#include<bits/stdc++.h> using namespace std; #define FOR(i, a, n) for(decltype(n) i = (a), i##__ = (n); i <= i##__; i++) #define REP(i, n) FOR(i, 0, (n)-1) #define FORD(i, a, n) for(decltype(a) i = (a), i##__ = (n); i >= i##__; i--) #define REPD(i, n) FORD(i, (n)-1, 0) #define V vector #define ST first #define ND second #define EB emplace_back #define RS resize #define SZ(x) int(x.size()) #define ALL(x) x.begin(), x.end() #define OS ostream template<class A, class B> OS& operator<<(OS &os, pair<A, B> p) { return os << "(" << p.ST << ", " << p.ND << ")"; } template<class A> OS& operator<<(OS &os, V<A> v) { os << "{ "; for(auto e : v) os << e << " "; return os << "}"; } template<class A> OS& operator<<(OS &os, V<V<A>> v) { os << "[\n"; for(auto e : v) os << " " << e << "\n"; return os << "]"; } #ifdef DEBUG # define D(a...) a # define _D(a...) #else # define D(a...) # define _D(a...) a #endif # define I(a...) #a << ": " << a << "\n" # define J(a...) #a << ": " << a << " " using VI = V<int>; using VVI = V<VI>; using VVVI = V<VVI>; using II = pair<int, int>; using VII = V<II>; using VVII = V<VII>; using L = long long; using VL = V<L>; using VVL = V<VL>; using LI = pair<L, int>; using VB = V<bool>; using VVB = V<VB>; constexpr int mod = int(1e9+7); struct node { L sum; L max_pref; L max_suf; L max_sum; node (L x = 0): sum(x), max_pref(max(x, 0ll)), max_suf(max(x, 0ll)), max_sum(max(x, 0ll)) {} }; node operator+(node &a, node &b) { node c; c.sum = a.sum + b.sum; c.max_pref = max(a.max_pref, a.sum + b.max_pref); c.max_suf = max(b.max_suf, a.max_suf + b.sum); c.max_sum = max(a.max_sum, max(b.max_sum, a.max_suf + b.max_pref)); return c; } struct Tree { vector<node> tr; int sz; Tree(VI &b) { int n = SZ(b); sz = 1; while (sz < n) sz *= 2; tr.RS(sz * 2); for (int i = 0; i < n; i++) tr[i + sz] = node(b[i]); for (int i = sz - 1; i > 0; i--) tr[i] = tr[i * 2] + tr[i * 2 + 1]; } void add(int where, int what) { where += sz; tr[where] = node(what); while (where >>= 1) { tr[where] = tr[where * 2] + tr[where * 2 + 1]; } } L get() { return tr[1].max_sum; } }; int n, k; VI a, b; VI best; L answer = L(1e18); void backtrack(Tree &t, VI& elts, int id = 0, int bnd = 0) { if (id == k) { L ans = t.get(); D(cerr << "Looking at " << I(elts) << ", got " << ans << "\n"); if (ans < answer) { best = elts; answer = ans; } } else for (int j = bnd; j < n; j++) { elts.EB(j); t.add(j, a[j]); backtrack(t, elts, id + 1, j + 1); elts.pop_back(); t.add(j, b[j]); } } int main() { ios_base::sync_with_stdio(false); cin.tie(0); cin >> n >> k; a.RS(n); b.RS(n); REP(i, n) cin >> a[i]; REP(i, n) cin >> b[i]; VI elts; Tree t(b); backtrack(t, elts); cout << answer << "\n"; string s(n, 'B'); for (int i : best) s[i] = 'A'; cout << s << "\n"; }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 | #include<bits/stdc++.h> using namespace std; #define FOR(i, a, n) for(decltype(n) i = (a), i##__ = (n); i <= i##__; i++) #define REP(i, n) FOR(i, 0, (n)-1) #define FORD(i, a, n) for(decltype(a) i = (a), i##__ = (n); i >= i##__; i--) #define REPD(i, n) FORD(i, (n)-1, 0) #define V vector #define ST first #define ND second #define EB emplace_back #define RS resize #define SZ(x) int(x.size()) #define ALL(x) x.begin(), x.end() #define OS ostream template<class A, class B> OS& operator<<(OS &os, pair<A, B> p) { return os << "(" << p.ST << ", " << p.ND << ")"; } template<class A> OS& operator<<(OS &os, V<A> v) { os << "{ "; for(auto e : v) os << e << " "; return os << "}"; } template<class A> OS& operator<<(OS &os, V<V<A>> v) { os << "[\n"; for(auto e : v) os << " " << e << "\n"; return os << "]"; } #ifdef DEBUG # define D(a...) a # define _D(a...) #else # define D(a...) # define _D(a...) a #endif # define I(a...) #a << ": " << a << "\n" # define J(a...) #a << ": " << a << " " using VI = V<int>; using VVI = V<VI>; using VVVI = V<VVI>; using II = pair<int, int>; using VII = V<II>; using VVII = V<VII>; using L = long long; using VL = V<L>; using VVL = V<VL>; using LI = pair<L, int>; using VB = V<bool>; using VVB = V<VB>; constexpr int mod = int(1e9+7); struct node { L sum; L max_pref; L max_suf; L max_sum; node (L x = 0): sum(x), max_pref(max(x, 0ll)), max_suf(max(x, 0ll)), max_sum(max(x, 0ll)) {} }; node operator+(node &a, node &b) { node c; c.sum = a.sum + b.sum; c.max_pref = max(a.max_pref, a.sum + b.max_pref); c.max_suf = max(b.max_suf, a.max_suf + b.sum); c.max_sum = max(a.max_sum, max(b.max_sum, a.max_suf + b.max_pref)); return c; } struct Tree { vector<node> tr; int sz; Tree(VI &b) { int n = SZ(b); sz = 1; while (sz < n) sz *= 2; tr.RS(sz * 2); for (int i = 0; i < n; i++) tr[i + sz] = node(b[i]); for (int i = sz - 1; i > 0; i--) tr[i] = tr[i * 2] + tr[i * 2 + 1]; } void add(int where, int what) { where += sz; tr[where] = node(what); while (where >>= 1) { tr[where] = tr[where * 2] + tr[where * 2 + 1]; } } L get() { return tr[1].max_sum; } }; int n, k; VI a, b; VI best; L answer = L(1e18); void backtrack(Tree &t, VI& elts, int id = 0, int bnd = 0) { if (id == k) { L ans = t.get(); D(cerr << "Looking at " << I(elts) << ", got " << ans << "\n"); if (ans < answer) { best = elts; answer = ans; } } else for (int j = bnd; j < n; j++) { elts.EB(j); t.add(j, a[j]); backtrack(t, elts, id + 1, j + 1); elts.pop_back(); t.add(j, b[j]); } } int main() { ios_base::sync_with_stdio(false); cin.tie(0); cin >> n >> k; a.RS(n); b.RS(n); REP(i, n) cin >> a[i]; REP(i, n) cin >> b[i]; VI elts; Tree t(b); backtrack(t, elts); cout << answer << "\n"; string s(n, 'B'); for (int i : best) s[i] = 'A'; cout << s << "\n"; } |