#include <cstdio> #include <map> using namespace std; const int maxN = 4e5; char S[maxN]; int N; long long result; void count1() { int last = 0; char c = '?'; for (int i = 0; i < N; ++i) if (S[i] != c) { long long len = i - last; result += len * (len + 1) / 2; last = i; c = S[i]; } result += (N - last) * 1LL * (N + 1 - last) / 2; } void count2(char c1, char c2) { map<int, int> cnt; int sum = 0; for (int i = 0; i < N; ++i) { cnt[sum]++; if (S[i] == c1) sum++; else if (S[i] == c2) sum--; else { sum = 0; cnt.clear(); continue; } result += cnt[sum]; } } void count3() { map<char, int> val; val['a'] = 1; val['b'] = maxN; val['c'] = -maxN - 1; long long sum = 0; map<long long, int> cnt; for (int i = 0; i < N; ++i) { cnt[sum]++; sum += val[S[i]]; result += cnt[sum]; } } int main() { scanf("%s", S); while (S[N]) N++; count1(); count2('a', 'b'); count2('b', 'c'); count2('c', 'a'); count3(); printf("%lld\n", result); return 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 | #include <cstdio> #include <map> using namespace std; const int maxN = 4e5; char S[maxN]; int N; long long result; void count1() { int last = 0; char c = '?'; for (int i = 0; i < N; ++i) if (S[i] != c) { long long len = i - last; result += len * (len + 1) / 2; last = i; c = S[i]; } result += (N - last) * 1LL * (N + 1 - last) / 2; } void count2(char c1, char c2) { map<int, int> cnt; int sum = 0; for (int i = 0; i < N; ++i) { cnt[sum]++; if (S[i] == c1) sum++; else if (S[i] == c2) sum--; else { sum = 0; cnt.clear(); continue; } result += cnt[sum]; } } void count3() { map<char, int> val; val['a'] = 1; val['b'] = maxN; val['c'] = -maxN - 1; long long sum = 0; map<long long, int> cnt; for (int i = 0; i < N; ++i) { cnt[sum]++; sum += val[S[i]]; result += cnt[sum]; } } int main() { scanf("%s", S); while (S[N]) N++; count1(); count2('a', 'b'); count2('b', 'c'); count2('c', 'a'); count3(); printf("%lld\n", result); return 0; } |