " << x.val << ", "; cout << endl; return res; } ll solveForce(vector<vector<SimpleNode>>& inp) { map<pair<vi, vector<ll>>, ll> dist; opCount = 0; GameState st; vi nextOps(l, 0); vector<ll> currentYs(l, 0); st.nextOps = nextOps; st.currentYs = currentYs; st.sharedVal = 0; queue<GameState> q; q.push(st); dist[mp(st.nextOps, st.currentYs)] = 0; ll smallest = LLONG_MAX; while (!q.empty()) { st = q.front(); q.pop(); ++opCount; if (opCount > 5e6) { printf("OOM\n"); exit(1); } // if (opCount % 100000 == 0) { // printf("opCount: %d\n", opCount); // } // st.print(); bool moveMade = false; rep(i, 0, l) { assert(st.nextOps[i] <= sz(inp[i])); if (st.nextOps[i] < sz(inp[i])) { moveMade = true; // I can make a move GameState newState = st; auto node = inp[i][newState.nextOps[i]]; ++newState.nextOps[i]; if (node.op[0] == 'W') { newState.currentYs[i] = st.sharedVal; } else if (node.op[0] == 'Z') { newState.sharedVal = newState.currentYs[i]; } else { newState.currentYs[i] += node.val; } if (dist.find(mp(newState.nextOps, newState.currentYs)) == dist.end() || dist[mp(newState.nextOps, newState.currentYs)] > newState.sharedVal) { q.push(newState); } } } if (!moveMade) { // printf("Terminal State: val: %lld\n", st.sharedVal); smallest = min(smallest, st.sharedVal); } } return smallest; } void testc() { cin >> l; vector<vector<SimpleNode>> inp; rep(i, 0, l) { inp.pb(readBrut()); // printf("sz(inp[%d]) = %d\n", i, sz(inp[i])); } // rep(i, 0, l) { // printf("prog: %d = ", i); // trav(x, inp[i]) { // printf(" (minVal: %lld, lastVal: %lld, hasR: %d, empty: %d) ", x.minVal, x.lastVal, x.hasR, x.empty); // } // printf("\n"); // } printf("%lld\n", solveForce(inp)); } int main() { ios_base::sync_with_stdio(false); cin.tie(0); int t; cin >> t; while (t--) { testc(); } }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 | #include <cstdio> #include <iostream> #include <algorithm> #include <cstring> #include <vector> #include <set> #include <map> #include <array> #include <random> #include <cmath> #include <list> #include <ctime> #include <sstream> #include <queue> #include <climits> #include <stack> #include <random> #include <bitset> #include <numeric> #include <cassert> using namespace std; typedef vector<int> vi; typedef pair<int,int> pii; typedef long long ll; #define rep(x, b, e) for(int x=(b); x<(e); ++x) #define trav(a, x) for(auto& a : x) #define ford(x, b, e) for(int x=((int)(b))-1; x>=(e); --x) #define all(c) c.begin(),c.end() #define sz(x) ((int)((x).size())) #define pb push_back #define st first #define nd second #define mp(x,y) make_pair(x,y) typedef short int sint; #define imie(...) " [" << #__VA_ARGS__ ": " << (__VA_ARGS__) << "] " int l; int opCount; struct SimpleNode { string op; int val; }; struct GameState { vi nextOps; vector<ll> currentYs; ll sharedVal; GameState() { sharedVal = 0; } GameState(vi _nextOps, vector<ll> _currentYs, ll _sharedVal): nextOps(_nextOps), currentYs(_currentYs), sharedVal(_sharedVal) { } void print() { printf("STATE : %lld\n", sharedVal); printf("\tops: "); trav(x, nextOps) printf("%d ", x); printf("\n"); printf("\tys: "); trav(x, currentYs) printf("%lld ", x); printf("\n"); } }; vector<SimpleNode> readBrut() { int n; cin >> n; vector<SimpleNode> res; rep(i, 0, n) { string pom; cin >> pom; SimpleNode node; if (pom[0] == 'W') { // save the previous values, if any node.op = pom; res.pb(node); } else if (pom[0] == 'Z') { node.op = pom; } else { int val; cin >> val; if (pom[0] == '-') { val = -val; } node.op = '+'; node.val = val; } res.pb(node); } // printf("READ: "); trav(x, res) cout << x.op << " " << x.val << ", "; cout << endl; return res; } ll solveForce(vector<vector<SimpleNode>>& inp) { map<pair<vi, vector<ll>>, ll> dist; opCount = 0; GameState st; vi nextOps(l, 0); vector<ll> currentYs(l, 0); st.nextOps = nextOps; st.currentYs = currentYs; st.sharedVal = 0; queue<GameState> q; q.push(st); dist[mp(st.nextOps, st.currentYs)] = 0; ll smallest = LLONG_MAX; while (!q.empty()) { st = q.front(); q.pop(); ++opCount; if (opCount > 5e6) { printf("OOM\n"); exit(1); } // if (opCount % 100000 == 0) { // printf("opCount: %d\n", opCount); // } // st.print(); bool moveMade = false; rep(i, 0, l) { assert(st.nextOps[i] <= sz(inp[i])); if (st.nextOps[i] < sz(inp[i])) { moveMade = true; // I can make a move GameState newState = st; auto node = inp[i][newState.nextOps[i]]; ++newState.nextOps[i]; if (node.op[0] == 'W') { newState.currentYs[i] = st.sharedVal; } else if (node.op[0] == 'Z') { newState.sharedVal = newState.currentYs[i]; } else { newState.currentYs[i] += node.val; } if (dist.find(mp(newState.nextOps, newState.currentYs)) == dist.end() || dist[mp(newState.nextOps, newState.currentYs)] > newState.sharedVal) { q.push(newState); } } } if (!moveMade) { // printf("Terminal State: val: %lld\n", st.sharedVal); smallest = min(smallest, st.sharedVal); } } return smallest; } void testc() { cin >> l; vector<vector<SimpleNode>> inp; rep(i, 0, l) { inp.pb(readBrut()); // printf("sz(inp[%d]) = %d\n", i, sz(inp[i])); } // rep(i, 0, l) { // printf("prog: %d = ", i); // trav(x, inp[i]) { // printf(" (minVal: %lld, lastVal: %lld, hasR: %d, empty: %d) ", x.minVal, x.lastVal, x.hasR, x.empty); // } // printf("\n"); // } printf("%lld\n", solveForce(inp)); } int main() { ios_base::sync_with_stdio(false); cin.tie(0); int t; cin >> t; while (t--) { testc(); } } |