#include <cstdio> #include <set> #include <queue> #include <utility> struct State { int a, b, c; bool operator<(const State &other) const { return (a < other.a) || ( (a == other.a) && ( (b < other.b) || ( (b == other.b) && (c < other.c) ) ) ); } }; typedef int State::*Pole; int turns[100001]; bool przelej(const State& start, State& target, Pole from, Pole to, int max_to) { if (!(start.*from)) { return false; } if (start.*to == max_to) { return false; } target = start; int ilosc = std::min(start.*from, max_to - start.*to); target.*from -= ilosc; target.*to += ilosc; return true; } int main() { int A, B, C; int a, b, c; scanf("%d%d%d", &A, &B, &C); scanf("%d%d%d", &a, &b, &c); std::fill(turns, turns+C+1, -1); std::set<State> visited; std::queue<std::pair<State,int>> queue; queue.push({{a, b, c}, 0}); int counted = 0; while (!queue.empty() && counted<=C) { const auto& pair = queue.front(); State state = pair.first; int turn = pair.second; queue.pop(); if (!visited.count(pair.first)) { visited.insert(pair.first); if (turns[state.a] < 0) { turns[state.a] = turn; ++counted; } if (turns[state.b] < 0) { turns[state.b] = turn; ++counted; } if (turns[state.c] < 0) { turns[state.c] = turn; ++counted; } State target; if (przelej(state, target, &State::b, &State::a, A)) { queue.push({target, turn+1}); } if (przelej(state, target, &State::c, &State::a, A)) { queue.push({target, turn+1}); } if (przelej(state, target, &State::a, &State::b, B)) { queue.push({target, turn+1}); } if (przelej(state, target, &State::c, &State::b, B)) { queue.push({target, turn+1}); } if (przelej(state, target, &State::a, &State::c, C)) { queue.push({target, turn+1}); } if (przelej(state, target, &State::b, &State::c, C)) { queue.push({target, turn+1}); } } } for (int i=0; i<C; ++i) { printf("%d ", turns[i]); } printf("%d\n", turns[C]); }
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 | #include <cstdio> #include <set> #include <queue> #include <utility> struct State { int a, b, c; bool operator<(const State &other) const { return (a < other.a) || ( (a == other.a) && ( (b < other.b) || ( (b == other.b) && (c < other.c) ) ) ); } }; typedef int State::*Pole; int turns[100001]; bool przelej(const State& start, State& target, Pole from, Pole to, int max_to) { if (!(start.*from)) { return false; } if (start.*to == max_to) { return false; } target = start; int ilosc = std::min(start.*from, max_to - start.*to); target.*from -= ilosc; target.*to += ilosc; return true; } int main() { int A, B, C; int a, b, c; scanf("%d%d%d", &A, &B, &C); scanf("%d%d%d", &a, &b, &c); std::fill(turns, turns+C+1, -1); std::set<State> visited; std::queue<std::pair<State,int>> queue; queue.push({{a, b, c}, 0}); int counted = 0; while (!queue.empty() && counted<=C) { const auto& pair = queue.front(); State state = pair.first; int turn = pair.second; queue.pop(); if (!visited.count(pair.first)) { visited.insert(pair.first); if (turns[state.a] < 0) { turns[state.a] = turn; ++counted; } if (turns[state.b] < 0) { turns[state.b] = turn; ++counted; } if (turns[state.c] < 0) { turns[state.c] = turn; ++counted; } State target; if (przelej(state, target, &State::b, &State::a, A)) { queue.push({target, turn+1}); } if (przelej(state, target, &State::c, &State::a, A)) { queue.push({target, turn+1}); } if (przelej(state, target, &State::a, &State::b, B)) { queue.push({target, turn+1}); } if (przelej(state, target, &State::c, &State::b, B)) { queue.push({target, turn+1}); } if (przelej(state, target, &State::a, &State::c, C)) { queue.push({target, turn+1}); } if (przelej(state, target, &State::b, &State::c, C)) { queue.push({target, turn+1}); } } } for (int i=0; i<C; ++i) { printf("%d ", turns[i]); } printf("%d\n", turns[C]); } |