#include <bits/stdc++.h> using namespace std; #define ll long long template <typename T> std::ostream & operator << (std::ostream & os, const std::vector<T> & vec) { for(auto elem : vec) os<<elem<< " "; return os; } int n; vector<ll> a; vector<int> id; struct myclass { bool operator() (int i,int j) { return (a[i]<a[j]);} } compare_mass; bool is_king(int j) { ll mass = a[id[j]]; int i = 0; while (i < n and (i == j or mass > a[id[i]])) { if (i != j) mass += a[id[i]]; ++i; } return (i == n); } int main() { cin >> n; a.resize(n); for (int i=0; i<n; ++i) cin >> a[i]; for (int i=0; i<n; ++i) id.push_back(i); sort(id.begin(), id.end(), compare_mass); int l = 0; int u = n - 1; int smallest_king = n; while (l <= u) { int m = (l + u) / 2; if (is_king(m)) { smallest_king = min(smallest_king, m); u = m - 1; } else l = m + 1; } string res(n, 'N'); for (int i = smallest_king; i<n; ++i) res[id[i]] = 'T'; cout << res; return 0; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 | #include <bits/stdc++.h> using namespace std; #define ll long long template <typename T> std::ostream & operator << (std::ostream & os, const std::vector<T> & vec) { for(auto elem : vec) os<<elem<< " "; return os; } int n; vector<ll> a; vector<int> id; struct myclass { bool operator() (int i,int j) { return (a[i]<a[j]);} } compare_mass; bool is_king(int j) { ll mass = a[id[j]]; int i = 0; while (i < n and (i == j or mass > a[id[i]])) { if (i != j) mass += a[id[i]]; ++i; } return (i == n); } int main() { cin >> n; a.resize(n); for (int i=0; i<n; ++i) cin >> a[i]; for (int i=0; i<n; ++i) id.push_back(i); sort(id.begin(), id.end(), compare_mass); int l = 0; int u = n - 1; int smallest_king = n; while (l <= u) { int m = (l + u) / 2; if (is_king(m)) { smallest_king = min(smallest_king, m); u = m - 1; } else l = m + 1; } string res(n, 'N'); for (int i = smallest_king; i<n; ++i) res[id[i]] = 'T'; cout << res; return 0; } |