#include <iostream> #include <stdio.h> #include <cstdio> using namespace std; int bitsIn[256]; int main() { for (int i = 0; i < 256; i++) { bitsIn[i] = 0; } for (int shift = 0; shift < 8; shift++) { for (int theByte = 0; theByte < 256; theByte++) { bitsIn[theByte] += (theByte >> shift) % 2; } } int letters; cin >> letters; int ones = 0; for (int i = 0; i < 8 * letters; i++) { int digit = getchar(); if (digit == '1') { ones++; } else if (digit == '0') { } else { i--; } } int letterWithOnes[10]; letterWithOnes[3] = 'a'; letterWithOnes[4] = 'c'; letterWithOnes[5] = 'g'; letterWithOnes[6] = 'o'; if (3 * letters <= ones && ones <= 6 * letters) { int onesPerLetter = ones / letters; int extraOnes = ones - onesPerLetter * letters; for (int i = 0; i < letters - extraOnes; i++) { printf("%c", letterWithOnes[onesPerLetter]); } for (int i = 0; i < extraOnes; i++) { printf("%c", letterWithOnes[onesPerLetter + 1]); } } else { printf("NIE"); } return 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 | #include <iostream> #include <stdio.h> #include <cstdio> using namespace std; int bitsIn[256]; int main() { for (int i = 0; i < 256; i++) { bitsIn[i] = 0; } for (int shift = 0; shift < 8; shift++) { for (int theByte = 0; theByte < 256; theByte++) { bitsIn[theByte] += (theByte >> shift) % 2; } } int letters; cin >> letters; int ones = 0; for (int i = 0; i < 8 * letters; i++) { int digit = getchar(); if (digit == '1') { ones++; } else if (digit == '0') { } else { i--; } } int letterWithOnes[10]; letterWithOnes[3] = 'a'; letterWithOnes[4] = 'c'; letterWithOnes[5] = 'g'; letterWithOnes[6] = 'o'; if (3 * letters <= ones && ones <= 6 * letters) { int onesPerLetter = ones / letters; int extraOnes = ones - onesPerLetter * letters; for (int i = 0; i < letters - extraOnes; i++) { printf("%c", letterWithOnes[onesPerLetter]); } for (int i = 0; i < extraOnes; i++) { printf("%c", letterWithOnes[onesPerLetter + 1]); } } else { printf("NIE"); } return 0; } |